Helias_Tancred Posted June 11, 2023 Share Posted June 11, 2023 (edited) Hi all. I have not played in a solid 15 months. I'm getting some models ready for 10th, and one of them is an Inceptor squad equipped with assault bolters. Is it better to keep the squad at 5 members, or go for the full allotment of 6? Thanks. Edited June 11, 2023 by Eilio Tiberius Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/ Share on other sites More sharing options...
Medicinal Carrots Posted June 11, 2023 Share Posted June 11, 2023 Bigger squads benefit the most from characters and strategems, but Inceptors don't get any leaders. It'll probably depend on how points shake out and what strats you plan to use with them, but I think they're one of the units that may be best as MSU squads, at least until you're taking more than 9 total. Inquisitor_Lensoven and Helias_Tancred 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5958220 Share on other sites More sharing options...
Helias_Tancred Posted June 11, 2023 Author Share Posted June 11, 2023 Maximan Sized Units? Ditto for Aggressors? Again, thanks. Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5958224 Share on other sites More sharing options...
Crimson Longinus Posted June 11, 2023 Share Posted June 11, 2023 7 minutes ago, Eilio Tiberius said: Maximan Sized Units? Multiple small units. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5958227 Share on other sites More sharing options...
Tacitus Posted June 12, 2023 Share Posted June 12, 2023 7 hours ago, Eilio Tiberius said: Maximan Sized Units? Ditto for Aggressors? Again, thanks. 5 Models add 1 to the attacks when shot with Blast weapons. 6-9 Models add 1 to Blast weapons - No real difference except number of casualties to get under 5. Pretty minor. 5 models only need to maintain coherency to one other model, 6 models only need 1 other model, 7+ need to maintain coherency with 2 other models. So its pretty minor. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5958299 Share on other sites More sharing options...
Medicinal Carrots Posted June 12, 2023 Share Posted June 12, 2023 (edited) 8 hours ago, Eilio Tiberius said: Maximan Sized Units? Ditto for Aggressors? Again, thanks. Multiple small units/minimum size units. Two 3 man units have the advantage of flexibility over one 6 man unit. You can split them up to go two different places (e.g. send 3 to claim an open objective and leave the other 3 in range to shoot and be an obstacle, or spread out more to block more area). You also can shoot with one squad, then shoot with the other, potentially choosing a new target. This can be useful to reduce the chance to overkill without having to guess before shooting whether or not to split fire, and can potentially let you dodge or bait out defensive strats. It also increases the chance your opponent overkills and wastes attacks. Downsides are worse leader efficiency (not an issue for Inceptors), and worse strategem efficiency. Aggressors I think can go either way, but I'm leaning towards larger squads. You can slap a gravis captain and or apothecary on them, and more models mean more impactful buffs from them. And since Aggressors are a unit you want to both shoot and fight with, there are more strategem options available, which also benefit larger squads. On the flip side, if you aren't planning to attach a character and plan to use your CP elsewhere, small squads could be better. Edited June 12, 2023 by Medicinal Carrots Helias_Tancred and Inquisitor_Lensoven 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5958309 Share on other sites More sharing options...
Tokugawa Posted June 12, 2023 Share Posted June 12, 2023 Inceptor have ability of deep strike very close to opponent models, and you will want to use that ability. 5 or 6 models have too big footprints. Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5958311 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 12, 2023 Share Posted June 12, 2023 9 hours ago, Medicinal Carrots said: Bigger squads benefit the most from characters and strategems, but Inceptors don't get any leaders. It'll probably depend on how points shake out and what strats you plan to use with them, but I think they're one of the units that may be best as MSU squads, at least until you're taking more than 9 total. Well they might get a leader when the codex/wave 2 drops mel_danes 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5958314 Share on other sites More sharing options...
mel_danes Posted June 12, 2023 Share Posted June 12, 2023 I'm all about this. Screw jump pack Cpt I want Gravis Heavy Jump Pack Cpt. Can you imagine?!? Would be so good. Inquisitor_Lensoven, Helias_Tancred and Dracos 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5958322 Share on other sites More sharing options...
Orange Knight Posted June 12, 2023 Share Posted June 12, 2023 I say go for the big 6. That will be the best way to convert dice into good results. The unit is durable and you don't have to be super offensive the moment you deploy them. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5958349 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 12, 2023 Share Posted June 12, 2023 8 hours ago, Tokugawa said: Inceptor have ability of deep strike very close to opponent models, and you will want to use that ability. 5 or 6 models have too big footprints. That ability to land so close is weird to me. it sets up an easy charge for your opponent, and inceptors simply aren’t a melee unit…at all. Though I guess their more dangerous in engagement range now their weapons have the pistol rule Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5958472 Share on other sites More sharing options...
