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Heysa All

 

So I am considering the following roster for a 2000 pts army:

 


++ Army Roster (Imperium - Space Marines) [2,000pts] ++

+ Configuration +

Battle Size: 2. Strike Force (2000 Point limit)

Detachment: Firestorm Assault Force

Show/Hide Options

 

+ Character +

Apothecary [55pts]: Absolver Bolt Pistol, Close Combat Weapon, Reductor Pistol

 

Captain [80pts]: Warlord
. Pistol and Melee Weapon: Plasma Pistol, Power Fist

 

Judiciar [95pts]: Absolver Bolt Pistol, Executioner Relic Blade, War-tempered Artifice

 

Librarian in Terminator Armour [90pts]: Force Weapon, Forged in Battle, Smite, Storm Bolter

 

Techmarine [55pts]: Forge Bolter, Grav-pistol, Omnissian Power Axe, Servo-arm

 

+ Battleline +

 

Assault Intercessor Squad [80pts]
. Assault Intercessor Sergeant: Hand Flamer, Thunder Hammer

. 4x Assault Intercessors: 4x Astartes Chainsword, 4x Heavy Bolt Pistol

 

Heavy intercessor Squad [105pts]
. Heavy Intercessor Sergeant
. . Heavy Bolt Rifle: Bolt Pistol, Close Combat Weapon
. Heavy Intercessor w/Heavy Bolter: Bolt Pistol, Close Combat Weapon, Heavy Bolter
. 3x Heavy Intercessors: 3x Bolt Pistol, 3x Close Combat Weapon, 3x Heavy Bolt Rifle

 

Intercessor Squad [85pts]: Astartes Grenade Launcher
. Intercessor Sergeant: Bolt Pistol, Bolt Rifle, Power Fist
. 4x Intercessors: 4x Bolt Pistol, 4x Bolt Rifle, 4x Close Combat Weapon

 

+ Infantry +

 

Bladeguard Veteran Squad [180pts]
. Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Plasma Pistol
. 5x Bladeguard Veterans: 5x Heavy Bolt Pistol, 5x Master-crafted Power Weapon

 

Eradicator Squad [95pts]
. Eradicator: Bolt Pistol, Close Combat Weapon, Melta Rifle
. Eradicator Sergeant: Bolt Pistol, Close Combat Weapon, Melta Rifle
. Eradicator with Multi-melta: Bolt Pistol, Close Combat Weapon, Multi-melta

 

Inceptor Squad [110pts]: Plasma Exterminators
. 2x Inceptor: 2x Close Combat Weapon
. Inceptor Sergeant: Close Combat Weapon

 

Infiltrator Squad [100pts]
. Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
. 4x Infiltrators: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Marksman Bolt Carbine

 

Terminator Squad [370pts]
. Terminator Sergeant: Power Fist, Storm Bolter
. 3x Terminator w/ Chain Fist: 3x Chainfist, 3x Storm Bolter
. Terminator w/ Heavy Weapon: Power Fist
. . Cyclone Missile Launcher & Storm Bolter: Cyclone Missile Launcher, Storm Bolter
. Terminator w/ Heavy Weapon: Power Fist
. . Cyclone Missile Launcher & Storm Bolter: Cyclone Missile Launcher, Storm Bolter
. 4x Terminator w/ Power Fist: 4x Power Fist, 4x Storm Bolter

 

+ Vehicle +

 

Gladiator Valiant [150pts]: Armoured Hull, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Multi-melta, Twin Las-talon

 

Gladiator Valiant [150pts]: Armoured Hull, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Multi-melta, Twin Las-talon

 

Redemptor Dreadnought [200pts]: Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist, Twin Storm Bolter

 

++ Total: [2,000pts] ++

Created with BattleScribe (https://battlescribe.net)

 

 

The idear is to have the Captain and Apothecary join the Assault Intercessors Squad, the Judicar the Bladeguards and both advance up the board. the Techmarine in the Intercessors squad is the hold back and support the tanks and the redemptor, while the terminator and the librarian wait in reserve.

