Goranged Posted October 29, 2023 Share Posted October 29, 2023 (edited) Hi, what's your preferred loadout? I've been using AssaultBolters but I see growing use of Plasma. Also my meta is turning very mech. Edited October 29, 2023 by Jolemai Title Link to comment Share on other sites More sharing options...
Inquisitor_Lensoven Posted October 29, 2023 Share Posted October 29, 2023 Plasma just looks cooler to me, so that’s what I go with Goranged and DemonGSides 1 1 Back to top Link to comment Share on other sites More sharing options...
Cleon Posted October 29, 2023 Share Posted October 29, 2023 I can't bring myself to put Inceptors in my lists, I'm just so bored of repairing the stupid bases every time I use them. Warden-Paints, Tonius, DemonGSides and 5 others 2 6 Back to top Link to comment Share on other sites More sharing options...
Jolemai Posted October 29, 2023 Share Posted October 29, 2023 Made the title less vague and moved to Adeptus Astartes for more bites as it's a generic question Goranged, Forté and Helias_Tancred 3 Back to top Link to comment Share on other sites More sharing options...
Iron Father Ferrum Posted October 29, 2023 Share Posted October 29, 2023 I haven't seen anyone use the bolter variant yet this edition. The plasma ones, even with Hazardous on the overcharge, are just too useful for clearing out heavy infantry and light vehicles. Goranged and Helias_Tancred 2 Back to top Link to comment Share on other sites More sharing options...
Paladin777 Posted October 29, 2023 Share Posted October 29, 2023 I personally think that the if you have one squad, go with bolters. If you have 2, go with one of each. If you're going with 9 total models, 3 assault bolters and a squad of 6 plasma is the way to go. Karhedron and Helias_Tancred 1 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted October 29, 2023 Share Posted October 29, 2023 To some extent it depends on the Detachment and what else you have in our list. Bolters are always solid but Plasma works well, particularly in a Firestorm Detachment. S10 on the overcharge is great and you can add "Crucible of Battle" for +1 to Wound which is enough for a squad to burn through a Land Raider. Helias_Tancred and Goranged 2 Back to top Link to comment Share on other sites More sharing options...
Minsc Posted October 29, 2023 Share Posted October 29, 2023 I like both, but now with the Firestorm Detachment, Plasma-Inceptors with +1 to wound strat + overcharging pretty much turns them into reliable Anti-Tank. Againt a T10+ target, 6 Inceptors is 12 shots, 8 hits, 6 wound at AP3 D3, giving: Target with 3+ save = 15 wounds after saves on average. Target with 2+ save = 12 wounds after saves on average. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted October 29, 2023 Share Posted October 29, 2023 I prefer the Bolter variant. You get a lot more hits, especially with sustained hits 2. If the plasma was higher strength I would recommend it to deal with vehicles, but it's only strictly superior against certain elite infantry. Auspex Tacticts did a great analysis video on the two variants. Tonius 1 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted October 29, 2023 Share Posted October 29, 2023 Speaking of Auspex, I just found this little graph he's done showing the damage from a squad of 3. The plasma does perform better again really tough vehicles that would force the bolter to wound on a 6, but you can also see how well the bolter performs against more general infantry as well. Dracos, Helias_Tancred, Jolemai and 3 others 5 1 Back to top Link to comment Share on other sites More sharing options...
Inquisitor_Lensoven Posted October 29, 2023 Share Posted October 29, 2023 (edited) 25 minutes ago, Orange Knight said: Speaking of Auspex, I just found this little graph he's done showing the damage from a squad of 3. The plasma does perform better again really tough vehicles that would force the bolter to wound on a 6, but you can also see how well the bolter performs against more general infantry as well. What size squads of termagaunts is he comparing though? nvm they don’t have blast anymore Edited October 29, 2023 by Inquisitor_Lensoven Link to comment Share on other sites More sharing options...
