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Definitely think Drukhari could be getting a big update this edition, maybe even on par with the Eldar release of 9th. Could very easily see them getting the following:

  • Urien Rakarth (last of the "big 3" named characters still in resin)
  • Multi-option Archon (similar to the Autarch, SoB Canoness and AM Castellan)
  • Mandrakes (with new options as part of a Kill Team release)
  • Grotesques (3 to a box, similar in scale/options to the recent Seraphon Kroxigor)
  • Court of the Archon (Cities of Sigmar are getting a unit just like this, so it's not too eclectic for them to do as a single box)
  • Beastmaster & Beasts
  • Asdrubael Vect (DE is one of the last factions without a real centrepiece unit/leader)
  • Genuinely new unit

I think the core troop kits are still okay, but it wouldn't surprise me to see them re-done either in 10th or 11th (and ideally with options to build them specifically as Trueborn and Bloodbrides)

 

2 hours ago, Halandaar said:

Definitely think Drukhari could be getting a big update this edition, maybe even on par with the Eldar release of 9th. Could very easily see them getting the following:

  • Urien Rakarth (last of the "big 3" named characters still in resin)
  • Multi-option Archon (similar to the Autarch, SoB Canoness and AM Castellan)
  • Mandrakes (with new options as part of a Kill Team release)
  • Grotesques (3 to a box, similar in scale/options to the recent Seraphon Kroxigor)
  • Court of the Archon (Cities of Sigmar are getting a unit just like this, so it's not too eclectic for them to do as a single box)
  • Beastmaster & Beasts
  • Asdrubael Vect (DE is one of the last factions without a real centrepiece unit/leader)
  • Genuinely new unit

I think the core troop kits are still okay, but it wouldn't surprise me to see them re-done either in 10th or 11th (and ideally with options to build them specifically as Trueborn and Bloodbrides)

 

 

I think new Urien Rakarth and Grotesques are pretty much a given, Mandrakes too.

 

Not so sure (or bothered) about Beasts and the Court.

 

I'd love to see the Decapitator.

  • 2 weeks later...
On 9/17/2023 at 10:53 PM, Craig said:

Apart from Dark Vengeance, which was Dark Angels. Not just green coloured marines on the box art but sculpted iconography on each miniature. Not saying that I think sculpted iconography is going to happen again but just to point out Ultramarines have taken a break in the past.

There's a definite change in commercial and design philosophy for GW between the start of 6th and today. The chances of the box art for any new starter box not being ultramarines are minute at best

There's so many factions that need updated models for their range, so even if it's slow at least GW seems to be working on it.

 

If I remember correctly, the missing sections are:

 

IMPERIUM

  • Space Marines can wait, but maybe Dark Angels since Lion is back?
  • Blood Angels and Space Wolves need anything?
  • Deathwatch and Grey Knights getting updates to their units.
  • More non-Cadian Guard regiments.
  • AdMech getting more Epic Heroes beside Cawl.
  • Sisters of Battle need anything?
  • Imp Knights are another I don't know if they are in need of something.
  • Talons of the Emperor (forgot about them) could get FW units brought to plastic. Sisters of Silence could benefit from an expanded roster.

CHAOS

  • Chaos SM could use some bikes I heard.
  • Emperor's Children and Fulgrim are 100% in this edition.
  • The other 3 mono-God Space Marines are missing more units to be full armies, Death Guard are the biggest range I think.
  • Chaos Knights is a faction I don't know what they are missing.
  • DarkMech since Vashtorr is here. Could see them showing up when Pert and IW get their own units eventually down the line.
  • Perhaps eventually Chaos Sisters, with Miriael Sabathiel as their first Epic Hero?

