TrawlingCleaner Posted May 15, 2023 Share Posted May 15, 2023 Greetings Denizens of Commoragh! Similar to other factions' topics, how do you think Drukhari will change in 10th edtion? I'm interested to see how Power From Pain works and if we keep a table of additional rules or if it becomes more simplified (although a table isn't too complicated) I'm also interested to see if they create a Poison Keyword or if Splinter weapons will be Anti-Infantry and Monster Will Haywire be Anti-vehicle with Devastating Wounds or will it be a Haywire Keyword? Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/ Share on other sites More sharing options...
Zoatibix Posted May 15, 2023 Share Posted May 15, 2023 I suspect PFP will get turned into a random bunch of buffs each battle round. But with three subfactions (plus blades for hire) there surely has to be something to distinguish those? Poison is going to be tricky- at the moment the balance of it is wounding non-vehicles at a flat value. But if it is keyed to Infantry what about bikes, monsters, ‘jump troopers’, etc? My main concern is if we’ll actually be cannon enough to make up for our glassiness. Second to that, are we going to be faster and more manoeuvrable compared to those M6, Advance and charge heavy infantry Mon-Keigh. TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5947918 Share on other sites More sharing options...
Emperor Ming Posted May 15, 2023 Share Posted May 15, 2023 It may be far easier to construct a dark eldar army, esp for new players Assuming the coven, kabal etc keywords get removed and everything just gets merged together TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5947991 Share on other sites More sharing options...
ThePenitentOne Posted May 16, 2023 Share Posted May 16, 2023 Now that subfactions no longer get flavour rules anyway, there's not reason to track which models are Kabal, Coven, or Cult. Personally, I believe that easy to build or not, that's going to be as dull as playing with carboard tokens, but they've been able to do some other stuff that felt somewhat interesting despite the simplicity, so I guess we'll see. I was nervous about sisters and that turned out okay, so maybe it won't be as bad as it could be. Emperor Ming and TrawlingCleaner 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5948022 Share on other sites More sharing options...
TrawlingCleaner Posted May 16, 2023 Author Share Posted May 16, 2023 My assumption is that Blades for Hire, Covens, Kabal and Cults will retain their keywords (like Admech retained Skitarri) and will have targetted Stratagem(s). I'd love for them to do something akin to the CSM strats where it can effect any unit but if you have one of the God keywords (or Kabal etc in this case) it gives you something extra. The indexes seem pretty barebones at the moment but I wouldn't be surprised to see our 4 factions get a little something to seperate them more like Combat Drugs etc Even if there aren't Faction bonuses like Combat Drugs etc, the units themselves are very distinct so I wouldn't worry too much about everything becoming a haemogenous blob. Unless you irratate the wrong Archon of course With poison, I'm assuming that it is it's own keyword as it used to be. As @Zoatibix pointed out (and I had totally forgotten) there's also bikes to think about which are now "Mounted" as their keyword. To use the Anti keyword would mean Splinter weapons would have: Anti-Infantry, Anti-Monster, Anti-Mounted and assumably Rapid Fire too. It's probably a lot easier to create a new Poison keyword, that doesn't interact with Devastating Wounds tzeentch9 1 Back to top Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5948052 Share on other sites More sharing options...
ThePenitentOne Posted May 17, 2023 Share Posted May 17, 2023 Yeah, the chaos strats with monogod bumps really gave me hope for flavour for other armies. I too hope you're right! Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5948638 Share on other sites More sharing options...
