Inquisitor_Lensoven Posted September 20, 2023 Share Posted September 20, 2023 Is the new mechanic worth anything at all? I’ve yet to have an opportunity to play this edition and have seen a lot of posts about how it’s useless. so what’s your experience with the mechanic? Has it made a difference in the game for you? Link to comment https://bolterandchainsword.com/topic/380630-battleshock/ Share on other sites More sharing options...
SkimaskMohawk Posted September 20, 2023 Share Posted September 20, 2023 In its initial form it can make a difference. I've seen games in tournament decided because a unit failed a battleshock test and couldn't score. But, it's definitely not as impactful as imagined due to how below half strength is calculated and due to less CP/stratagem economy. Also, of all the abilities that inflict battleshock, most are useless due to wearing off before scoring. Shadow in the warp is a bit of an outlier, but so are nids in general since they have multiple mechanics that key off failed battleshock. Iron Father Ferrum 1 Back to top Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5990050 Share on other sites More sharing options...
Kallas Posted September 20, 2023 Share Posted September 20, 2023 18 minutes ago, Inquisitor_Lensoven said: so what’s your experience with the mechanic? I thought it was interesting, but it's had very limited impact in the few games I've played. Hell, I had one game where I failed most of my Battleshock tests (maybe not quite that much, but at least two turns of majority fails) and it still didn't make much of a difference. It's a good concept, but it's got two main problems: It's much of a penalty overall, and It's not likely enough to happen. With #1, the OC penalty is potentially important, but generally speaking units are going to get hammered hard enough that it won't matter - they'll often be so battered that they can't contest what the opponent puts up to take it away anyway; or they'll just get destroyed outright. The Stratagem penalty is also kind of similar: if they're Battleshocked from casualties, they're probably not a good target for Stratagems and the limited CP of 10th means it'd often be a waste to use them frivolously anyway. Finally, the fact that Battleshock automatically clears itself means it's really not that impactful when it happens out-of-sequence, making it less useful for those that can force out-of-sequence tests. For #2, high Leadership across the board makes it super unlikely. Maybe Guard, Necrons and GSC can fail, but they're all factions that can absorb casualties in varying manners (Guard have back-up units and generally tanks don't care too much; Necrons ressurrect, so can counteract the check outright, plus characters boost their Ld; and GSC units are often wiped out and simply replaced, though maybe less so post-Dataslate; and things like Tyranids have Synapse to counteract the otherwise low Ld or their horde units). The changes to Insane Bravery were good, by making it more limited it's now much harder to just stop it affecting something important, but it's still weak just from Ld values being so high across so many factions. Personally, I think there are two main changes I'd like to see to Battleshock to make it more important to the overall flow of the game: Battleshock is only removed on a successful test, not automatically Some kind of Ld penalty somewhere to make failures more common/likely (eg, maybe a unit that is already Battleshocked that is forced to test again suffers a -1 in their next Command Phase? I dunno, just something to make the high Ld less reliable) It's a fine rule in principle, it just isn't impactful enough or frequent enough to be worth the ink in its current form. DemonGSides and unrealchamp88 2 Back to top Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5990052 Share on other sites More sharing options...
DemonGSides Posted September 20, 2023 Share Posted September 20, 2023 I'd prefer if it made the unit automatically Go to Ground; make is slightly more durable, but also remove the ability for the unit to move. They can still shoot, but movement should be 0'd out until the battleshock wears off (They successfully fought or shot their way out of the situation) or they are dead. I agree with Kallas that the current iteration has good bones, but needs actual teeth or meat or something to make it effective. unrealchamp88 1 Back to top Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5990055 Share on other sites More sharing options...
MARK0SIAN Posted September 20, 2023 Share Posted September 20, 2023 Battleshock isn’t very impactful but to be fair, I don’t mind that. Nothing sucks more than your units just not being able to take part in certain elements of the game. I’d honestly rather they just died. Plus battleshock/morale has always been really immersion breaking in 40k because it runs so counter to the lore of many of the factions. LameBeard, Helias_Tancred, roryokane and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5990075 Share on other sites More sharing options...