XENOS

  • Craftworld getting the rest of Phoenix Lords alongside their respective Aspect Warriors.
  • DEldar getting Vect.
  • Harlequins getting a second wave hopefully so they can get back their codex.
  • Corsairs got a Kill Team team, but they are very niche so I can see GW letting them wait a while.
  • Exodites to finally have all the eldar factions in the tabletop.
  • Ynnari got their storyline killed in Phoenix Rising, but could use some dedicated units so it isn't just 3 named characters having to borrow from the other aeldari ranges.
  • Orks got an update last edition but most of their Epic Heroes are still resin or deleted from the game so those need to be updated.
  • Necrons have the Destroyer as the last unit with green rods to update and most of their characters are in resin. From recent rumours Imothek and Orikan are getting new sculpts, so fingers crossed is true.
  • Tyranids need to update normal Carnifex, Tyranid Warriors and Hive Tyrant. Old One Eye and Swarmlord getting new sculpts like Deathleaper so they're more unique from the normal version of the unit.
  • Genestealer Cults are fine, but would be interesting if the character created for MtG would get her own model. I know that the nature of the faction doesn't help but there's room for unique people that remain to expand to other planets and create new cults.
  • Leagues of Votann are only half army and most likely getting the second wave in 10th.
  • T'au need auxiliaries. Kroot and Vespid are the only ones in the game and very old. Nicassar to fill the psyker section of the army and other races to diversify the galaxy from a limited number of aliens.
Edited by Jscarlos18

I honestly don't care if Sisters get a single new model as long as they fix the rules.

 

Our melee is bad at melee, our shooting is bad at shooting, our tough stuff is T3, W1, 3+Sv, our fast stuff is slow, and our slow stuff is melee.

 

The whole book is a melting pot of bad ideas. That they released the SoB index and the Eldar index in the same window is more than a little insulting.

2 hours ago, Blurf said:

I honestly don't care if Sisters get a single new model as long as they fix the rules.

 

Our melee is bad at melee, our shooting is bad at shooting, our tough stuff is T3, W1, 3+Sv, our fast stuff is slow, and our slow stuff is melee.

 

The whole book is a melting pot of bad ideas. That they released the SoB index and the Eldar index in the same window is more than a little insulting.

I've shelved my sisters atm, cant see them fixing any of the issues atm:sad:

Filling out sections, you say?

 

3 hours ago, Jscarlos18 said:
  • More non-Cadian Guard regiments

Catachan in desperate need of new models and with the Caiphus Cain 20th anniversary coming this year the Valhallan Ice Warriors may be in with a shot of tabletop models once more alongside their most famous commisar.

 

3 hours ago, Jscarlos18 said:
  • Emperor's Children and Fulgrim are 100% in this edition.
  • The other 3 mono-God Space Marines are missing more units to be full armies, Death Guard are the biggest range I think.

EC need a full, standalone release, WE just got split off and are waiting for the other half of their army and TSons have been waiting for that other half since 7th.

WE need their Khornate Bikes ASAP so the Juggerlord has something decently fast to lead about and TSons need a unique Cultist-Type Unit that isn't Tzaangors.

 

3 hours ago, Jscarlos18 said:
  • Chaos SM could use some bikes I heard.
  • DarkMech since Vashtorr is here. Could see them showing up when Pert and IW get their own units eventually down the line.
  • Perhaps eventually Chaos Sisters, with Miriael Sabathiel as their first Epic Hero?

With the removal of Mere Mortals, making Cultists Battleline and the addition of Traitor Guard and Fellgor Ravagers to the CSM army, it seems pretty clear that CSM is now our "The Lost and The Dammed" army instead of the Marines and Mortals being separate. If Dark Mech and Chaos Sisters are going anywhere on the Tabletop, it's into CSM.

Also yes CSM do need new bikes. And units that specifically are representing the Non-Mono-God legions wouldn't hurt either.

 

3 hours ago, Jscarlos18 said:
  • Harlequins getting a second wave hopefully so they can get back their codex.
  • Corsairs got a Kill Team team, but they are very niche so I can see GW letting them wait a while.
  • Exodites to finally have all the eldar factions in the tabletop.
  • Ynnari got their storyline killed in Phoenix Rising, but could use some dedicated units so it isn't just 3 named characters having to borrow from the other aeldari ranges.

We can probably expect Harlequins and Ynnari to stay in the Aeldari Codex (like how Chaos Mortals stay in CSM), but with Corsairs they're usually still Craftworlders anyway. We'll probably see a new model for their one named guy tho, assuming it's not already come out and I missed it.
Harlequins need more clowns and things that aren't a Flying Vehicle, and the Ynnari's whole deal is souping every Aeldari Faction together anyway so there's not much more you can add there.

As for Exodites, if they make it to Tabletop they're joining the Craftworld/Main Aeldari codex. Hopefully they get a Worldsinger unit tho, alongside the expected Dino Riders.

 

3 hours ago, Jscarlos18 said:
  • DEldar getting Vect.

