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Infantry guard unit points question


Go to solution Solved by Emperor Ming,

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Greetings All, 

So with 10th coming out in a few days ive decided to jump ship with a new army coming from playing DG for years and join in on the fun with the  guard. 

 

My main aim is to build up an armoured column of Leman Russes, supported by a few squads of guard and later get my hands on Gaunts Ghosts. 

 

So my questions is for paying the points cost for an infantry squad. 

So points for the squad is 130 for a 20 man unit. I'm going the 2 Sgt, 14 guardsmen and 2 heavy weapon teams. 

Does that still cost 130pts or you pay for the 130 unit then add the cost of a heavy weapons team at 60pts making the Infantry squad cost 190pts

 

Thank you for clearing this up

Thank you Emperor Ming, that's insane for a unit cost. I'll try running a Las cannon and aurocannon for a play test, playing my groups first 10th ed game this Thursday, just a 500pts game to begin with. 

Eldar pay 110pts for ten t3 guardians, now that's crazy:laugh:

 

If you go back a few editions, guard were 40pts, then you paid, 15 ish for hvy weapon, then 5/10 for a special weapon,

 

Then now your getting power swords and plasma pistols on sgts as well for 'free' so 65 for 10 is ok:yes:

 

I'm not a fan of this whole incorporated cost wargear shenanigans,

 

It worked ok on basic guard infantry, but rolling it out game wide means its just power levels with propaganda:laugh: 

Looking at points for guard and equipment is just great for cost. 

 

So do the heavy weapons guys with an infantry squad have to stay within range of the unit or can they be left in a good firing spot while the others walk off to kill/be killed. 

41 minutes ago, Orpheus108 said:

Looking at points for guard and equipment is just great for cost. 

 

So do the heavy weapons guys with an infantry squad have to stay within range of the unit or can they be left in a good firing spot while the others walk off to kill/be killed. 

Unit coherency still applies

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