 

Can any of you see any major weakness/flaw which my army will have/face? Please let me know.

 

 

 

 

Edited by Commander Nicky

Despite having two gladiator Valiants, you're still kinda lacking in heavy tank-busting. The las-talons are your highest Str shooting and are only S10 (IIRC

 

Assault Intercessors also aren't normally exciting enough for one character, much less two, and this is especially true in a squad of 5!

 

also on formatting: it would be much easier to read if you put a space between the squads. The wall of text makes things a little difficult for my garbage eyes!

Edited by Paladin777
10 hours ago, Paladin777 said:

Despite having two gladiator Valiants, you're still kinda lacking in heavy tank-busting. The las-talons are your highest Str shooting and are only S10 (IIRC

 

Assault Intercessors also aren't normally exciting enough for one character, much less two, and this is especially true in a squad of 5!

 

also on formatting: it would be much easier to read if you put a space between the squads. The wall of text makes things a little difficult for my garbage eyes!

 

I think I have to disagree here because high Str isn't as king when you're rerolling all your wound rolls. Don't discount that!

Im curious why you chose Firestorm when you only have one unit that gets the full benefits from it. And for AT those Glads should be Lancers as they are higher Str base and have base rerolls. Or Ballistus's....Ballistusi? Ballistuses? Whats the plural on that...

Actually I think there is plenty in that list that benefits from being in a Firestorm Detachment. Eradicators going to S10 is handy, the Valiants like getting up close so Assault and +1S is good for them too. The +1 to Wound stratagem works really nicely on Plasma Inceptors.

 

The main omission is nothing to take advantage of the Immolation Protocols. One suggestion is to swap the Assault Intercessors for Infernus Marines. The Captain can then use his free Stratagem to trigger those lovely Devastating Wounds. 

11 hours ago, Lemondish said:

 

I think I have to disagree here because high Str isn't as king when you're rerolling all your wound rolls. Don't discount that!

I forgot that the valiant was twin linked.

5 hours ago, Karhedron said:

Actually I think there is plenty in that list that benefits from being in a Firestorm Detachment. Eradicators going to S10 is handy, the Valiants like getting up close so Assault and +1S is good for them too. The +1 to Wound stratagem works really nicely on Plasma Inceptors.

 

The main omission is nothing to take advantage of the Immolation Protocols. One suggestion is to swap the Assault Intercessors for Infernus Marines. The Captain can then use his free Stratagem to trigger those lovely Devastating Wounds. 


All of ^this^ and I agree with @Paladin777 that 5 Intercessors are all but useless except as action monkeys and ObSec holders. 

To be honest, I was kicking myself at all three games at an RTT a few weeks ago for not taking a unit of intercessors to keep control of my home objective without needing to actively sit on it. 
 

so I definitely recommend keeping a single MSU of regular intercessors. 

Edited by Paladin777
14 hours ago, Malakithe said:

Im curious why you chose Firestorm when you only have one unit that gets the full benefits from it. And for AT those Glads should be Lancers as they are higher Str base and have base rerolls. Or Ballistus's....Ballistusi? Ballistuses? Whats the plural on that...


Thrice as many shots as the Lancer, weapons with better incentives to get close for the detachment bonus, can gain benefits from Vulkan because it runs melta (admittedly not terribly relevant for this list), and you get base wound rerolls from the turret weapon. I'd say they're probably pretty decent in comparison for Firestorm. You want to stay put and shoot from range, you probably don't take Firestorm anyway.

Edited by Lemondish
18 hours ago, Lemondish said:


Thrice as many shots as the Lancer, weapons with better incentives to get close for the detachment bonus, can gain benefits from Vulkan because it runs melta (admittedly not terribly relevant for this list), and you get base wound rerolls from the turret weapon. I'd say they're probably pretty decent in comparison for Firestorm. You want to stay put and shoot from range, you probably don't take Firestorm anyway.