Drukhari need a full model update anyway, not just new units.

 

3 hours ago, Jscarlos18 said:
  • Orks got an update last edition but most of their Epic Heroes are still resin or deleted from the game so those need to be updated.

I feel Orks are mostly fine right now, but Stormboyz and the unique Stormboy leader are in dire need of updated models. They very much could do with the Kommando & Snikrot treatment.

 

3 hours ago, Jscarlos18 said:
  • Leagues of Votann are only half army and most likely getting the second wave in 10th.
  • T'au need auxiliaries. Kroot and Vespid are the only ones in the game and very old. Nicassar to fill the psyker section of the army and other races to diversify the galaxy from a limited number of aliens.

LoV need the second army half for sure, probably on-foot Hernkyn Pioneers plus the Banner/Giant Horn guys and that Lander craft we were seeing in the background of the art so much.

For T'au tho, while yes, Auxillaries are well overdue updating (Especially the metal Vespids), they could also use the whole "10th Ed Allies Souping" thing to Drag in units from factions we know T'au work with (like LoV and defecting Imperial Guard). In regards to the T'au themselves tho, the Firestrike Marksman got a new design in Tacticus that we could see ported over to the Tabletop.

So for the prediction I tried leaving out wishful thinking, a couple of things I feel is;

-- There seems to be a growing priority on wading out 3rd edition kits.. resin or plastic.. took that into account

-- The Sprue article seems to imply terminator kit is made upgrade friendly, I think most chapters get upgrade kits, though Deathwing knights I could see becoming a seperate kit.

-- Most of these kits would have been ready about 3-4 years ago if not more, its one of the reasons I think Deathguard might be more likely to get updates now than World eaters, even if the latter might need it more, the other being that I truelly believe the original plan was the AoS treatment for the legions, hence a smaller selection of units ( even deathguard) as they are complimented by daemons. edit : In other words, I think their bigger complimenting updates are on the design table now, not production yet.

-- "Second waves" are imho really not a thing.

-- There are no vehicles, because GW and vehicles are rather unpredictable ( Ork buggy replacement... ) and they dont seem to like to redo older ones, Im pretty sure there are some vehicles among any of them tough.

 

Upcoming schedule stuff prediction :

 

- Admech --- Named Admech character

- Necron --- Destroyer Lord, Destroyers (maybe both in a single kit, but then there is at least a character.).. Valrak mentioned Imhotek, and possibly more here. I could see Trazyn and Onrikan in a duel box as a Black library celebratory release, either soon or later.

- Dark Angels --- Belial, generic Terminator captain released here , Deathwing knights, Deathwing terminators ( but its an upgrade sprue. ), Deathwing Interrogator HQ.. I doubt it will be bigger than this really.

- Orks --- Big Mek multipart

- Custodes --- Sisters of Silence HQ
- Tau --- Auxelary focus.. size could vary wildly from just some kroot updates to a whole case of unique characters and units in the first bigger post starter wave of 10th.

- Chaos Spacemarines  --- Multipart Chaos lord & Chaos Bikes (held back from previous release)

 

 

 

Afterwards, Solo/Duo Model treatment (excluding Killteam, upgrade sprue and campaign/LE suprise releases):

 

- Blood Angels --- Lemartes... though somehow I see the possibility for a jump librarian. <--- I could see the Sanguinor as a campaign accompanying model.
- Deathwatch --- New named character (primaris or terminator), could even be a lazarus and double as a generic bespoke Deathwatch HQ build.
- Black Templars --- Terminator marshal ( there is a lot of terminator armored guys in my guesses ) or generic seperate (new) Justicar release.
- Sisters of Battle ---
Preacher/Missionary .. possibly a kit with 2 wich can each be built as either or both.
- Genestealer cults --- Seperate Primus and/or Patriarch, alternatively a "named" patriarch thats an homage to the seated one
- World eaters --- WE HQ, I could either see this be a Berzerker hero type and/or a Terminator armored one but with equipment not found in the generic kit (hence its exclusion) I do think they get access to chaos bikes though, with a non copy-paste treatment from rules PoV.
- Thousand Sons --- Sorcerer lord in terminator armor, but with a rebranded name... I sadly dont really think they have a clue what to do with Tzeentchian armies.

- Agents of the Imperium --- Even if no codex, I do expect they get a Inquisitor at least.

