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Seeing as we have seen a few indexes already and more are coming in the next few days. I think we all have seen some things that just seems out of place or wrong or like a mistake or just plain weird. This may be stuff thats too powerful or too weak.

What have you seen that you think will be FAQed right away.

 

I myself think that wolf scouts will be 2w.

Helbrecht will get Chapter master keyword.

Primaris Crusaders will only get 4 attacks with chainswords(and the sword brother will get 4 attacks with the power weapon)

Hopefully some of the weird restrictions on Captains joining bladeguard and hellblasters depending on wargear gets dropped.

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24 minutes ago, Medicinal Carrots said:

I doubt the power weapon having fewer attacks is a mistake, as chainswords seem to have incorporated their +1A they had already.

But they are very much like assault intercessors. But they have 4 attacks with chainswords and their sgt have 4 attacks with the power weapon. Just seems weird that they are better with the chainsword but worse with the power weapon.

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Somethings I practically demand...

 

• Grav guns added to the armoury card.

• Grav guns or an asterisk on the option added to Space Marine bikes.

• Assault Marines with special weapons being able to actually fight in melee with a profile.

• Consistency with the Grav weapons damage across the army.

 

And an apology:

 

justice_trial.png.bf9f45c9b51db195dd72bda4fb3574ba.png

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3 hours ago, Sir Clausel said:

Amso i would like a clarification on all the -1D. Do you simply ignore 1D weapons or is there always a minimum of 1D?

This definitely. 

 

I'm wondering if there will also be some sort of maximum added to the Devastating Wounds trait, as some of the Anti-X (Y+) interactions with Devastating Wounds seem like a good way to just delete units off the board. Appropriate if you have say, Sternguard firing at an IG squad, but a little troubling if the same Sternguard are able to mortal wound off a unit of say, Termies or Hearthguard. 

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6 hours ago, Sir Clausel said:

But they are very much like assault intercessors. But they have 4 attacks with chainswords and their sgt have 4 attacks with the power weapon. Just seems weird that they are better with the chainsword but worse with the power weapon.

The chainsword gets +1A, the Power Sword gets better stats. 

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1 hour ago, Tacitus said:

The chainsword gets +1A, the Power Sword gets better stats. 

I was refering to the difference in assault intercessors vs primaris crusaders.

Assault intercessors have 4 chainsword attacks and 4 power weapon attacks.

Primaris crusaders have 5 chainswords attacks and 3 power weapon attacks. 

Both have the power weapon on the sgt of the squad. Just seems like a mistake they arent equal.

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2 hours ago, Tacitus said:

The chainsword gets +1A, the Power Sword gets better stats. 

yeah but on units like assault intercessors and primaris crusader squads the power weapon was there to represent the sergeant/ sword brother who would have +1 attack to put him at the same amount of attacks as the regular guys with chainswords.

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8 hours ago, MadGreek said:

For BA - the Death Company Bolt Rifle doesn't have the Heavy and Assault key words. It is otherwise the same profile as the Bolt Rifle Intercessors have. I HOPE that is a mistake that gets fixed via FAQ.

That is likely not a mistake as Death Company Bolt Rifle gains rerolls from the Black Rage also not every weapon of the same name or type is equal this edition as Master-crafted Bolt Rifle does not have access to [heavy] and [assault].

 

For not having [heavy] I see it as they don't have the patience to take their time to aim and for not having [Assault] I see it as they have gone deeper into the Black Rage and see the weapon as nothing more than to hit the enemy over the head with.

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6 hours ago, Lord_Ikka said:

I'm wondering if there will also be some sort of maximum added to the Devastating Wounds trait, as some of the Anti-X (Y+) interactions with Devastating Wounds seem like a good way to just delete units off the board. Appropriate if you have say, Sternguard firing at an IG squad, but a little troubling if the same Sternguard are able to mortal wound off a unit of say, Termies or Hearthguard. 

