Inquisitor_Lensoven Posted October 25, 2023 Share Posted October 25, 2023 So, I was thinking one of the best options for playing the anvil seige force. idk if it would be possible to win by leaning onto secondaries for the first turn or two to take full advantage of the detachment rule before moving on to the objectives. anyone have any better ideas on how to use it? Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/ Share on other sites More sharing options...
DemonGSides Posted October 25, 2023 Share Posted October 25, 2023 the wall (1970 points) Space Marines Imperial Fists Strike Force (2000 points) Anvil Siege Force CHARACTERS Apothecary Biologis (70 points) • 1x Absolvor bolt pistol 1x Close combat weapon • Enhancement: Stoic Defender Techmarine (55 points) • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm Tor Garadon (90 points) • Warlord • 1x Artificer grav-gun 1x Hand of Defiance BATTLELINE Heavy Intercessor Squad (210 points) • 1x Heavy Intercessor Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Heavy bolt rifle • 9x Heavy Intercessor • 9x Bolt pistol 9x Close combat weapon 8x Heavy bolt rifle 1x Heavy bolter OTHER DATASHEETS Firestrike Servo-turrets (150 points) • 2x Firestrike Servo-turret • 2x Close combat weapon 2x Twin Firestrike las-talon Firestrike Servo-turrets (150 points) • 2x Firestrike Servo-turret • 2x Close combat weapon 2x Twin Firestrike las-talon Firestrike Servo-turrets (150 points) • 2x Firestrike Servo-turret • 2x Close combat weapon 2x Twin Firestrike las-talon Hammerfall Bunker (175 points) • 1x Hammerfall heavy bolter array 1x Hammerfall missile launcher Hammerfall Bunker (175 points) • 1x Hammerfall heavy bolter array 1x Hammerfall missile launcher Hammerfall Bunker (175 points) • 1x Hammerfall heavy bolter array 1x Hammerfall missile launcher Vindicator (190 points) • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter Vindicator (190 points) • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter Vindicator (190 points) • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter Mostly a joke. I wish I could field it though. Wind Whistler 1 Back to top Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5997632 Share on other sites More sharing options...
Tonius Posted October 26, 2023 Share Posted October 26, 2023 I played last week against Aeldari scum (mostly wraithguards/wraithlords/the Yncarne/serpents), with the Anvil detachment. I lost 57-52, winning most of my points on secondaries. I'll edit my post with the list I played ;) Anvil is nice but it lacks the movement that I tactically enjoy, I probably won't play it outside themed games. Emperor Ming and Inquisitor_Lensoven 2 Back to top Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5997635 Share on other sites More sharing options...
Emperor Ming Posted October 26, 2023 Share Posted October 26, 2023 I would class that as a win vs eldar atm @Tonius Well done Dracos, Inquisitor_Lensoven, Cenobite Terminator and 3 others 2 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5997637 Share on other sites More sharing options...
Inquisitor_Lensoven Posted October 26, 2023 Author Share Posted October 26, 2023 59 minutes ago, DemonGSides said: the wall (1970 points) Space Marines Imperial Fists Strike Force (2000 points) Anvil Siege Force CHARACTERS Apothecary Biologis (70 points) • 1x Absolvor bolt pistol 1x Close combat weapon • Enhancement: Stoic Defender Techmarine (55 points) • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm Tor Garadon (90 points) • Warlord • 1x Artificer grav-gun 1x Hand of Defiance BATTLELINE Heavy Intercessor Squad (210 points) • 1x Heavy Intercessor Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Heavy bolt rifle • 9x Heavy Intercessor • 9x Bolt pistol 9x Close combat weapon 8x Heavy bolt rifle 1x Heavy bolter OTHER DATASHEETS Firestrike Servo-turrets (150 points) • 2x Firestrike Servo-turret • 2x Close combat weapon 2x Twin Firestrike las-talon Firestrike Servo-turrets (150 points) • 2x Firestrike Servo-turret • 2x Close combat weapon 2x Twin Firestrike las-talon Firestrike Servo-turrets (150 points) • 2x Firestrike Servo-turret • 2x Close combat weapon 2x Twin Firestrike las-talon Hammerfall Bunker (175 points) • 1x Hammerfall heavy bolter array 1x Hammerfall missile launcher Hammerfall Bunker (175 points) • 1x Hammerfall heavy bolter array 1x Hammerfall missile launcher Hammerfall Bunker (175 points) • 1x Hammerfall heavy bolter array 1x Hammerfall missile launcher Vindicator (190 points) • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter Vindicator (190 points) • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter Vindicator (190 points) • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter Mostly a joke. I wish I could field it though. Talking less list, more actual tactics Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5997638 Share on other sites More sharing options...
Inquisitor_Lensoven Posted October 26, 2023 Author Share Posted October 26, 2023 I think the whirlwind is an obvious choice. hitting indirect on 3s, direct on 2s if you don’t move. D6+3 blast S8 AP-2 D2 seems almost like a no brainer. Enough shots to clear chaff easily, and fish for 5+s to wound heavies, -2 makes getting the wounds through a lot easier. Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5997639 Share on other sites More sharing options...