2PlusEasy Posted May 22, 2023 Share Posted May 22, 2023 (edited) On 5/16/2023 at 12:31 PM, ThePenitentOne said: Now that subfactions no longer get flavour rules anyway, there's not reason to track which models are Kabal, Coven, or Cult. Personally, I believe that easy to build or not, that's going to be as dull as playing with carboard tokens, but they've been able to do some other stuff that felt somewhat interesting despite the simplicity, so I guess we'll see. I was nervous about sisters and that turned out okay, so maybe it won't be as bad as it could be. I think alot of the players disappointed with no sub-faction bonuses have just been spoiled for choice for the last two editions where sub-factions played a huge part. (The cynic in me also suspects that in many cases they weren't playing a sub-faction for the sub-faction itself, but the mechanical advantage that the sub-faction gave them on the table. I don't have much empathy for their woes) I played Dark Eldar and Orks from 3rd - 6th edition, and back then your sub-faction bonus was unlocking Wracks or Hellions as troops choices depending on the HQ you selected. Not having sub-faction bonuses didn't harm the game back then as much as people think it will: it was just 40k as we knew it. And it'll be the same. Edited May 22, 2023 by 2PlusEasy Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5950073 Share on other sites More sharing options...
ThePenitentOne Posted May 25, 2023 Share Posted May 25, 2023 The issue, my frater, is that marines have had subfaction bonuses, identities and bespoke units since 2nd. No difference between Cults, Covens and Kabals? Fine, then lets throw Death Companies, Ravenwing, Wolf riders and all their subfaction specialism into a fire too, and we'll all be fine. But if there is a difference between BA and DA besides a paint job (and we know there always will be), then there better be a difference between Order of Our Martyred Lady and Sacred Rose, between Cadians and Kriegers, between Leviathan and Jormungandr and on and on. 8th and 9th taught space marine players what it felt like to be a non-space Marine player since 2nd: "Wait, this faction has too many options- it's confusing for me. All Sisters don't behave the same way- what's with that? It's too much mental load. Just be a Sister for crying out loud and let me outflank you with Ravenwing like the good ole days." Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5951322 Share on other sites More sharing options...
Zoatibix Posted May 26, 2023 Share Posted May 26, 2023 Well GK are 2+ sv heavy infantry that can redeploy multiple units every turn, Advancing is automatically a 6” and gain FLY. So…ghostly Land Raiders, etc. I don’t look forward to playing against that - it’s ridiculously zippy, and difficult to hide from. I wonder what we will get in our FF on Monday? Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5951491 Share on other sites More sharing options...
Ulfast Posted May 30, 2023 Share Posted May 30, 2023 So what did people think about yesterday preview of our new rules? Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5952379 Share on other sites More sharing options...
Karhedron Posted May 30, 2023 Share Posted May 30, 2023 Looks promising overall. Shoot-n-scoot Venoms are still a thing and the rules for re-embarking are good although Venoms now look really fragile with just a 6++. Power from Pain looks decent although it is a "win more" mechanic. I think Dark Lances are going to be the main source of anti-tank since it also works on Monsters unlike Splinter weapons. On the other hand Haywire blasters might be good against things like Knights with an Invuln. Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5952413 Share on other sites More sharing options...
Zoatibix Posted May 31, 2023 Share Posted May 31, 2023 (edited) Keeping 4+ armour is great. Haywire looks like a useful-anti-tank-but-not-anti-everything which is cool. Splinter rifles are decent now that I’ve had a chance to think about them. PFP…I am concerned about how well it will work during a battle…I think sometimes you’re just going to run out of it, then struggle to get more PTs. As K’ says above, it’s very much a ‘win more’ mechanic. It feels like something fairly generic that they wanted to be useful to all of the subfactions. My only annoyance - and it’s really annoying me - is the loss of Advance and Charge. We’re meant to be insanely fast. Edited May 31, 2023 by Zoatibix Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5952969 Share on other sites More sharing options...
TrawlingCleaner Posted June 1, 2023 Author Share Posted June 1, 2023 On Power From Pain, I think this new version is definitely a fluffier version than the 9th version. In 9th, you didn't have to even interact with the enemy units to advance the Power From Pain rules (or even score points for that matter). Whilst this version is a Win more mechanic, it also sticks closer to the idea that causing pain is making your army better. Poison losing it's damage output vs Monsters but gaining 3+ to wound VS infantry is a big win for the game overall I think. Having an entire army's base weapons wound all Infantry AND Monsters on 4+ or a 3+ would be bad for the supposed survivability increase. I'm assuming that potent Metatoxins probably makes a reappearance with the inclusion of Monsters too Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5953199 Share on other sites More sharing options...
