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This is a legion agnostic list, though my boys are all Ultramarines, so any changes involving Epic hero's would need to be restricted to Ultramarines versions.
 
Primaris Librarian w/Bolter Discipline (Joins Desolators) 95pts
 
Primaris Techmarine w/Honour Vehement (joins Intercessors) 80pts
 
Scout Snipers (5) w/Missile Launcher 75pts
 
Incursors (5) 90pts
 
Intercessors (5) w/Power Fist + Grenade Launcher 95pts
 
Stormspeeder Hailstrike 130pts
 
Redemptor Dreadnought w/Macro Plasma 225pts
 
Aggressors (3) w/Boltstorm Gauntlets 110pts
 
Aggressors (3) w/Boltstorm Gauntlets 110pts
 
Gladiator Lancer 145pts
 
Gladiator Lancer 145pts
 
Desolator Squad (10) w/Super Krak + Vengor Launcher 240pts
 
Repulsor Executioner w/Heavy Las 230pts
 
Repulsor Executioner w/Heavy Las 230pts
 
The Desolators find a good spot to hide and then do their thing. Went for the librarian over the Apothecary because preventing damage through the 4++ is generally better than trying to mitigate it through healing.
 
Techmarine and his buddies can either start in one of the executioners or hang around in cover to sticky one of my deployment zone objectives. Had some points left over for Honour Vehement, which makes the Techmarine a pretty solid melee unit once one of my vehicles dies (A9@ S8 -2AP 2D if he's in assault doctrine).
 
Scouts are for holding an objective and harassing weaker characters.
 
The Hailstrike and Incursors help the army by buffing the AP and to-hit rolls on my OOM target.
 
Gladiators are for tank hunting, with their innate re-rolls they should be pretty capable of handling most medium tanks, while the Executioners target the heavy stuff.
 
Aggressors are cheap units to throw out of the Executioners to road bump things trying to get into them (alternatively I can outflank one or both squads and then stash the Techmarine in one of the executioners.
 
Finally the Redemptor is there to try to lock up any fast moving melee threats and spew MW with the Tank shock stratagem.
On 6/25/2023 at 11:21 AM, Cruor Vault said:

Gladiators are for tank hunting, with their innate re-rolls they should be pretty capable of handling most medium tanks, while the Executioners target the heavy stuff.

Not sure you need the 2 Executioners. First, 2 of them do be expensive. Second, is your gaming groups loading up with T13+ stuff? When you say medium tank that includes Land Raiders and Rogal Dorns at T12. Which the Lancer can still handle. The Executioners dont have many targets for armor killing of what you consider 'heavy stuff' unless your group has a ton of big Knighs and Baneblades. 

 

What im trying to say is Executioners, especially 2 of them, arent points efficient outside of shooting Baneblades as Knights, outside of the bigger one, are T12. Meaning your Lancers are hitting on 4+ anyway and have built in rerolls, plus you have OOM making the Lancer super efficient. I dont like using the Executioner as a transport as it kinda defeats the purpse  unless you really want to use all those extra guns I guess. 

 

Now what im planning to do with my list is include 2 Lancers which can handle nearly all targets but then add in a Thunderstrike to add +1 to the wound roll that way the Lancers can punch up if I happen to run into a stray T13+.

 

edit: made an oopsie. thought the lancer gun was lower S but its actually S14 lol making it even better then what i wrote.

Edited by Malakithe

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