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One of the problems I have always had with AL is how much of a gap there is between the background material and their representations on the tabletop. You read a book like Legion, which is so evocative with the spies and marines running around not wearing their power armour, using agents and the like. Then you get to the gaming, and I know efforts have been made to give them characterful abstract rules (representative of their off-battlefield espionage), but ultimately it's just a bunch of marines firing bolters at another bunch of marines. Its missing those core elements of what makes the Legion so interesting.

 

So, depending on how adventurous you are, thrt are some options outside of AoD that can better represent them. I read about an AL campaign using the Inquisitor ruleset - effectively a semi-RPG where the AL were trying to overthrow an Imperial governor, with Imperial forces trying to stop them.

 

Less off-piste, something like Kill Team or One Page Rules (Grimdark future Fireteam) would be cool for skirmish-level combat and you could easily bring in their agents and proxies, and you have a lot of flexibility for making a cool campaign or scenarios for what the AL are trying to do. There is a lot of potential there!

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