 

Possible minor/major waves :

 

- Astra Militarum

--- Wether Solo+ Kill team or a small release wave, keyword here is catachans. Even ratlings kind of fit a catachan wave vibe.

 

- Deathguard
--- If solo : Rebranded replacement for Chaos lord

--- Rebranded replacements for the generic CSM ones they had; Terminator sorcerer, Chaos lord, Possessed (perhaps even in two sizes; Possessed and Obliterator size) as well as a multipart (possibly shared with the new terminator sorcerer) Lord of Contagion.


- Space Wolves
--- If solo : Njal stormcaller

--- Wolflord on thunderwolf (not called primaris, but styled as such ) dualkit named/generic, for the rest at least a black templar amount of kits. I think this might be one of the editions BIG release though ( SoB in 8th, CSM in 8th, Astra Militarum in 9th, Orks in 9th) apart from Drukhari, or expanding non-craftworld aeldari I dont know what else would. (the other likely candidates are all in the schedule already and cramped together, and emperors children wont be that big.) It could however just as likely be just one kit.

 

- Grey Knights

--- If solo : Kaldor Draigo ? ( I see him more as a campaign model, like the Sanguinor to be honest.)

--- Full range; 2 Power armor kits that replace the current one, possibly 2 terminator kits or have the HQ options as seperate releases. As well as a couple of new toys. Dreadknight remaining the old one.

 

- Drukhari

--- If solo : Its a toss between multipart Archon and an Archons court set, Uriel rakarth + Grotesques or a suprise Decapitator + Mandrakes

--- The whole deal, including Vect, new named characters, new generic HQs.. new beasties etc. However, I think there is a good chance they are 11th villain army, making the above more likely, mostly because there is a lot of narrative buildup they might want to employ here.

 

The following two I definitely see getting at least a 9th edition SoB wave.

 

- Leagues of Votann

--- Jumppack unit, Rangerish unit, Some bigger Ironkin, something Artillery, and a handful HQs (named and generic) hopefully a centrepiece one too.


- Aeldari

--- Baharroth, Autarch skyrunner, Swooping hawks, Warpspiders (all held back from the previous release)  and  Kill teams striking scorpions.

--- There is a possibly for new things, or even, held back new things.. There are rumors of more harlequins being around for a while, and its possible that there are more bespoke Ynnari releases designed ( I still believe the voidreavers started life as that.), and it would suprise me if Exodites arent at least in the design phase but I think GW responded to demand first and update the main eldar range. Its also quite possible those things wont come with the codex, if in 10th at all.

Edited by TheMawr

Now that you mentioned, Drukhari will most likely be 11th range refresh with Vect getting the spotlight, since Vashtorr is messing with the Webway at the moment.

 

Like it has happened these past few editions, it's clear GW is planning to release at least 1 or 2 Primarchs per edition, one for each side of Loyalist and Chaos.

 

Hopefully the big range updates increase beyond end/beginning of editions.

Edited by Jscarlos18
17 minutes ago, TheMawr said:

- Thousand Sons --- Sorcerer lord in terminator armor, but with a rebranded name... I sadly dont really think they have a clue what to do with Tzeentchian armies.

Re: Generic Sorcerers/Termie Sorcs

Both TSons and Deathguard have access to the CSM Sorcerer and Terminator Sorcerer in addition to their Faction specific options.

 

Death Guard have their Plaguecasters as unique normal Sorcs, but share the Generic Termie sorc despite having multiple unique Terminators.

 

TSons have the Exalted Sorcerers as their unique normal sorcs, and share the Generic Termie Sorc.

 

And most likely when EC get their own release they'll also have the Generics and their own unique "normal" Sorcerer.

 

So while an Exalted Sorcerer in Terminator Armour would be really neat, it doesn't mesh with how the other CSM armies deal with the Termie Sorc.

 

(Also, TSons need a Psyker Dreadnaught. We're the Sorcerer Faction, why do Blood Angels get the only Psyker Dread?)

Now that first born stuff is getting squatted (sorry!), it's about time Chaos Space Marines get a new Rhino, Predator, and Land Raider that's not just a loyalist kit with spikes. Also a new Helbrute model more like the new Primaris dreadnought size, with bits for each of the 4 gods. That would really help out Chaos Space Marines, Thousand Sons, Death Guard, World Eaters and Emperors Children (for when they come out). 4 new kits working in 5 faction's will sell well I think. Come on GW, do it!

