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Rules seem a little counter intuitive to be honest. He's the equivalent of a Lieutenant that doesn't exist for Gravis (likely not in the new edition with him being released) but the main issue is his increased OC kicks in when his unit kills an enemy unit... which generally means you have the objective all to yourself.

 

After that, your Aggressors are just standing around holding that objective? Or will you bring something else into that objective so they can go off and attack something else?

 

Another issue with him is the space he'll take in a Land Raider means 1 less Aggressor, which you'll need for hitting power. The Apothecary Biologis is just a terrible fighter really.

 

He's just too niche. If only he healed/Resurrected a model a turn. People wanted a Gravis Apothecary I'm sure, but this guy isn't really. He's closer to an Ancient if I'm honest.

He might be worth it for the Lethal Hits if he is priced competitively enough.

 

I do agree that a proper Gravis Lt or Apothecary would have been far better. An Apothecary can revive models. A Lt can fight well, has Lethal Hits and allows a unit for Fall Back and then shoot/charge which would be a great ability on Aggressors.

58 minutes ago, Captain Idaho said:

Rules seem a little counter intuitive to be honest. He's the equivalent of a Lieutenant that doesn't exist for Gravis (likely not in the new edition with him being released) but the main issue is his increased OC kicks in when his unit kills an enemy unit... which generally means you have the objective all to yourself.

 

After that, your Aggressors are just standing around holding that objective? Or will you bring something else into that objective so they can go off and attack something else?

 

Another issue with him is the space he'll take in a Land Raider means 1 less Aggressor, which you'll need for hitting power. The Apothecary Biologis is just a terrible fighter really.

 

He's just too niche. If only he healed/Resurrected a model a turn. People wanted a Gravis Apothecary I'm sure, but this guy isn't really. He's closer to an Ancient if I'm honest.

i thought everyone got sticky objectives this edition

44 minutes ago, Karhedron said:

He might be worth it for the Lethal Hits if he is priced competitively enough.

 

I do agree that a proper Gravis Lt or Apothecary would have been far better. An Apothecary can revive models. A Lt can fight well, has Lethal Hits and allows a unit for Fall Back and then shoot/charge which would be a great ability on Aggressors.

i agree i'd have preferred a normal apothecary as well, but i can see the utility in him.

for example, an objective hotly contested with multiple enemy units on it, or you finish off a blocking chaff unit with shooting, before charging another unit that's on the objective, and those lethal hits really help with both scenarios.

Probable heavy intercessors. If the heavy bolt Rifle is still a higher strength bolt Rifle then could be useful. Aggressors weapons are now twin linked so half shots but reroll wounds. Will depend in the changes to the frag launchers. If they get assault on their weapon would be interesting. 

 

His rules suit a melee or jump pack squad. Need to see if they combo with a gravis captain in the squad aswell.

His OC ability could also work from overwatch if multiple units end up charging him as well.

 

Rumored squad tactics strat could also synergize with the gravis apothecary rule too.

shoot something small and squishy kill it, then use that strat to move onto an objective with a 9OC character and his squad.

1 hour ago, Inquisitor_Lensoven said:

Rumored squad tactics strat could also synergize with the gravis apothecary rule too.

shoot something small and squishy kill it, then use that strat to move onto an objective with a 9OC character and his squad.

That's pretty niche.  And yeah, his rules are both counterproductive, and not in keeping with the initial/meager fluff we've gotten on the guy.  He carries around a DNA Collecting Computer to make his lads stronger? Give them Anti-X 4+ or some such for some period of time when they kill a unit. 

 

Also bear in mind, The vivispectrum only triggers on the results of a MELEE attack.  Eradicators and Heavy Intercessors are not (currently) known for their melee attack proficiency - so his ideal bodyguard so far looks like Aggressors that are also on a downswing having lost a significant portion of their shooting - especially the Flamestorm version - as Terminators are being replaced by a new sculpt. 

Depending on his cost he is an effective force multiplier. I think he would excel with Aggressors and Heavy Intercessors - basically the units that would have the highest volume of fire, with access to Oath of Moment.

