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Bear in mind that they can drop in 3" away from the enemy in the enemy movement phase with Rapid Ingress - obviously they'd be at risk of being shot up, but they could drop in >3" away but tucked away, preferably not near any dangerous melee units, then the opponent has to consider if they want to charge them just to tie them up (and they still have Pistols) or let them move and shoot on your turn.

 

Rapid Ingress is a weird one, but it does open up a lot of options - and Inceptors have a good rule to take advantage of it.

  • 4 weeks later...

As an aside, bolter inceptors have had one of the biggest glow-ups in the game. 
 

They may have half the shots, but with TL and sustained hits 2 they inflict just as many, if not more wounds than they did in 9th. And then GW went and made them damage 2!

 

Edit: I meant inceptors...

Edited by Paladin777
4 hours ago, Paladin777 said:

As an aside, bolter aggressors have had one of the biggest glow-ups in the game. 
 

They may have half the shots, but with TL and sustained hits 2 they inflict just as many, if not more wounds than they did in 9th. And then GW went and made them damage 2!

 

What gives them extra damage and Sustained Hits 2? Are you referring to inceptors rather than aggressors here?

Edited by Lemondish

Just looking at Inceptors for MEQ killing. 3 Bolter Inceptors get 9 shots which averages 9 hits thanks to Sustained 2. Against Marines that will be an average of 8 wounds thanks to TL and 4 failed saves which is 4 dead Marines.

 

3 Plasma Inceptors get 6 shots and 4 hits on average which will be 3.5 wounds and about 2 failed saves so Bolters are actually superior Marine killer and probably the better all-round choice. Where plasma draws ahead is the ability to overcharge and one-shot things like Terminators and even do light anti-tank work.

I think a squad of Bolterceptors to drop on your opponent's backfield campers will be a reliable pick. I can see a lot of  people taking Sniper Scouts and Lone Operatives who will be particularly vulnerable to Meteoric Descent. 

There's definitely lot of units vulnerable to assault bolter inceptors, and they're definitely a good pick; one of my city's more competitive players is rocking a deathwatch list with 3 units of 3 as we speak lol.

 

The good news is that marines can still tech against them (and other deepstrikers) somewhat with infiltrators+Libby to sit on the backfield.

1 hour ago, SkimaskMohawk said:

The good news is that marines can still tech against them (and other deepstrikers) somewhat with infiltrators+Libby to sit on the backfield.

 

This is true but that is spending a minimum of 165 to hold that Objective and they can't contribute much beyond a few bolter shots.

SH2 on the inceptors also means that they average the same number of hits as if they were hitting on 2+, so that librarian doesn't slow them down all that much. 
 

a squad of 6 will generally wipe a squad of 5 infiltrators without issue, and is more likely than not to take out the librarian while they're at it. 

Edited by Paladin777
7 minutes ago, Paladin777 said:

SH2 on the inceptors also means that they average the same number of hits as if they were hitting on 2+ 

 

Slight correction; Not 2+ but 1+.
Sustained Hits(2) means they basically have a 100% accuracy on average.

6 shots will on average be 2 misses and 4 hits, one hit which will be a sustained(2) and result in 2 additional hits = 6 shots results in 6 hits. 

Basically ever point of Sustained Hits is the mathematical equivalent of getting +1 BS. 

Of course in the end, dice will be dice. :tongue:

2 minutes ago, Minsc said:

Of course in the end, dice will be dice. :tongue:

I usually have a bunch of dice by my desk, and I just roll out odd scenarios a bunch of times when they pop into my head so I can get a rough feel for how they play out instead of relying on just Mathhammer...but then when I keep rolling 6s on all of the saves it makes me wish I'd stop using my luck then... :teehee:

 

But yeah...dice will bloody well be dice!

7 hours ago, CCE1981 said:

It’s the Phobos Librarian attached to Infiltrators that stops Inceptors.  The Infiltrators push Deep strike to >12”.  Remember that defensive abilities trump offensive abilities here.


Don’t infiltrators still have that same ability?

20 minutes ago, Dracos said:


Don’t infiltrators still have that same ability?

Infiltrators don't prevent the Deepstrike within 12.  Phobos Libby will make any Phobos it attaches to "unshootable" but only the Infiltrators with the right optional upgrade prevents the deepstrike, while the Infiltrators give +1 to hit.    My usual thing is to do Phobos Captain with Incursors (so the Phobos Captain can rearrange scounts and Phobos), the Libby with the Infiltrators to put a bubble around Gulliman, and some sniper scounts to camp an objective and shoot things with -2 D2 guns. 

3 hours ago, Tacitus said:

Infiltrators don't prevent the Deepstrike within 12

They literally do, it's their main thing.

image.png.dc6855b1581b255d126b7829bbac5878.png

 

3 hours ago, Tacitus said:

Phobos Libby will make any Phobos it attaches to "unshootable" but only the Infiltrators with the right optional upgrade prevents the deepstrike, while the Infiltrators give +1 to hit.

Infiltrators have the Omni-scramblers rule.

Incursors have the Multi-spectrum Array ability to give other units +1 to Hit their target; and none of the upgrades on either give them the deep strike denial, it is simply a baked-in Infiltrator ability.

17 hours ago, Karhedron said:

 

This is true but that is spending a minimum of 165 to hold that Objective and they can't contribute much beyond a few bolter shots.

And it doesn't work against them, they don't get a bonus inside 12. 

1 hour ago, Kallas said:

They literally do, it's their main thing.

image.png.dc6855b1581b255d126b7829bbac5878.png

 

Infiltrators have the Omni-scramblers rule.

Incursors have the Multi-spectrum Array ability to give other units +1 to Hit their target; and none of the upgrades on either give them the deep strike denial, it is simply a baked-in Infiltrator ability.

I meant incursors.  Someone suggested those instead of infiltrators and I got them crosswired in my typing. 

4 hours ago, Tacitus said:

And it doesn't work against them, they don't get a bonus inside 12. 

 

I'm not sure what you mean here. It absolutely does work against Inceptors, in the best way possible. The Infiltrators push them outside 12" on the deep strike, and the Librarian in Phobos Armour attached makes it so the unit cannot be targeted from outside 12".

 

Nothing more effective than being immune :biggrin:

34 minutes ago, Dracos said:

…. for a Turn. 
 

They better make it count too, because next Turn those Inceptors are going to smoke those Infiltrators. 

 

That depends on whether you think an extra turn of scoring that primary objective "counts".

 

Not to mention they'll have to survive a turn sitting there doing not much of anything except fully telegraphing their intention, thus giving the opponent ample time to eliminate or counter them.

 

I'd personally probably ignore the expensive Infiltrator + Librarian unit with deep strike threats and put those tools to better use elsewhere until I can get in range through movement alone.

 

 

The last two units I bought and built for my Blood Angels going into 10th has been a Desolation squad and an Assault bolter Inceptor squad of 6! I actually went for rule of cool with the BA assault bolter inceptors, and turned out an even better choice.

 

I'm batting 1000 currently ;)

 

 

Edited by Eilio Tiberius
10 hours ago, Lemondish said:

 

I'm not sure what you mean here. It absolutely does work against Inceptors, in the best way possible. The Infiltrators push them outside 12" on the deep strike, and the Librarian in Phobos Armour attached makes it so the unit cannot be targeted from outside 12".

 

Nothing more effective than being immune :biggrin:

I brain froze - thinking they can still shoot outside 12 with all their benefits (I was thinking Rapid Fire, Melta etc benefits, not the bespoke super stealth - even though that's my jam)

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