 

Helbrute could have a fancy double melee loadout for Khorne, Sonic weapons for Slaanesh, Psyker stuff for Tzeentch and maybe more armor (resilience?) for Nurgle. Low hanging fruit GW.

I'd be interested to see them update the Grey Knight Terminators and strike squads.

Bigger terminators with nicer storm bolters. 

The plastic power armoured GKs I'm generally not a fan of. I really hate the storm bolters.

image.png.224c8b964febe802e43ac21e7563fb3a.png

I heard a rumor that there's going to be a new xenos faction this edition. so, my theory (read: desperate hope): 

 

the Rangda Resurgence.

 

With this being a dark angels focussed edition, it would make sense for them now, as the majority of the fallen have been redeemed by the Lionand the sons of caliban are now one of the largest forces of marines in the imperium. How to stop them from being too much power? give them an insurmountable enemy that they thought defeated! the rangda are immesely powerful and took multiple legions to destroy. 40k needs another insane threat that disrupts the balance of power, and of course GW should make the Imperium Nihilus even more :cuss:ed. The Rangda have some inredible set up - 50,000 dark angels killed in the 3rd xenocide!? -  and tons of interesting lore and implications (like the theory that one of the missing primarchs was corrupted by and/or destroyed by the rangda), they could be expanded into an excellent new threat. We need more Xenos, and i think they would be a far better new faction than say the Hrud.  they're supposoedly somewhat biological in their tech, so how would they interact with Nids? what about with Chaos? are there Aeldari myths about them?
and More importantly, what actually are they? the Rangda are one of my favorite 40k mysteries and i desperately want to see them realized.

Honestly, before adding yet another faction, GW should update the ones already in the game.

 

Emperor's Children are going to appear in this edition, and the rosters of the other 3 mono-God ones need to be expanded.

 

LoV need their second wave so they're a full army. Their lore is also pretty bare-bones so they could benefit from a novel or two, Squats of old exist but as a Necromunda gang now.

 

The're's so many things on the backlogs that it would take a bit of time to get them to current standard.

 

Rangda could appear, but maybe first as a Kill Team and expand from there. Or even as Drukhari mercenaries.

 

GW is doing very well right now in alternating between big releases and small updates.

 

My wishlist of updated units was almost complete with this edition of Tyranids, so hopefully 11th sees GW updating Hive Tyrants, Carnifexes and Tyranid Warriors.

 

I'm curious about other people's wishlist for this edition. What do you want for your faction/factions?

Edited by Jscarlos18

outside of Rangda, i think daemons could use an expansion, both in terms of updating lesser daemons but also in terms of god specific units and monsters.

If they expand tau, i want XV9 Hazard suits to be ported to plastic (hopefully in a three-man squad, not as solo units). Also, i know everyone else has said it, but give us some fun auxiliaries.

 

I want Krieg to get unique rough riders, command squad, and character sculpts. also, bring back combat engineers.

 

I need some world eaters-flavored Raptors, Teeth of Khorne (at least that's what i remember their devestators being called), and at least one daemon engine. for the thousand sons, i think some sort of magically teleporting assault rubrics could be cool; perhaps they could have sort of magical locus on their backpack, and be somewhat similar to grey knight interceptors?

I want death guard to have airborne plague marines on heavy turbines, like the old blight drone; but they would have dual plague pistols and maybe a grenade launcher in the unit, echoing the devestator squads of old.

 

i NEED new sisters of silence. literally anything. I also want special 'hoplite' spear and shield custodes, perhaps with a slimmer, one-handed laser spear, akin to Asterion Mawloc's weapon. speaking of,

give us some funky SM characters in plastic. Asterion Moloc, Tyberos the red wake, Malakin Phoros. if chapter traits are null and void, take advantage of that and give us some neat characters who otherwise wouldn't get full releases. I swear to god if Tyberos gets a new model i'll make a small charcaradons force.

also, why are there no chainsword sisters of battle? its a small thing, but it would be nice to have.

 

also, most frigging importantly: MULTIPART ORK BOYZ

I really doubt that GW is going to add a (more or less) totally new xenos faction, but who knows. GSC and LoV were both nostalgia bait, the last pure “blue sky” xenos faction was Necrons, I think.