Helias_Tancred Posted September 30, 2023 Share Posted September 30, 2023 On 9/20/2023 at 4:28 PM, MARK0SIAN said: Battleshock isn’t very impactful but to be fair, I don’t mind that. Nothing sucks more than your units just not being able to take part in certain elements of the game. I’d honestly rather they just died. Plus battleshock/morale has always been really immersion breaking in 40k because it runs so counter to the lore of many of the factions. I agree. The game is more enjoyable with rare Battleshock. That being said units that were balanced around battlshock abilities (looking at you DA Detachment rules) need revisited. MARK0SIAN 1 Back to top Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5991983 Share on other sites More sharing options...
Rain Posted September 30, 2023 Share Posted September 30, 2023 On 9/20/2023 at 1:28 PM, MARK0SIAN said: Battleshock isn’t very impactful but to be fair, I don’t mind that. Nothing sucks more than your units just not being able to take part in certain elements of the game. I’d honestly rather they just died. Plus battleshock/morale has always been really immersion breaking in 40k because it runs so counter to the lore of many of the factions. I know that it’s an abstraction and not meant to only represent terror or shell shock, but the idea of Angron becoming “battle shocked” is really funny to me MARK0SIAN 1 Back to top Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5991990 Share on other sites More sharing options...
Cenobite Terminator Posted September 30, 2023 Share Posted September 30, 2023 Are there any units completely immune to battle shock? Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5992040 Share on other sites More sharing options...
Kallas Posted September 30, 2023 Share Posted September 30, 2023 1 hour ago, milddead said: Are there any units completely immune to battle shock? No, but yes: any unit with two models is immune, because you need to be "below half strength" to test for Battleshock, which means 2-strong units cannot ever be below the threshold. This affects this like Chaos Spawn or 2-strong Obliterators, for example. Cenobite Terminator 1 Back to top Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5992053 Share on other sites More sharing options...
MARK0SIAN Posted September 30, 2023 Share Posted September 30, 2023 12 hours ago, Rain said: I know that it’s an abstraction and not meant to only represent terror or shell shock, but the idea of Angron becoming “battle shocked” is really funny to me Yeah, you know the violence has gone too far when even Angron mutters “I say, steady on old chap!” Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5992104 Share on other sites More sharing options...
Tyriks Posted September 30, 2023 Share Posted September 30, 2023 I have won a game off Battleshock but it was a super tight game. It has barely mattered in my other games. I agree though that the game tends to be more fun when units are actually doing things, so I'm fine with it being a rare issue. Rune Priest Jbickb and Cenobite Terminator 2 Back to top Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5992108 Share on other sites More sharing options...
Arikel Posted September 30, 2023 Share Posted September 30, 2023 4 hours ago, Kallas said: No, but yes: any unit with two models is immune, because you need to be "below half strength" to test for Battleshock, which means 2-strong units cannot ever be below the threshold. This affects this like Chaos Spawn or 2-strong Obliterators, for example. Only in the case of single wound models I believe. A 2 man unit of multiwound models that has lost one model and had suffered one wound or more on the other would be below half strength from my understanding of how half strength is calculated for multiwound models. Ming the Merciless 1 Back to top Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5992123 Share on other sites More sharing options...
Kallas Posted September 30, 2023 Share Posted September 30, 2023 3 hours ago, Arikel said: Only in the case of single wound models I believe. A 2 man unit of multiwound models that has lost one model and had suffered one wound or more on the other would be below half strength from my understanding of how half strength is calculated for multiwound models. This is incorrect, from page 12: Spoiler A unit with a Starting Strength of 2 is affected by the second bullet point, and so the first bullet point is not relevant, meaning that that unit only tests when has a number of models "less than half" of its SS. The Rules Commentary also does not make any allowances for such units. Though it would be true that these units could still be affected by any ability that forces Battleshock, they're just immune to normal Command phase-triggered Battleshock. Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5992156 Share on other sites More sharing options...
sairence Posted September 30, 2023 Share Posted September 30, 2023 4 hours ago, Arikel said: Only in the case of single wound models I believe. A 2 man unit of multiwound models that has lost one model and had suffered one wound or more on the other would be below half strength from my understanding of how half strength is calculated for multiwound models. Not quite. A unit is below half strength if it lost more than half its starting models. If it only consists of one model, it's instead considered that once it drops below half its starting wounds. At least that's how everyone I've played against throughout 10th has done it. :) Link to comment https://bolterandchainsword.com/topic/380630-battleshock/#findComment-5992173 Share on other sites More sharing options...
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