CCE1981 Posted October 26, 2023 Share Posted October 26, 2023 I think you can extend some play with units in Impulsors. Firing deck 6 can be a lot of shooting out of a unit. Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5997640 Share on other sites More sharing options...
Inquisitor_Lensoven Posted October 26, 2023 Author Share Posted October 26, 2023 Once you get HIs on a mid field objective, they’re essentially wounding T6-9 on 4s and T10+ on 5s, while being fairly difficult to shift themselves Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5997641 Share on other sites More sharing options...
chapter master 454 Posted October 26, 2023 Share Posted October 26, 2023 Yea, one of my lists leans into having 2 blocks of Heavy intercessors backed with a bunch of supporting elements that have their own means of being an issue. It is Raven Guard though, because Shrike, Callidus and 2 scout units are fairly "low cost" to have 4 units I can keep picking up and putting back down each turn for objectives while Heavy Intercessors try and tank up in the mid field. Notable Tactics in that regard for HIs: Stringing them out so you have them with a foot on the home objective to start the game but with maximum forward presence. They will have to be big boys for one turn without their improved saves again D1 however I feel that benefit will come into its own more with melee, ranged is generally hamstrung by having cover. Also remember to give yourself space to use the false fall back stratagem when standing on an objective. It doesn't need much other than being more than an inch give so you can do the fall back and then give the unit that charged in a good measure of bolter fire. Desolation Squads may be falling out of favour however in Anvil they get a bunch of benefits. While Vengor Launchers don't benefit (normally), the Castellans do and yea, they are 200 pts but when you can just sit them out of LoS and take care of side line units day in and out, it will add up. Also being infantry means if they do need to, they can just waltz through ruins to get Sight Lines on targets that strayed too far. Super-Kraks are naturally the order. Eliminators also benefit but these dudes in this detachment however want to take Phobos Librarians no matter what as to be able to just stand wherever they want with minimal reprisal. Las-Fusils seem fairly nice in this detachment for anti-tanking. Stoic and Indominatable are to be used in the same squad imo, Indom a Gravis Captain with the same squad as a Biologis Stoic and you have a fairly annoying to remove presence. Not going to take objectives by himself but he could be a nice speed-bump or give you time to get the second squads into position. Fleet Commander however is comically bad imo. If it were something that happened every round, it would be good but as it is...it's trash. And when I say each battle round, I mean Turn 1, mark a point. Turn 2, mark second point 12" away, deal damage. Turn 3, mark a third point and deal damage between 2 and 3. Same process for rounds 4 and 5 (so damage between 3 and 4, then 4 and 5). Would sell the idea the captain is calling in an orbital strike that he co-ordinates with his forces on the ground rather than a one of thing. Also would be fun with how you plot it across the battlefield. Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5997663 Share on other sites More sharing options...
Tacitus Posted October 28, 2023 Share Posted October 28, 2023 That would be an incredibly fun, but relatively moderate strength ability most likely to be used for area denial as you draw crisscrosses over one 12 inch circle. Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5998063 Share on other sites More sharing options...
Dracos Posted October 28, 2023 Share Posted October 28, 2023 Totally agree Fleet Commander should have given something akin to a rolling barrage but that would make to much sense for GW. One use with limited effect is just going to get ignored. It’s so bad why even bother putting it in the Codex Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5998155 Share on other sites More sharing options...
Mandragola Posted October 28, 2023 Share Posted October 28, 2023 Sitting in your deployment zone isn't going to reliably win you games unfortunately. My idea for Anvil is to have units that are in place already so they can score objectives and fire without moving. The best option for this seems to be the Spectrus Kill Team, so those are what are on my desk at the moment... among various other things. The idea is to have 3 Spectrus Kill teams and probably 3 other infiltrating units, plus a Phobos Captain. I'll deploy 3 units aggressively and 3 defensively. Then when I know who's got first turn I'll move the 3 that are in the wrong place somewhere more appropriate. It make sense in my head, and it doesn't actually cost huge numbers of points, so we'll see. Wind Whistler 1 Back to top Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5998202 Share on other sites More sharing options...
chapter master 454 Posted October 29, 2023 Share Posted October 29, 2023 Anvil isn't about standing in your deployment zone, it is about getting to a position on the board over turns 1 and 2, then setting up lanes of fire and going from there. It isn't exactly top level stuff but I think focusing on getting your benefits from turn 1 is too generous unless you play on no terrain boards. I find in games turn 1 is less about the alpha strike and more about positioning, something that keeps getting me nuked because I am incredibly aggresive and needing to curtail that. I find the game is far more about going to Turn 5 and often isn't much between players unless the armies being used are outright leagues apart like Eldar vs. Imperial Knights or something. Iron Father Ferrum 1 Back to top Link to comment https://bolterandchainsword.com/topic/380949-how-to-play-the-anvil-detachment/#findComment-5998216 Share on other sites More sharing options...
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