Zoatibix Posted June 2, 2023 Share Posted June 2, 2023 (edited) My current annoyance is that Venoms have had their Movement knocked down to the same as a Storm Speeder. We’re meant to a fast army - one of the fastest - and this is a small, fragile skimmer but it’s only allowed to be as fast as a heavily armoured and armed vehicle of a technologically inferior species. We had this several editions ago, and I am really ticked off to see it happen again. I don’t care for ‘but points’ arguments because we should just be faster than Mon-Keigh. Edit: oh…and only 2” faster than a smegging Rhino. I’m still on the fence about Pain Tokens over the course of the game. I fear there will be time we run dry mid game, unless we get wargear/strats that let us generate more. Lastly, as we are quite melee focused I am wondering how melee is going to go for us. Blade artists was spikey, but handy. We obviously haven’t seen Incubi or Wyches, but yeah…are we going to bounce off stuff? Edited June 2, 2023 by Zoatibix Ming the Merciless and TheShredder 2 Back to top Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5953964 Share on other sites More sharing options...
Dread Posted June 5, 2023 Share Posted June 5, 2023 I'm just hoping to be able to take mine out of the moth balls. The last codex really put a damper in playing them. Won't be long now to find out. Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5955269 Share on other sites More sharing options...
TheShredder Posted June 5, 2023 Share Posted June 5, 2023 19 hours ago, Dread said: I'm just hoping to be able to take mine out of the moth balls. The last codex really put a damper in playing them. Won't be long now to find out. I felt the same way regarding the 9th edition book, but I can't say what I've seen so far has made me optimistic for 10th. Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5955696 Share on other sites More sharing options...
2PlusEasy Posted June 8, 2023 Share Posted June 8, 2023 My impression of the 10th edition reveal is that the young writers read the 5th edition Dark Eldar codex that had the dust blown off it for the first time and said "young Phil (Kelly) was onto something: reset the wheel gents!" Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5956641 Share on other sites More sharing options...
Zoatibix Posted June 9, 2023 Share Posted June 9, 2023 Has anyone seen much “gloom and doom” about our faction? I keep seeing posts from folks from folks telling people to calm down…but I don’t remember seeing any of the posts they’ve complaining about. Am I missing some hidden Well of Tears and Pit of Sadness? Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5957052 Share on other sites More sharing options...
TrawlingCleaner Posted June 9, 2023 Author Share Posted June 9, 2023 I've seen plenty about Aeldari but next to nothing on Drukhari. Pain Tokens look good but probably not to the level of Fate Dice, Oaths of Moment etc. I'm looking forward to seeing what we get next week, the rumoured schedule (correct so far) is that Xenos get their Indexes on Thursday next week then everyone gets their points on Friday Zoatibix 1 Back to top Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5957062 Share on other sites More sharing options...
Zoatibix Posted June 9, 2023 Share Posted June 9, 2023 I mained Nids through 9th - I think the index cards were decent enough. Some odd things like certain units getting weapon options amalgamated while others didn’t, but I was expecting that from an Index/basic reset. There are some interesting little combos in those cards, so I am hopeful we see similar things for e.g. Coven units. TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5957064 Share on other sites More sharing options...
TrawlingCleaner Posted June 9, 2023 Author Share Posted June 9, 2023 Weapons being amalgamted has been a game design theme they've been going with in recent years and I honestly welcome it for all of the arbitrary weapons. There's less of picking the wrong arm or weapon and more picking weapons because they look cool. Sybarite weapons on Sybarites is a good example of weapons options (that I would consider) arbitrary, fairly few people are likely to spend the points to buy a power sword when you've got the Agoniser or even buying a combat weapon full stop. I think some of the wych, wrack and Taols weapons are likely to get Amalgamated too Link to comment https://bolterandchainsword.com/topic/378647-drukhari-in-10th-edition/#findComment-5957082 Share on other sites More sharing options...
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