Well you, and some previous posts have inspired me:

 


++ Army Roster (Imperium - Adeptus Astartes - Ultramarines) [1,985pts] ++

+ Configuration +

Battle Size: 2. Strike Force (2000 Point limit)

Detachment: Firestorm Assault Force

Show/Hide Options: Agents of the Imperium are visible, Imperial Knights are visible, Legends are visible, Titans are visible, Unaligned Forces are visible, Unaligned Fortifications are visible

+ Epic Hero +

Marneus Calgar [185pts]
. 2x Victrix Honour Guard: 2x Victrix Power Sword

Roboute Guilliman [360pts]

Uriel Ventris [75pts]

+ Character +

Captain in Phobos Armour [80pts]

Librarian in Phobos Armour [95pts]: War-tempered Artifice

Lieutenant [80pts]: Forged in Battle
. Neo-volkite pistol, Master-crafted Power Sword & Storm Shield

+ Infantry +

Bladeguard Veteran Squad [180pts]
. Bladeguard Veteran Sergeant: Heavy Bolt Pistol
. 5x Bladeguard Veterans: 5x Heavy Bolt Pistol, 5x Master-crafted Power Weapon

Company Heroes [95pts]

Eliminator Squad [75pts]
. 2x Eliminator: 2x Bolt Pistol, 2x Close Combat Weapon, 2x Las Fusil
. Eliminator Sergeant: Las Fusil

Eliminator Squad [75pts]
. 2x Eliminator: 2x Bolt Pistol, 2x Close Combat Weapon, 2x Las Fusil
. Eliminator Sergeant: Las Fusil

Incursor Squad [85pts]
. Incursor Sergeant
. 4x Incursors: 4x Bolt Pistol, 4x Occulus Bolt Carbine, 4x Paired Combat Blades

Infiltrator Squad [200pts]: Helix Gauntlet, Infiltrator Comms Array
. Infiltrator Sergeant
. 9x Infiltrators: 9x Bolt Pistol, 9x Close Combat Weapon, 9x Marksman Bolt Carbine

+ Vehicle +

Gladiator Lancer [160pts]: 2 Storm Bolters

Gladiator Lancer [160pts]: 2 Storm Bolters

+ Dedicated Transport +

Impulsor [80pts]: 2 Storm Bolters, Shield Dome

++ Total: [1,985pts] ++

Created with BattleScribe

 

Ventris jumps in with the Heros and hides during deployment.  Calgar and the BG Lieutenant hop in with the Bladeguard and get punted upfield by Ventris to hold the middle- ish.  Guilliman deploys somewhere visible by himself.  The Phobos Libby and the Infiltrators deploy somewhere - where doesn't matter much because they'll be moving after I can hopefully draw as many big guns as possible to point at Guilliman.  Because the Phobos Captain who joined the Incursors will redeploy the Shrouded Infiltrators around Guilliman giving him Lone Operative.  The Gladiators get to take pot shots at any vehicles that poke their nose out, The Eliminators ride around in the Impulsor giving it 6 las-fusil shots and a shield dome.  The Phobos Libby has a S9 Force Sword from War Tempered Artifice, and the BG Lieutenant gets to Forge In Battle some 6's on the Bladeugard Veteran Stormshields.  Or his Stormshield.  Or the Victrix Guard Stormshields.  Or Calgar's Halo shield. 

 

Alternately I could put the Company Heroes (FYI I'm pretty annoyed I can't attach an Apothecary to them for a traditional command squad) in the Impulsor during setup, and use the Captain to redeploy the eliminators.   Its kind of a low model count because I worked Pappy and Grandpappy Smurf into the same list, as well as a third named - but its just so Invulnerabilly.   At least a dozen 4++'s, a 5++, 6+FNP on the Infiltrators shrouding the Hidden Power Fist Libby, and Lone Operativing Guilliman. 

 

I'm not really fond of the Gladiators, but they're generally cheaper than a Something-In-A-Pod - which is what I'm eventually probably going to go back and revice now that Pods are all power armor, not primaris exclusionary. 