Karhedron Posted June 13, 2023 Share Posted June 13, 2023 Could help with snagging Objectives if your opponent is careless mel_danes and Helias_Tancred 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5959234 Share on other sites More sharing options...
Brother Captain Vakarian Posted June 13, 2023 Share Posted June 13, 2023 That really seems to be the main point. They could be very useful for dropping on a lightly guarded objective in the opponent’s deployment zone or an uncontested area of the battlefield, whittling down the unit on it, and then weathering what at that point is probably a pretty weak counter assault. I’m pretty sure I’ll always bring at least one unit (probably plasma but bolters look interesting now at least) just to keep opponents honest about backline objectives. Inquisitor_Lensoven and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5959239 Share on other sites More sharing options...
Tacitus Posted June 13, 2023 Share Posted June 13, 2023 I'm thinking about using a unit of Intercessors to Stickycap my backfield as a trap/dare to deep strikers in the midgame. Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5959253 Share on other sites More sharing options...
BluejayJunior Posted June 13, 2023 Share Posted June 13, 2023 33 minutes ago, Tacitus said: I'm thinking about using a unit of Intercessors to Stickycap my backfield as a trap/dare to deep strikers in the midgame. Just gave me the idea of using Intercessors to sticky capture a back objective, then slingshot them forward with a Librarian Dreadnought. Karhedron and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5959283 Share on other sites More sharing options...
Cleon Posted June 13, 2023 Share Posted June 13, 2023 A new thing to consider is how worried are you about having marines battleshocked? with three guys you are only under half strength with one guy left. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5959312 Share on other sites More sharing options...
Tacitus Posted June 13, 2023 Share Posted June 13, 2023 Not too worried - 6+ is better than 50% Depends on how prevalant modifiers are - I think we already see forcing the test out of phase isn't going to be rare: but modifiers appear to be. Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5959446 Share on other sites More sharing options...
Dracos Posted June 13, 2023 Share Posted June 13, 2023 Are we still talking Inceptors or Intercessors? Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5959538 Share on other sites More sharing options...
Tacitus Posted June 14, 2023 Share Posted June 14, 2023 As near as I can tell the general topic is Inceptors, but various other things have come in comparisons etc - but Intercessors cannot be taken in 3's so I assume the point about Unit size 3 means Inceptors don't test normally until they're Last Man Standing. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5959625 Share on other sites More sharing options...
Helias_Tancred Posted June 15, 2023 Author Share Posted June 15, 2023 On 6/11/2023 at 11:58 PM, Tokugawa said: Inceptor have ability of deep strike very close to opponent models, and you will want to use that ability. 5 or 6 models have too big footprints. Thanks for bringing this up. Why would I want to bring in a squad of inceptors that close? They cannot charge out of deep strike right? It seems all I'm doing is setting them up for an easy charge by my opponent? Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5960159 Share on other sites More sharing options...
Sea Creature Posted June 15, 2023 Share Posted June 15, 2023 You can steal an objective. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5960167 Share on other sites More sharing options...
Tacitus Posted June 15, 2023 Share Posted June 15, 2023 Bear in mind that's very much a one trick pony. An Armiger is OC 8- 10 Poxwalkers are collectively OC10. 6 Inceptors are collectively OC 6. In theory they can land, shoot up the unit on the objective enough to outnumber, but you're going to have to pick and choose carefully. Sea Creature 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5960181 Share on other sites More sharing options...
Karhedron Posted June 15, 2023 Share Posted June 15, 2023 Yes, using Inceptors to snag an Objective certainly won't work every game but it will come in handy occasionally and is a nice trick to keep in the back pocket. If nothing else it forces your enemy to be more careful. Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5960214 Share on other sites More sharing options...
Metzombie Posted June 15, 2023 Share Posted June 15, 2023 It is nice to have the option even if we will not use it in every game. It could force the oponent to be more carefull with important but vulnerable backfield units. Forcing him to leave another unit in his backfield could be worth the cost of the inceptors without them realy doing anything. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5960251 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 15, 2023 Share Posted June 15, 2023 Maybe the rule is best used as a move blocker? dropping in close to block off an escape route and box an enemy for so another unit can get in and charge? either the enemy stays put, or they charge the inceptors and get bogged down in a T6 gravis unit w/ 9 wounds? LSM and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/378921-assault-bolter-inceptor-squad/#findComment-5960445 Share on other sites More sharing options...
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