 

I am not so sure, Sternguard are pretty niche and deleting elite infantry is pretty much their niche now. Capping it would rather neuter the only reason for taking them. Even a full 10-man Sternguard squad with combi-weapons will average 5 MWs (or 11 if OOMed). That is slightly less than 2 Terminators so it is not exactly overpowered. Even if you have OOMed the target, you will not be wiping a whole squad of Termies unless you roll particularly hot. Those Sternguard are also going to be significantly weaker vs non-infantry targets than the regular bolter versions.

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31 minutes ago, Karhedron said:

 

I am not so sure, Sternguard are pretty niche and deleting elite infantry is pretty much their niche now. Capping it would rather neuter the only reason for taking them. Even a full 10-man Sternguard squad with combi-weapons will average 5 MWs (or 11 if OOMed). That is slightly less than 2 Terminators so it is not exactly overpowered. Even if you have OOMed the target, you will not be wiping a whole squad of Termies unless you roll particularly hot. Those Sternguard are also going to be significantly weaker vs non-infantry targets than the regular bolter versions.

It's not so much Sternguard I'm worried about, but the base idea that Anti-X working with Devastating Wounds churning out mortals. It seems like a very "slippery slope" style interaction that could lead to some possible issues in future codices. 

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2 hours ago, Lord_Ikka said:

It seems like a very "slippery slope" style interaction that could lead to some possible issues in future codices. 

It's already an issue - Deathwatch can pump out so many MW vs Infantry (fewer vs Monsters, but still very strong), and Eldar obviously have the D-Cannon issue.

The slope has already claimed the design team, they fell down it before the edition released :laugh:

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5 hours ago, Kallas said:

It's already an issue - Deathwatch can pump out so many MW vs Infantry (fewer vs Monsters, but still very strong), and Eldar obviously have the D-Cannon issue.

The slope has already claimed the design team, they fell down it before the edition released :laugh:

 

Yeah, we have to remember this is the team that gave us 9th edition. Supposedly, they have fewer levers with which to break things, but that does not mean they have NO levers with which to break things.

 

If they can find a way to turn on that Mortal Wound firehose, they will. Just imagine Stu Black like the mom in that "Timmy noooo" meme whenever his team finds a new way to add mortal wounds to something.

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We can always expect GW to do make something redicously overpowered. Thats nothing new. We are used to that.

But these indexes are just filled with dumb mistakes. This annoys me more than some stuff being way too powerful. There is so much dumb stuff they havent clarified like if you can do 0D or how "reduce damage by half" work.

And now space wolf terminators(and assault marines) can have no attacks in melee and primaris crusaders can have 2 pistols. 

Deathguard also have a psychic power which makes no sense.

Also nothing about mortal wounds cant be reduced so if you have -1D you cant take mortals as they are dealt 1 by 1. (Deathwing knights have a rule where they can have fnp vs mortals so the intention is mortals bypass damagereduction stuff like in 9th)

I have a hard time understanding how they dont do better proof reading. Since most are taking from last edition. So they know which parts need clarification. 

Edited by Sir Clausel
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7 hours ago, Stargate_wars said:

That is likely not a mistake as Death Company Bolt Rifle gains rerolls from the Black Rage also not every weapon of the same name or type is equal this edition as Master-crafted Bolt Rifle does not have access to [heavy] and [assault].

 

For not having [heavy] I see it as they don't have the patience to take their time to aim and for not having [Assault] I see it as they have gone deeper into the Black Rage and see the weapon as nothing more than to hit the enemy over the head with.

I get that. My only issue is they are named the same. For example, the MC Bolt Rifle you reference is named differently, its a MASTER CRAFTED Bolt Rifle. The Sternguard have a Sternguard Bolt Rifle, so it is different. There are heavy Bolt Rifles, carbine versions. I just feel, personally, that a weapon named the exact same should function the exact same. They could have called it the Death Company Bolt Rifle to distinguish it. That way, if they do a master weapon list at the end of the codex, they could properly distinguish the weapons.

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On 6/12/2023 at 4:43 PM, Blindhamster said:

also if you can stack -1 damage rules for that matter (brought up due to DA rules)

 

Deathwing Knights if you pop Armour of Contempt are just immune to damage 1 and 2 weapons.

The reduce damage is in so many places, how did GW not catch it once.

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