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I don’t play tournies, just semi-competitively.  My dice rolling is EXACTLY average, but to my detriment.  So far in 10th I have played against Knights(2L), Necrons(L), Dark Eldar(W), Eldar(D), Daemons(D), and Tyranids(L).  After reviewing opponents list and what they bring I stand by that Dreadnoughts, in another post I started are MASSIVELY over pointed.  In fact almost ALL of our units compared to other units have a huge imbalance in points.

 

  I honestly think that the underlying issue with Marines is that they are pointed as an army of Force Multipliers, but the force multiplication is nowhere near enough to pull results.  Going against armies that have high shot, medium AP, Damage 2-3 shots, removing entire units at a time while your shots are bouncing off is just depressing.

 

I haven’t picked up any of the last few Space Marine boxes, Agastus or Leviathan, so I don’t have any of those units.  Desolators seem to be the only thing really going for Marines at this time.  The lack of stock from GW doesn’t help either, would love to add Gladiators but none available.  

 

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I have maintained since my first few games that Oath of Moment is over valued.  I maintain that, and to be fair I don’t think that the overall detachment rules matter much in general.  Eldar don’t need fate dice, Knights don’t need their re-roll a to-hit and to-wound roll of 1.  These abilities will help here and there but largely don’t affect the outcome of the game. 
 

What I do believe is that Space Marines are paying a premium for an ability that largely doesn’t help them.  

What's your list?

 

Because while marines have a lot dud choices (as they have a huge roster), they also have some very strong pieces. Taking dud units has always been a death sentence against the best factions since 7th; compounding multiple good units does the opposite. Building marines to need to use oath for output is a definite trap to fall into, but they also have stuff that avoids it. 

 

And idk, obviously it's easy to point at knights and say they're way undercosted compared to marine walkers (and they are). But at the same time, I've had my redemptors tank a lot of fire power when you get both AoC and cover going. Like way more than their points worth and survive, and then burn down Oath targets. Does the armiger being broken make the redemptor bad? No.

 

 

In my local community Space Marines Players are wrecking house! With lists that are made of just mass units of desolators, and whirlwinds, but still.

 

At the same time, with my Firstborn? I have not yet played a game I which I have not been tabled, without killing more than just a few random models. My old lists are INCREDIBLY bad in this edition.

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