Jump to content

Things in 10th we're looking forward to


Recommended Posts

In addition to much of the stuff mentioned above, I’m particularly interested in what could be done with detachments. 1rst company, jump pack, and biker detachments for marines perhaps? Armoured columns and valkyrie airborne regiments for IG? Maybe even a cultist heavy detachment for chaos, and many many other possibilities. It gives the potential that you can play many different armies out of the same base faction more than any previous edition if they can leverage it correctly. Very excited to see where they go with it.

Link to comment
Share on other sites

Land Raider full of Bladeguard.

 

That one simple change gives me a lot of enthusiasm. Fancy I'll make a pedal to the metal motorised army with bikers instead of foot infantry, a Land Raider and a couple Baal Preds, maybe the new punchy Dreads. Rush up the board, dump out the big blob of Bladeguard (joined by Captain/Chapter Master, if that's still a thing), and finish off with deep-striking Terminators and Death Company wherever needed to round it out.

 

Might not be competitive but damn it, it'd be fun.

Link to comment
Share on other sites

I'm Looking forward to (Hopefully) having those unit data sheets so I can simply place em down on the table when I play and don't have to incessantly flip through my book/books to find stats and rules etc...  and The fact it's downloadable day one means I don't have to worry about "Am I taking a risk buying this book for this new edition?, what if I don't like it?" ... this way, no money lost :thumbsup: 

 

M.  

Link to comment
Share on other sites

Fewer stratagems. Less book-keeping. 

 

As we see with other abstractions, if a catachan is close enough in strength to a terminator amoured super solider to both be S4 in game purposes, there is no justification for stuff like Chaos knights getting marginally scarier each turn to have full, detailed rules (If it's to do with proximity, make it a proximity based rule).

 

The general re-set of the rules is what I'm looking forward to - though I liked 8/9th core rules, as I've harped on about endlessly they got too complex.

 

Specific things that I think are improvements and I'm looking at testing out:

  • increased resilience/relevance of vehicles.
  • things that need recording
  • less headspace required to remember identical rules (though GW hasn't done a perfect job on this, it's better)
  • combat patrol size games

 

 

Link to comment
Share on other sites

I am hoping that the two best looking Astartes tanks - the plastic Spartan and Kratos, are well supported in 10th edition. I would love to run these in games of 40k, providing their rules aren't arbitrarily separated by being placed in a Forgeworld index.

 

If these units are relegated to the Forgeworld index, I fear that although their rules will probably be fun and good at the start of 10th, they will be updated or balanced less often as the edition progresses throughout it's life.

 

Also, in some places or events Forgeworld units are still not allowed, and honestly we don't need the hassle of dealing with this in the hobby.

Link to comment
Share on other sites

I'm looking forward to all of it.

Bar a couple of niggles I have (Abaddon's make a Leadership check which failing gives MW to then roll a 2+ to get 1 CP, for example, is yucky),  I'm very enthusiastic about the reveals/leaks we've seen. Not having a solved "meta" or a solved gameplay loop is one of the best things about tabletop games.

Pretty much all of the army rules we've seen so far are near enough each other in power and are very fluffy, Troops are getting a big boost and rewarded for doing their roles, Vehicles and Monsters got the boosts they needed.

 

All Ace, roll on the 24th :happy:

 

Link to comment
Share on other sites

4 hours ago, Captain Idaho said:

Love those tanks. Being plastic it would be great to see them in the 40K Codex.

 

Not holding out hope but a brother can dream.

 

6 hours ago, Orange Knight said:

I am hoping that the two best looking Astartes tanks - the plastic Spartan and Kratos, are well supported in 10th edition. I would love to run these in games of 40k, providing their rules aren't arbitrarily separated by being placed in a Forgeworld index.

 

If these units are relegated to the Forgeworld index, I fear that although their rules will probably be fun and good at the start of 10th, they will be updated or balanced less often as the edition progresses throughout it's life.

 

Also, in some places or events Forgeworld units are still not allowed, and honestly we don't need the hassle of dealing with this in the hobby.

 

Well, I'll just engage sad panda mode now then!

 

Still, the Kratos rules do look good. They might last long enough for the edition with my mates.