 

The Objective rule is very interesting. I think it would come in useful but definitely not in every game.  The rule would be a lot better if he could disengage from his unit, but there is still play in having a durable unit with threatening offensive ability that can secure and defend a key objective.

18 minutes ago, Orange Knight said:

Depending on his cost he is an effective force multiplier. I think he would excel with Aggressors and Heavy Intercessors - basically the units that would have the highest volume of fire, with access to Oath of Moment.

 

Yes, it all comes down to cost. At the end of the day, he is a buffing model with very situational abilities of his own. I have a hunch he will end up being like the Bladeguard Ancient which no one ever took because it was almost always better to buy 2 extra Bladeguard Vets.

59 minutes ago, Orange Knight said:

I think his rule is effective enough, particularly because it works in shooting and combat.

 

It's a little surprising he offers no healing based ability of any kind, particularly because he looks like an Apothecary and has white armour.

He's a scientist apothecary, rather than a medic one. I like the concept a lot personally, and his OC stat is very cool.

I'd actually prefer to put him with a unit of HI, its the sort of unit that you actually do want to sit on an objective, and they're likely to be OC 2 each, so with his ability, its a unit that will be very unlikely to be knocked off their objective once they have it. The lethal hits just means they deal out more damage than usual for what they are, which is cool.

1 minute ago, Blindhamster said:

10 HI with their heavy bolter and lethal hits should be able to kill some things.

 

Yes, unfortunately his Vivispectrum ability to become OC9 only triggers if his unit kills an enemy unit in Melee. A shooty unit will get Lethal Hits but will only be using half his abilities.

 

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To me it's his equipment really. If an ordinary Lieutenant does the same thing with Lethal hits, then he'd just be that but white and with a nifty niche ability.

 

But the weapons he gets are so poor in comparison he just feels like you're better off attaching a Captain with the points saved on extra Aggressors.

6 hours ago, Orange Knight said:

I think his rule is effective enough, particularly because it works in shooting and combat.

 

It's a little surprising he offers no healing based ability of any kind, particularly because he looks like an Apothecary and has white armour.

That’s because he is an apothecary, he’s just a researcher instead of a medic.

think phd vs md for doctor title

 

3 hours ago, Blindhamster said:

I stand corrected, in which case yeah literally the only unit he's actually useful with currently is aggressors, and Idaho is right, they don't want to sit on objectives really.

Who knows maybe we’ll be getting a ‘real’ melee gravis unit this edition.

You can attach him Erads or HINTs and still benefit from the Vivisection -- but to really ensure you land some good melee hits, you would need to attach a Gravis Captain as well for that extra punch.

 

I've already spoken elsewhere on my excitement for attaching him to my boltstorm Aggressors, but attaching him AND a Captain to a max-sized squad of HINTS should give you lots of shots for Lethal Hits plus you have a lot of bodies for baseline attacks and the Captain for his special CC weapon.

Seems like he's made to land raider up onto an objective with aggressors, shoot, finish them in melee to collect some samples, then hold that objectve for the rest of the game - aggressors are more shooty than fighty afterall and would happily sit there. 

 

In the Oath of Moment secondary objective based meta, he would be pretty decent. 

26 minutes ago, Xenith said:

Seems like he's made to land raider up onto an objective with aggressors, shoot, finish them in melee to collect some samples, then hold that objectve for the rest of the game - aggressors are more shooty than fighty afterall and would happily sit there. 

 

In the Oath of Moment secondary objective based meta, he would be pretty decent. 

Aggressors I still strongly disagree are more shooty than fighty.

 

they have short range bolters, with big ol’ punchy fists.

I think the Aggressors are definitely more of a close combat unit with some ranged support, unless they really change the rules of their shoulder mounted grenades and add some additional bonuses to their ranged attacks.

 

They have twin-linked power fists, and we don't yet know what kind of interactions and bonuses Gravis-clad Captains will provide. It seems that each Captain has a different unique rule depending on his armour. 

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