 

World Eaters could really use a unit that can keep up with juggerlords, as well as a unique Terminator variant (Red Butchers), and a lesser possessed unit to slot between zerks and Termies in cost. Pretty sure all we’re getting is a surgeon buff character.

 

The semi-inevitable EC release will be interesting. GW’s CAD-derived “cover it in busy crap” design philosophy could actually work really well for Slaanesh, and the 30k Fulgrim demon model is amazing.

2 hours ago, Rain said:

last pure “blue sky” xenos faction was Necrons

 

Necrons have been part of 40k in some form for just about as long as 40k has existed. They were evil androids before they were a big faction of their own. You could even say they were "nostalgia bait" for 70s/80s kids when their big faction release came out in the 00s!

Oh yeah, I think I remember now. Really chunky metal warrior and scarab models, and a Lord with a big headdress thing. I think.

 

So then I guess the latest real blue sky xenos race was Tau in early/mid 3rd. In any case, a new xenos race seems unlikely, but who knows. A heavily Lovecraft inspired xenos race of unknowable eldritch horrors could be interesting.

Dark Eldar need a massive range refresh. The basically don't exist as an army at the moment.

Most of their units are unavailable to buy. 

You literally cannot collect them at the moment.

 

Also Daemons badly need a troop redo. A lot of the plastics are ancient.

Edited by marspeople
13 hours ago, marspeople said:

Also Daemons badly need a troop redo. A lot of the plastics are ancient.

 

Khorne and Slaanesh mostly. Bloodletters and Daemonettes are from 4th edition. Horrors are from 5th and 7th edition, they could maybe redo the pink horrors kit. Plaguebearers are from 6th and are barely 10 years old. Models still look great. There are alot more kits older than 10 years old that need the love more in my opinion. The soul grinder being one of them!

"Ancient"... *crumbles to dust*

Most of the daemons hold up really well, they could benefit from a recut update, but its not much of a priority for GW? The Daemonettes are godawful though, worst version of them, including the first ones they tried to call back to and single handedly responsible for me not doing Slannesh daemons as the rest of their range is gorgeous.

14 hours ago, marspeople said:

Dark Eldar need a massive range refresh. The basically don't exist as an army at the moment.

Most of their units are unavailable to buy. 

You literally cannot collect them at the moment.


Dark Eldar seem to be blighted by studio apathy. They were introduced with 3rd in 1998, and did not get new models until a full redo in 5th in 2011(ish). So, they’d be right on time for another refresh.

 

That said, their original 3rd edition models were very dated, even by late 3rd edition standards. Their current models still hold up, at least visually, once you get past the issues of finecast and apparent unavailability. I actually prefer the old metal/finecast Archon to the plastic one design wise.

The old Daemonette kit doesn't even fit in aesthetically with the current Slannesh Daemon designs. You can clearly see it's changed massively when you look at the AoS models.

 

Speaking of not fitting in, Necrons need a new Destroyer kit and Destroyer Lord. Those guys are still using the old green rods that no Necron unit uses now. They were oddly passed over in the redo and stick out like a sore thumb.

Edited by marspeople
On 9/27/2023 at 12:31 AM, TheMawr said:

- Blood Angels --- Lemartes... though somehow I see the possibility for a jump librarian. <--- I could see the Sanguinor as a campaign accompanying model.

I really don't see how they could swing Lemartes crossing the Rubicon in the lore. In 10th, all i can forsee for my beloved Blood Angels is Corbulo crossing the Rubicon. This edition, I think Dark Angels are the marine sub-faction getting the love. In 11th edition... it's got to be Grey Knights surly? Their range is so dated as far as Marines go. Therefore in 11th, Blood Angels can expect Astorath maybe?

 

Then in 12th, assuming Russ is back by then, Space Wolves get the big refresh. Blood Angels in 12th, I don't know, a Tycho replacement maybe? New named character like Dark Angels' Lazarus?

 

Now in 13th edition, which according to my calculations, will be in 2032... New Sanguinor (much bigger model, a centre piece, our Primarch facsimile), Sanguinary Guard, Sanguinary Priest, Death Company, Librarian Dreadnought (Redemptor Chasis), I'd love them to do no-name Blood Angel Jump Pack Characters, Upgrade Sprue. Finally, my wildcard unit: Erelim, just think they're awesome and not mentioned enough!

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