Cadian Bandstand Posted September 12, 2023 Share Posted September 12, 2023 Hello All, With the September drop to 100 points i was tempted to pick up a squad of Kasrkin. I was going to stick them in a Chimera (2x melta guns, 2 x plasma gun and the sniper) with a Castellan and use them as a marginally tougher mid game objective grabber. Has anybody run them so far in tenth? at 100 points are they worth it? Link to comment https://bolterandchainsword.com/topic/380205-kasrkin-10th-edition/ Share on other sites More sharing options...
TCC Posted September 12, 2023 Share Posted September 12, 2023 I have run them, I don’t think they are worth 100points. sooner have two squads of scions or 20 catachans for for the extra 10points ps i use my Kasrkin models as scions Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/380205-kasrkin-10th-edition/#findComment-5988163 Share on other sites More sharing options...
OverchargeThis! Posted September 12, 2023 Share Posted September 12, 2023 Have you ever had any issues in game using your kasrkins as scions? Anyone object in casual play? How about in competitions? I was just looking at scions vs. kasrkins. Scions can deepstrike and seem like they would work well working with imperial assassins by disrupting an opponent's back field. And I would suggest they would not require transport. Link to comment https://bolterandchainsword.com/topic/380205-kasrkin-10th-edition/#findComment-5988183 Share on other sites More sharing options...
Emperor Ming Posted September 12, 2023 Share Posted September 12, 2023 100pts for some s3 guns with ap and weapons like plasma guns have almost no value in this new edition What's their purpose now? Link to comment https://bolterandchainsword.com/topic/380205-kasrkin-10th-edition/#findComment-5988237 Share on other sites More sharing options...
OverchargeThis! Posted September 12, 2023 Share Posted September 12, 2023 AP -1 is still valuable. But I see your point. BS 3+, carapace armor, and up to four special weapons make them heavy anti-infantry and light armor killing specialists. But they are quite reduced in this edition. Preference goes to Scions therefore, which can deep strike. What do you think of Scions? Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/380205-kasrkin-10th-edition/#findComment-5988256 Share on other sites More sharing options...
Minsc Posted September 12, 2023 Share Posted September 12, 2023 (edited) I think Kasrkin are fine. Not the best choice but not bad by any means. I'd run them with Plasma and Volley Guns (instead of Plasma / Melta), Plasma Pistol on the sgt. and use innate FRFSRF on them: Within 12" you're looking at 15* S3 AP1 shots, 10 S4 AP1 shots and 7 Plasmashots, all at BS 3+. For 100 pts that pretty decent firepower. (*or 13 S3 AP1 shots if you take a Melta-mine instead.) I dont think they need the Castellan though, he adds quite a bit of cost to the Kasrkin+Chimera combo and I don't think he can order them while they are inside a transport, so you're essentially paying 45 pts (almost half the squads cost) for Sustained Hits 1, which is the equivalent of +1 BS. Edited September 12, 2023 by Minsc Link to comment https://bolterandchainsword.com/topic/380205-kasrkin-10th-edition/#findComment-5988262 Share on other sites More sharing options...
TCC Posted September 12, 2023 Share Posted September 12, 2023 Scions are great for scoring VP deep into the field such as behind enemy lines, deploy teleport homers, take back field objectives. Don’t rely on them killing much with S3 weapons it’s 5 or 6’s to wound at 1D. 5 hours ago, OverchargeThis! said: Have you ever had any issues in game using your kasrkins as scions? Anyone object in casual play? How about in competitions? I was just looking at scions vs. kasrkins. Scions can deepstrike and seem like they would work well working with imperial assassins by disrupting an opponent's back field. And I would suggest they would not require transport. No issues - they only come on for a turn or two anyway. Link to comment https://bolterandchainsword.com/topic/380205-kasrkin-10th-edition/#findComment-5988265 Share on other sites More sharing options...
OverchargeThis! Posted September 13, 2023 Share Posted September 13, 2023 19 hours ago, Minsc said: I think Kasrkin are fine. Not the best choice but not bad by any means. I'd run them with Plasma and Volley Guns (instead of Plasma / Melta), Plasma Pistol on the sgt. and use innate FRFSRF on them: Within 12" you're looking at 15* S3 AP1 shots, 10 S4 AP1 shots and 7 Plasmashots, all at BS 3+. For 100 pts that pretty decent firepower. (*or 13 S3 AP1 shots if you take a Melta-mine instead.) I dont think they need the Castellan though, he adds quite a bit of cost to the Kasrkin+Chimera combo and I don't think he can order them while they are inside a transport, so you're essentially paying 45 pts (almost half the squads cost) for Sustained Hits 1, which is the equivalent of +1 BS. Thanks for this info. I did not notice they could give themselves an order and take another one from an officer. This is what distinguishes them from Scions. Scions for deep strike (2 MG's) in the back field and Kasrkin + chimeras for plugging holes and exploitation. Link to comment https://bolterandchainsword.com/topic/380205-kasrkin-10th-edition/#findComment-5988393 Share on other sites More sharing options...
Dr. Clock Posted September 13, 2023 Share Posted September 13, 2023 6 hours ago, OverchargeThis! said: Scions for deep strike (2 MG's) in the back field and Kasrkin + chimeras for plugging holes and exploitation. Yes - but I think there's another potential role for Kasrkin as backfield / flank campers maximizing Take Aim and Born Soldiers for the sniper, 2 plasma, grenade launcher and volley gun. They'll still hit anything that comes near enough with a FRFSRF, but assuming you've already got 2x5 Scions and 1x10 chimera Kasrkin, a second Kasrkin somewhere high up in the DZ for plunging fire onto an objective could surprise you. Their S3 is a weakness sure, but camping out for BS2+, Lethal and additional AP from a rooftop should help them punch up just a little. Once there's enough big mobs, tanks and chimeras moving out for pressure, I'm guessing they won't even catch much fire. This is all theorycraft for me at this point... Kasrkin are last thing on my painting desk for my 2k combined arms list which looks something like: 2x Cadian Command squad (1 Death Mask) 2x Primaris Psycher Regimental Enginseer Gaunt's Ghosts 2x 20 Cadian Shock troops 2x 10 Cadian Shock troops 3x Chimera 2x Basilisk 2x10 Kasrkin Leman Russ Battle Tank Leman Russ Demolisher Scout sentinel 2x5 Scions In sum - maybe not as efficient as just another blob of 25 or 3 sentinels or whatever, but I'm gonna use the minis because they're just excellent. Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/380205-kasrkin-10th-edition/#findComment-5988501 Share on other sites More sharing options...
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