Hey All

So I have made some modification to the list after reading your feedback:

 


++ Army Roster (Imperium - Space Marines) [1,995pts] ++

+ Configuration +

Battle Size: 2. Strike Force (2000 Point limit)

Detachment: Firestorm Assault Force

Show/Hide Options

 

+ Character +

Captain [80pts]: Warlord
. Pistol and Melee Weapon: Plasma Pistol, Power Fist

 

Judiciar [70pts]

 

Librarian in Terminator Armour [90pts]: Forged in Battle, Storm Bolter

 

Techmarine [55pts]

 

+ Battleline +

 

 

Heavy intercessor Squad [105pts]
. Heavy Intercessor Sergeant
. Heavy Intercessor w/Heavy Bolter
. 3x Heavy Intercessors: 3x Bolt Pistol, 3x Close Combat Weapon, 3x Heavy Bolt Rifle

 

Intercessor Squad [85pts]: Astartes Grenade Launcher

. Intercessor Sergeant: Bolt Rifle, Power Fist
. 4x Intercessors: 4x Bolt Pistol, 4x Bolt Rifle, 4x Close Combat Weapon

 

+ Infantry +

Bladeguard Veteran Squad [180pts]
. Bladeguard Veteran Sergeant: Plasma Pistol
. 5x Bladeguard Veterans: 5x Heavy Bolt Pistol, 5x Master-crafted Power Weapon

 

Eradicator Squad [95pts]
. Eradicator
. Eradicator Sergeant
. Eradicator with Multi-melta

 

Inceptor Squad [110pts]: Plasma Exterminators
. 2x Inceptor: 2x Close Combat Weapon
. Inceptor Sergeant

 

Infernus Squad [85pts]
. 4x Infernus Marines: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Pyreblaster
. Infernus Sergeant

 

Infiltrator Squad [100pts]
. Infiltrator Sergeant
. 4x Infiltrators: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Marksman Bolt Carbine

 

Terminator Squad [370pts]
. Terminator Sergeant: Power Fist
. 3x Terminator w/ Chain Fist: 3x Chainfist, 3x Storm Bolter
. Terminator w/ Heavy Weapon: Power Fist
. . Cyclone Missile Launcher & Storm Bolter
. Terminator w/ Heavy Weapon: Power Fist
. . Cyclone Missile Launcher & Storm Bolter
. 4x Terminator w/ Power Fist: 4x Power Fist, 4x Storm Bolter

+ Vehicle +

 

Gladiator Valiant [150pts]: Icarus Rocket Pod, Ironhail Heavy Stubber

 

Redemptor Dreadnought [200pts]: Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Twin Storm Bolter

 

Repulsor Executioner [220pts]: Heavy Laser Destroyer, Icarus Rocket Pod, Ironhail Heavy Stubber

++ Total: [1,995pts] ++

Created with BattleScribe

 

The Idear is something of the same. I removed the apothecary, one of the Gladiators and the War-tempered Artifice from the judicar. Else I made the captain joining the Infernus squad and embark on the Repulsor Executioner. I also realised I cannot deep strike with Inceptor squad if my terminator with the librarian is in reserve.
By-the-way I gave the Librarian the Forged in Battle because this, combined with his Veil of time, means that I can make a cyclone missle launcher - krak missile make an additional hit automatic. Thought it would be nice to have 2 S9 (S10 if within 12 inches) hits hit something.

 

 

On 10/21/2023 at 11:41 PM, Malakithe said:

Im curious why you chose Firestorm when you only have one unit that gets the full benefits from it. And for AT those Glads should be Lancers as they are higher Str base and have base rerolls. Or Ballistus's....Ballistusi? Ballistuses? Whats the plural on that...

 

Ballistae

Edited by Eilio Tiberius

My gladiator options are fully magnetized, and while I exclusively played the Lancer variant, I might try the Valiant with Firestorm.

 

It's a bit more aggressive and even if the Lastalons aren't as destructive as the Laser destroyer, you gain 2 multimeltas.

I'll give it a try: maybe hold it in reserve to strike where needed ?

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