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The Munitorum Field Manual has been updated with the points for Forgeworld units and can be found here.

 

 

Unfortunately it looks like we've lost some more units to the Legends hammer as there are quite a few things not listed. Somewhat frustrating for me as I added a Minotaur and a second Medusa to my collection late last year and now they aren't usable at events! Quad Guns and Heavy Mortars are also missing (although I had expected this with the release of the new field guns). 

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https://bolterandchainsword.com/topic/379220-munitorum-updated-with-fw-points/
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I don't really see the big deal. What exactly are you losing by them updating the points document bow, instead in a few days or whenever the IA index comes? Like...it has exactly 0 impact on anyone. Just unnecessary negativity that adds nothing, for anyone. 

 

Shame that some units seem to be gone. Kinda excited to see what my adorable little bomb trucks are going to do at 25p though. :biggrin:

 

PS: Ignore the spoiler tags, my fat fingers just hit weird buttons on the phone sometimes.

Spoiler
Spoiler

 

 

 

Sad to see the Vendetta go, I wonder if this means that the Vulture Gunship wont have the punisher cannon options anymore? I don't really play the game that much, but I've always tried to make armies that are playable. At this rate so many of the fun options are disappearing, I might just drop back to using 3rd edition 2nd codex as my inspiration instead of the current indexes.  

Guard stuff to save you time.

 

image.png.fca62f55cd014f084ad2f84f161825f4.png

 

image.png.05e00d057a06548e92aa5647ce618c7e.png

 

Looks like we lost:

- Combat Engineer Squad

- Death Rider Command Squadron

- Arvus Lighter

- Vendetta Gunship

- Armageddon-pattern Basilisks

- Armageddon-pattern Medusas

- Heavy Mortar Battery

- Heavy Quad Launcher Battery

- Thunderers

- Minotaur

 

The potentially really good:

- 25 point Cyclops. 

- 70 point Earthshaker Battery

- 65 point Medusa Battery

- 30 point Rapier Laser

 

Edited by jarms48
2 hours ago, jarms48 said:

 

Looks like we lost... those crassus chassis artillery.... from first glance. 

 

 

I might be wrong, but I'm fairly sure that the Crassus Chassis Artillery piece is the Praetor Armoured Assault Launcher, which is listed for 225 pts. I had to search for Praetor on the Forge World Website, because I didn't recognise it and could only think of the unit from 30k. I'd coupled it with the Crassus too, although there might be another crassus chassis unit I'm overlooking. 

21 hours ago, MechaMan said:

Sad to see the Vendetta go, I wonder if this means that the Vulture Gunship wont have the punisher cannon options anymore? I don't really play the game that much, but I've always tried to make armies that are playable. At this rate so many of the fun options are disappearing, I might just drop back to using 3rd edition 2nd codex as my inspiration instead of the current indexes.  

Vulture keeps some version of the brrrrt punisher cannons. Hurrah. Rules are out now. 

The artillery platforms are definitely undercosted. As it stands, the Basilisk offers 0 benefit over the Earthshaker, and the Medusa is just good.

 

The rest looks fine...nothing at first glance that looked outrageous. The Crassus could be cool for those who have it, mainly because it's so cheap.

 

Bit sad about how weak the Marauder bombs are, but I might play my Destroyer anyway at some stage. It's always funny to plop down such a giant model.

8 hours ago, Tokugawa said:

If everyone began to bring indirect artillery, whether your indirect could kill some opponent indirect at early game, would be decisive. Earth shaker would be countered by opponent basilisk and can't effectively hurt basilisk.

Which is rather funny, because in every other ed of the game you were limited to hvy support slots would have limited such silliness:laugh:

2 hours ago, Emperor Ming said:

Which is rather funny, because in every other ed of the game you were limited to hvy support slots would have limited such silliness

 

Not really. With slots we'd in all likelihood still have squadrons, so we could still slap 9 platforms on the table minimum.

 

More, if we go with the previous Arks detachment.

Summary of this for you, from a tournament standpoint: 

 

Good:
- Avenger Strike Fighter: Best aircraft for the points we have. 
- Crassus: Super cheap for the durability and transport capacity you get. Amazing rule.
- DKOK Marshal: If you thought DKOK were good before, this guy makes them better.
- Earthshaker Battery: Likely the best unit in this index.
- Medusa Battery: Cheap.
- Vulture: It's expensive, but puts out nearly twice the firepower of the Punisher. Can be buffed to 2+ with Lord Solar and OoF. 

 

Okay:
- Carnodon: Volk spam could be viable, but it's a gamble.
- Cyclops: 25 points for D3 mortals or D6 mortals is alright.
- Hades: A bit expensive, but can have great synergy with kasrkins or big blog of guard.
- Macharius Vulcan: The most competitive one. 
- Praetor: If the S4 on the AT missile is fixed could be moved to good.
- Rapier: Ability is pointless, it already gets that from the Guard faction rule. 2 twin-linked lascannon shots for 30 points is great. 
- Stormblade: Actually takes less damage from overcharge now, probably the best jack-of-all-trades plasma in the game.
- Trojan: RR's are always nice.

 

Bad:
- Colossus: Too expensive for what it does.
- Death Riders: Hunting lance got a massive nerf.
- Death Rider Commander: You basically have to take him.
- Macharius: More durable than Dorn, but far less firepower. 
- Macharius Vanquisher: 1 shot kills it.
- Malcador, Malcador Annihilator, Malcador Defender, Malcador Infernus: Just to expensive for what they do.
- Marauder Bomber, Marauder Destroyer: Too expensive for what they do. 
- Taruntula: Slightly too expensive, but special rule is nice.
- Thunderbolt: Too expensive. 
- Valdor: Too expensive.
- Voss Lightning: Too expensive.

Jarms, I think you've got it. I largely agree. There is interesting stuff here. I'll have to sit down with aircraft rules more, but I'd love to bring my vulture out again. 

 

Earthshakers are definitely priced to move. Still I'm not thrilled with bs5+.

 

Death riders... I'm at least interested in infiltrating with the commander. Surely I'm taking scout sentinels so maybe more midfield chaff is unnecessary. 

 

I'm also contemplating the trojan or tech priest for a shadow sword, but 'oaths' for space Marines seems to mean big units aren't a good idea.

If the Malcador BT and Macharius BT where cheaper (or more heavily armed), I think they would step on the toes of the Leman Russ BT and Dorn too much. 

I'd say they are both "Okay".
The Malcador BT essentially having AoC in combination with how easy it is to get cover means it will get a 3+ against things like Lascannons.
The Macharius is just a chonky tank in general with those 20 T13 wounds. Keep a Techpriest nearby for repairs and a 4++ and I can't imagine how long it'll survive. 

If the Macharius was the same points as the Dorn it would be playable. Gets better durability but far worse secondary weapons. 
 

Malcadors are the same. BT and Annihilator variants need to be slightly cheaper than Dorn. Defender could be the same or slightly more expensive. Infernus needs a massive buff.

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