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2 minutes ago, Blindhamster said:

Interesting to see it "for real".

I actually think it still suffers from some of the same issues as the redemptor, namely the excessively protruding "belly". It introduces a new "issue" IMO though, the body seems weirdly too tall compared to the sarcophagus, which throws its proportions out, the castaferrum isn't so bad in that sense. The assault cannon looks much worse than the redemptors onslaught gatling cannon, but I really like its fist, very very nice. I think the legs are too wide, the castaferrum doesn't have such wide legs in relation to its body (though they are wider than the redemptor ones, relatively speaking). The slightly longer legs are pretty cool, and I like the piping. It actually looks like it could walk.

 

Overall, I think there's definitely a nice dread there (nicer than the 3d render suggested honestly), but it would need a number of sizeable adjustments.

I have seen the files all the old school weapons are there including the magna launchers for BA ones, which have the launchers where the storm bolters would be.

1 hour ago, Blindhamster said:

Interesting to see it "for real".

I actually think it still suffers from some of the same issues as the redemptor, namely the excessively protruding "belly". It introduces a new "issue" IMO though, the body seems weirdly too tall compared to the sarcophagus, which throws its proportions out, the castaferrum isn't so bad in that sense. The assault cannon looks much worse than the redemptors onslaught gatling cannon, but I really like its fist, very very nice. I think the legs are too wide, the castaferrum doesn't have such wide legs in relation to its body (though they are wider than the redemptor ones, relatively speaking). The slightly longer legs are pretty cool, and I like the piping. It actually looks like it could walk.

 

Overall, I think there's definitely a nice dread there (nicer than the 3d render suggested honestly), but it would need a number of sizeable adjustments.

I have to agree about the sarcophagus.

The Redemptor actually has a great sarcophagus underneath. 

 

[Image from reddit. Downloaded ages ago and don't remember user.]

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Wowee, dug up the old profile, I don't think I've posted anything here since like 2009 or so. (Correction: I posted once in 2015 when I briefly got back in and then quickly quit again.) Glad you like the design, OP!

I petered out of 40k near the end of 5th when moving made it difficult to get games, then dabbled a bit through 6th but ultimately dropped the game entirely until just a few weeks ago, spending the last decade with a slew of other games, painting busts, statues, and the like and occasionally doing a 40k figure I liked in the meantime.

A buddy of mine conned me into jumping into 10th, mostly because I want to play some games with my friends, and 10th is simple enough to play on the fringes of doing other things without really having to put much thought into listbuilding or synergies.

ANYWAY... I was never a fan of the Redemptor when I saw images, and while I eased up a bit on the design when I opened Leviathan and snapped the Ballistus together, it still just wasn't a Dreadnought to me. I did, however, want to use the snazzy new rules and variants so... this happened. complete with full magnet modularity in every component.

It was, unfortunately, dinged by GW almost immediately, prompting me to remove public and searchable postings. I get it, protecting their IP, blah blah blah, but it came at almost the exact same time that the old dread went OOP, so it prompted a heavy eye-roll from me.

Still, I just made these files for personal use in my own Iron Snakes force, so no skin off my nose. I appreciate hearing that others like the design! The Redemptor frankly looks *too* sleek and *too* capable to fit into my perception of the Astartes and the Imperium at large. The Dreadnought is not a sleek combat robot, it's a mausoleum that sprouted guns and stood up on two pounding pistons, and that's what I'm going to continue to field.

While I can't distribute the files myself, there are plenty of copies out there in the wild already, and I'd love to see painted examples!

I'll share my current favorite modded version from my Discord here.

image (1).png

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Edited by Tvayumat

Oh, that's fantastic! And nice work with the model, by the way; inspiring stuff.

 

As someone trying to get better at doing 3D modelling for miniatures myself (mainly doing organic sculpts but interested in hard-surface as well) do you have any advice? I'm working in Blender FWIW because A: it's free and B: it's what I know.

On 8/16/2023 at 4:53 PM, Evil Eye said:

Oh, that's fantastic! And nice work with the model, by the way; inspiring stuff.

 

As someone trying to get better at doing 3D modelling for miniatures myself (mainly doing organic sculpts but interested in hard-surface as well) do you have any advice? I'm working in Blender FWIW because A: it's free and B: it's what I know.


Thank you!

It's hard to beat Blender, and if it's the tool you're used to it's honestly the tool I'd suggest you keep using. It's not the easiest one to figure out, but there are thankfully TONS of online tutorials to help out.

Something you can do for hard surface modelling that's a bit of a cheat is to develop your hard surface primitives in a CAD software and then port them over to blender to fine tune their meshes. Personally, I do most of my work between Fusion 360 and ZBrush, though of course I pay to use both, and I still find Blender foreign and frightening by comparison.

  • 5 months later...

At the risk of turning this into a free-for-all, I've been working on a Dreadnought model myself, albeit based on an old piece of Jes Goodwin concept art. Not a 1:1 recreation, but going for the same Contemptor/Castraferrum hybrid.

 

image.pngimage.png.96d508a34e91d28bf515c15e567cfb2e.png

 

I think the shin guards need reworking slightly but I'm quite happy so far. Hardops and Boxcutter are definitely helping!

 

The concept art in question, BTW:

image.png.83bf15e5a3ba853cd5501818aac45d75.png

You know, I'd love to get a whole slew of these, even to replace more standard dreadnoughts we have as personally I do prefer the old design but this is just that style but scaled up. Sad GW dinged it...guess I better go digging around...and maybe also look into my group for the guys who have 3D printers for this sort of thing.

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