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Magnus and Psy


Go to solution Solved by Valkyrion,

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  • Solution

He can use as many per phase as are appropriate. I don't mean that to sound deliberately awkward, but he can use any 'Instead of making a Shooting attack' powers as often as he could normally make shooting attacks (usually 1), plus whatever others are allowed in other phases.

 

So in one full Thousand Sons turn he could theoretically use -

Telekine Dome (instead of moving)

Telepathic Fugue (start of any phase)

Divinatory Aegis/Biomantic Augmentation/Pyromantic Combustion/Thaumaturgic Succour (instead of shooting)

Pyromantic Desolation (in addition to attacking normally)

Biomancer's Rage/Force (psychic weapon in the melee phase).

 

Other rules interactions prevent this specific set of powers being allowed. 

 

In the opponents turn he could use any ranged Psychic Weapon to Return Fire or Overwatch (but not a Psychic Power that is used in lieu of making shooting attacks) and both Pyromantic Desolation and Biomancer's Rage/Force  in the opponents melee phase. 

 

I think. That's how I've played against it (only once, mind) and my reading of the rules confirms this, but to be honest the simplicity of this editions psychic powers is weirdly confusing because I keep expecting to find a 'aha! gotcha!' rule somewhere.

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