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2 hours ago, sarabando said:

Its quite difficult to film AND paint in this manner those who can do it well have some of the most Tony stark in a cave style camera set ups ive ever seen :D Ive tried doing it for my YT channel and never got results that i was happy with. Also even recording in 1080p the amount of time you spend painting means just colossal files. 

 

Depending on how you edit your video I found a good storage route is to stream the vid via YT or Twitch. Personally I do Twitch, then export to YT, setting the vid to private until I can get around to editing it. That way I can store several sessions without having it take up HD space until I'm ready.

 

If you just do it on YT then setting the stream to private will allow you to record and hold it there in one step.

 

Mind you I do mine for gaming right now, but do plan to do model building later once I get the space opened up in the house.  

4 hours ago, Stitch5000 said:

I guess that's the fun thing eh? We don'typot really know where the other person is sitting... For all you know I could be Louise's former line manager or coworker,

And yet, you're not.

 

When you say you "worked with

GW Staff in Retail" and "you worked with GW Staff in IP management" I note your careful choice of words... You aren't actually saying that you worked for Games Workshop Group PLC. Is that intentional?


Yes, for precision and transparency. I've managed stores and worked with GW employees, management and designated EMEA rep staff in that capacity. I've headed translation teams and worked with their creativees and licencing professionals to coordinate adherence of IP in the final product. Several high tier GW PLC managers and reps I used to know personally have gone through their ranks. So yeah, I worked with not directly for Nottingham. Doesn't change a thing in the multitude of things I've heard first-hand and GW policies, corporate culture and other factors that that directly reflected on my capacity and enjoyment of doing my jobs.

And yet, you brought it up. Funny, that.

It doesn't HAVE to be a toxic environment for people to want to leave.

Yes, it can just as well be the moldy air-conditioning, hard water and diarrhea inducing catering. And yet, it's not what all the people are saying. Wonder why?

 

GW have no prerogative to facilitate any kind of establishment of personal branding and it;s pretty clear that there is money in doing so. The needs and requirements of a company are not always going to match up with the ambitions and desires of an individual and so they choose to move on.


That's where it is... People don't just quit companies or bosses, they also just choose to move on. 

They also have no cosntructive motivation to stomp out every single instance of when such a personal brand emerges, as they did with Dunc and Peach. As they've done when they forced Darren Latham to literally destroy his previous online presence as a painter. Especially when those brands actively renew one of the most precious and capricious resources, customer goodwill, just like Duncan Rhodes has immensely helped differentiate "old GW" from "nu GW" and bring people back into the fold. And then got discarded when he wasn't of use anymore.

Sugs was the happiest pea in the pod when she joined Warhammer+. She already knew building brand recognition was off the table. So it wasn't what made her quit half a year later. Curiously, after such time as an initial contract would be expected to last.


to keep up with the morbid fascination of teh viewership.

I abhor how insulting to the painters and creatives and their viewers you're being here.

We've not yet seen the "Why I quit

GW" video with the internal message of "I didn't get promoted as fast as I would have liked and the commute was a pain in the arse."


It's the mold in AC and the dirty coffee machine giving everyone the runs. Sure as sure.

There was a lot of pushback against the many sources (my own included) of implications that Games Workshop is a dream job, but with very toxic corporate culture, especially in management.

In the latest Painting Phase episode Peachy goes on to talk about how Louise is in "much better mental and emotional shape" after leaving GW and how she clearly enjoys doing Warhammer stuff again, being able to talk to people about it once more (i.e. not being an Only Hands employee, barred from talking hobby with fans, etc.).

This only reinforces the points previously made and is yet another indication, in my eyes as clear as possible without being legally actionable, that while GW might be your dream job, and the tons of surrounding hobbyists are great - it seems to be a nightmare company to work for.
 

 

4 minutes ago, Kastor Krieg said:

There was a lot of pushback against the many sources (my own included) of implications that Games Workshop is a dream job, but with very toxic corporate culture, especially in management.

In the latest Painting Phase episode Peachy goes on to talk about how Louise is in "much better mental and emotional shape" after leaving GW and how she clearly enjoys doing Warhammer stuff again, being able to talk to people about it once more (i.e. not being an Only Hands employee, barred from talking hobby with fans, etc.).

This only reinforces the points previously made and is yet another indication, in my eyes as clear as possible without being legally actionable, that while GW might be your dream job, and the tons of surrounding hobbyists are great - it seems to be a nightmare company to work for.
 

 


I don’t think you can take a couple of people’s experiences as evidence that the entirety of GW is a “nightmare” to work for. I think it is down to GW trying to squeeze everyone into the same corporate mould, and being very strict about certain rules. I have no doubt there is hundreda of jobs at Gw are are quite nice. The creative spearpoint, and the “face” of GW seems to be where it is lacking. 

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