Link to comment
Share on other sites

On 5/27/2023 at 2:49 PM, Doghouse said:

Land Raiders being playable again and removal of the Primaris keyword letting all marines use them.


Actually 10th edition has a specific keyword for each type of Primaris Space Marine power armor > Gravis, Phobos and Tacticus… so it’s more specific now. This will probably determine which units can ride in which transports.

Link to comment
Share on other sites

56 minutes ago, Sea Creature said:

This will probably determine which units can ride in which transports.

I'm willing to bet it is more to do with upgrades. For example, if you take a relic, it will probably be something like "apply to a unit with gravis" or "apply to a unit with tacticus".

Link to comment
Share on other sites

On 5/30/2023 at 6:16 PM, Vermintide said:

Land Raider full of Bladeguard.

 

That one simple change gives me a lot of enthusiasm. Fancy I'll make a pedal to the metal motorised army with bikers instead of foot infantry, a Land Raider and a couple Baal Preds, maybe the new punchy Dreads. Rush up the board, dump out the big blob of Bladeguard (joined by Captain/Chapter Master, if that's still a thing), and finish off with deep-striking Terminators and Death Company wherever needed to round it out.

 

Might not be competitive but damn it, it'd be fun.

This is… a surprisingly good idea. Roll up a Redeemer, unleash hell, and then charge a good number of heavy melee troops into the enemy to finish up what survived. Was planning on stuffing terminators in there, but of course they can deep strike and bladeguard can’t… might be good incentive to get said bladeguard and their lt. painted. 

Link to comment
Share on other sites

On 6/2/2023 at 5:00 AM, Orange Knight said:

Well, my comment aged terribly.

So did my optimism for 10th. :laugh::tongue:

 

Things I'm really looking forward to in 10th now are:

 

-GeeDub reversing their 'wonderfully inclusive' decision to Legendize 26 of the units on my shelf.

 

-GeeDub making Combi-weapons in the Codexes actually useful against non-Infantry again. Like they were taken for: (Anti-Vehicle/Anti-Big Critters).

 

And GeeDub making terrain rules in 10th better so units can shoot over terrain ruins if they are high enough to see the enemy. I love it when players can practically use elevated terrain.

 

:devil:

Edited by Interrogator Stobz
Positivity
Link to comment
Share on other sites

6 hours ago, Interrogator Stobz said:

So did my optimism for 10th. :laugh::tongue:

 

Things I'm really looking forward to in 10th now are:

 

-GeeDub reversing their 'wonderfully inclusive' decision to Legendize 26 of the units on my shelf.

 

-GeeDub making Combi-weapons in the Codexes actually useful against non-Infantry again. Like they were taken for: (Anti-Vehicle/Anti-Big Critters).

 

And GeeDub making terrain rules in 10th better so units can shoot over terrain ruins if they are high enough to see the enemy. I love it when players can practically use elevated terrain.

 

:devil:

I doubt that the combi-weapons will ever be good anti-vehicles (aside from weaker vehicles like the Eldar stuff) as gw stance on anti-vehicle is either take super dedicated kit (chainfists) or simply, take a tank/knight of your own.

Link to comment
Share on other sites

On 5/29/2023 at 2:28 PM, Scribe said:

I'm looking forward to it being released, so we can hopefully go back to getting things in stock that are not 'this' and maybe not having things sell out within ~3 minutes of hitting the preorder window. ;)


Eightbound are sold out everywhere. Ebay scalpers want $150 a box. I managed to find 1 last box at the website of a small game store in Louisiana at retail, but it was quite the hunt.

 

I guess now Land Raiders are also sold out for both the loyalist and traitor godhammer variant :rolleyes:

Link to comment
Share on other sites

18 minutes ago, Rain said:


Eightbound are sold out everywhere. Ebay scalpers want $150 a box. I managed to find 1 last box at the website of a small game store in Louisiana at retail, but it was quite the hunt.

 

I guess now Land Raiders are also sold out for both the loyalist and traitor godhammer variant :rolleyes:

 

There are multiple kits, well over a dozen, that haven't been in stock for months. It's bizarre.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.