librisrouge Posted June 20, 2023 Share Posted June 20, 2023 Ok, I like the inquisition (*shock* *gasp*) and that means I actually want an inquisitor of some stripe in my Grey Knight army. Unfortunately, I also want to be able to pick up my units and teleport them around and inquisitors don't have that faction rule. This leads to my question... Can we still teleport a unit around with our faction rule if an inquisitor is attached? Brother Lunkhead 1 Back to top Link to comment https://bolterandchainsword.com/topic/379117-teleport-assault-and-attached-inquisitors/ Share on other sites More sharing options...
Valerian Posted June 20, 2023 Share Posted June 20, 2023 I'm thinking yes, after reading through the Grey Knights army rule. The Battleline unit that you would be attaching the Inquisitor to will still have the <Grey Knights> keyword, and that is the only requirement for using the Teleport Assault ability at the end of your opponent's turn. librisrouge, Icosiel, Brother Lunkhead and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/379117-teleport-assault-and-attached-inquisitors/#findComment-5962778 Share on other sites More sharing options...
Icosiel Posted June 20, 2023 Share Posted June 20, 2023 I agree with Valerian. Brother Lunkhead 1 Back to top Link to comment https://bolterandchainsword.com/topic/379117-teleport-assault-and-attached-inquisitors/#findComment-5962809 Share on other sites More sharing options...
casb1965 Posted June 20, 2023 Share Posted June 20, 2023 On the basis that an attached leader becomes part of the unit I would agree they also benefit from the unit's rules so yes he can shoot and scoot along with the GKs. Link to comment https://bolterandchainsword.com/topic/379117-teleport-assault-and-attached-inquisitors/#findComment-5962847 Share on other sites More sharing options...
Demiurge Posted June 20, 2023 Share Posted June 20, 2023 I'm not sure about that. In rulebook we see "Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase" Also in rulebook "While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes." This means that strike squad with attached "Leader" can't make scout move. Also, we have a rule "Retinue: While a Brotherhood Techmarine model is leading this unit, models in this unit have the Deep Strike and Teleport Assault abilities." So unit without "Teleport Assault" abilities can get it by special rules if only that specified, Now check the inquisitor rule. We see this one "If every model in your army has the Imperium keyword, you can include Agents of the Imperium units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step." So we can add inquisitor, nothing more. In rules of any Leader "Authority of the Inquisition: While this model is leading a unit, it can embark within any Transport that its Bodyguard unit can embark within." They not receive rules of unit they attached. Inquisitor just can embark transport, no more. And for the last "TELEPORT ASSAULT If your Army Faction is Grey Knights, at the end of your opponent’s turn, you can select a number of Grey Knights units from your army with this ability" I think inquisitor have no rule Teleport Assault, even after they attached to the squad. So unit with attached inquisitor can't use this ability. Correct me if i wrong. librisrouge and Seal_of_Purity 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/379117-teleport-assault-and-attached-inquisitors/#findComment-5962873 Share on other sites More sharing options...
Valerian Posted June 20, 2023 Share Posted June 20, 2023 The difference is that the Scouts ability says that every model has to have the ability in order to be used. Teleport Assault only requires that the unit has the ability, and the right keyword, which it does. librisrouge and Brother Lunkhead 2 Back to top Link to comment https://bolterandchainsword.com/topic/379117-teleport-assault-and-attached-inquisitors/#findComment-5962932 Share on other sites More sharing options...
Demiurge Posted June 20, 2023 Share Posted June 20, 2023 Well, i was wrong. "Some units can contain models that have different keywords. While this is the case, such a unit is considered to have all of the keywords of all of its models, and so is affected by any rule that applies to units with any of those keywords. Remember that attacks are made against units, not models". Keyword section of Rules Commentary. In case of Teleport assault inquisitor can jump with GK unit regardless they have no deep strike rule :) librisrouge, Silas7, Helias_Tancred and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/379117-teleport-assault-and-attached-inquisitors/#findComment-5962944 Share on other sites More sharing options...
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