xxxjtmxxx Posted May 30, 2023 Share Posted May 30, 2023 Hello, how many psy could Magnus use per phase? i dont get it. Link to comment https://bolterandchainsword.com/topic/378788-magnus-and-psy/ Share on other sites More sharing options...
Solution Valkyrion Posted May 31, 2023 Solution Share Posted May 31, 2023 He can use as many per phase as are appropriate. I don't mean that to sound deliberately awkward, but he can use any 'Instead of making a Shooting attack' powers as often as he could normally make shooting attacks (usually 1), plus whatever others are allowed in other phases. So in one full Thousand Sons turn he could theoretically use - Telekine Dome (instead of moving) Telepathic Fugue (start of any phase) Divinatory Aegis/Biomantic Augmentation/Pyromantic Combustion/Thaumaturgic Succour (instead of shooting) Pyromantic Desolation (in addition to attacking normally) Biomancer's Rage/Force (psychic weapon in the melee phase). Other rules interactions prevent this specific set of powers being allowed. In the opponents turn he could use any ranged Psychic Weapon to Return Fire or Overwatch (but not a Psychic Power that is used in lieu of making shooting attacks) and both Pyromantic Desolation and Biomancer's Rage/Force in the opponents melee phase. I think. That's how I've played against it (only once, mind) and my reading of the rules confirms this, but to be honest the simplicity of this editions psychic powers is weirdly confusing because I keep expecting to find a 'aha! gotcha!' rule somewhere. Link to comment https://bolterandchainsword.com/topic/378788-magnus-and-psy/#findComment-5952761 Share on other sites More sharing options...
xxxjtmxxx Posted May 31, 2023 Author Share Posted May 31, 2023 thank alot Link to comment https://bolterandchainsword.com/topic/378788-magnus-and-psy/#findComment-5952776 Share on other sites More sharing options...
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