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Welcome to part one of the Blood Angels Unit of the Week series!

 
Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends.
 
Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed.
 
Without further ado, here's this week's entry:

 

sml_gallery_62972_10568_1098.jpg Sanguinary Priest


What are you thoughts here folks? How best would you use a Sanguinary Priest?

  • To compliment a list, or to build a list around? 
  • Sons of Sanguinius or Gladius Task Force?
  • What unit is he leading, if any?
  • What delivery options are you using? 
  • What deployment options are you using?
  • Stratagem synergy of note?

 

Over to you.

 

Please note that the Sanguinary Priest on Bike and Sanguinary Priest with Jump Pack Datasheets will be discussed elsewhere.

Should you want your model on display here (or on another thread), then submit a photo here please.

 

(Once I work out how best to float it!)

 

***

 

As an aside, the thread setup may change over the coming weeks until I'm happy with them. This includes the photos.

Giving a moderately expensive squad like Devastators a 5+++ is not a bad option as I do not think there are any other Leaders who can join them. You can potentially give him Bolter Discipline to give the squad Sustained Hits 1.

Edited by Jolemai
See disclaimer
17 hours ago, Paladin777 said:

Is it worth it with devs though? They're still capped at 4 heavy/special weapons. 

 

I am not sure, it seems pretty marginal. But it is at least a unique option, not open to most other Chapters.

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