Karhedron Posted October 29, 2023 Share Posted October 29, 2023 2 hours ago, Orange Knight said: Crucially, the cut-off point normally is T10 as that is when the Bolters need 6s to Wound. But in a Firestorm Detachment the +1S means it is T12 making Bolters a serious threat to T10/11 monsters and Vehicles. I think that Bolters are the general best option unless you are specifically hunting 3W infantry or heavy vehicles (both valid use cases admittedly). Dracos and Helias_Tancred 2 Back to top Link to comment Share on other sites More sharing options...
Dracos Posted October 30, 2023 Share Posted October 30, 2023 Its razor thin . . . and God Emperor knows we are all conditioned to choose any affordable plasma but Bolters it is . . . I think? Link to comment Share on other sites More sharing options...
Tokugawa Posted October 30, 2023 Share Posted October 30, 2023 Just pick the one you feel coolest. In 10th you will see them busy claiming table quarter/corner for missions in many game rounds, and don't really fire the guns. Paulinus 1 Back to top Link to comment Share on other sites More sharing options...
Tacitus Posted October 30, 2023 Share Posted October 30, 2023 18 hours ago, Cleon said: I can't bring myself to put Inceptors in my lists, I'm just so bored of repairing the stupid bases every time I use them. Replace the flight stands with the four smoke contrail basing thing made by 3D Printers. Those are one of the reasons I got a 3D printer myself - those and various other bling bits. For example this picture of them: Tonius and Sir Clausel 1 1 Back to top Link to comment Share on other sites More sharing options...
Sir Clausel Posted October 30, 2023 Share Posted October 30, 2023 I agree with this one. They can also be bought online at ebay as a physical item if you dont have a printer. Link to comment Share on other sites More sharing options...
Marshal Reinhard Posted October 30, 2023 Share Posted October 30, 2023 I pride myself in the use of no third party bits, but those damned flight stands make it really, REALLY hard... Link to comment Share on other sites More sharing options...
Tacitus Posted October 30, 2023 Share Posted October 30, 2023 1 hour ago, Marshal Reinhard said: I pride myself in the use of no third party bits, but those damned flight stands make it really, REALLY hard... They're not bits, they're basing materials. No difference between those and a cinematic base made out of cork, or adding some flock and/or static grass. Well maybe except for Golden Demon stuff. Marshal Reinhard and DemonGSides 2 Back to top Link to comment Share on other sites More sharing options...
Marshal Reinhard Posted October 30, 2023 Share Posted October 30, 2023 3 hours ago, Tacitus said: They're not bits, they're basing materials. No difference between those and a cinematic base made out of cork, or adding some flock and/or static grass. Well maybe except for Golden Demon stuff. Careful, you're driving me awfully close to jump at it. Likely I'll *snap* next time one of them does. Link to comment Share on other sites More sharing options...
DemonGSides Posted October 30, 2023 Share Posted October 30, 2023 Yeah definitely doesn't qualify as making it a non GW mini, unless the little bit of bark I used on my chaplains base suddenly also makes it not a GW model. Those flight clouds are dope. I've seen a couple of different versions. Link to comment Share on other sites More sharing options...
CausticCossack Posted November 19, 2023 Share Posted November 19, 2023 One other way to fix the bases that I found works well: drill a hole into the flight stand where it connects with the model and glue in a little metal rod (I just cut up a paperclip), then drill a hole into the model where it connects to the stand. I then just insert the metal rod sticking out from the stand into the hole in the model and it's completely stable. I don't even glue it into the model, so I can take it off the base any time I want if I want to transport it in a tight space. This has worked great for all infantry stuck with the awful new-style flying bases. I'm thinking of trying an equivalent for larger models too: I've got a Stormspeeder that sticks well enough on the big bulb flight stand, but doesn't really fit in my traveling case when attached. Maybe I'll try to cut the bulb in half and glue on a large magnet to allow for easy disconnection from the flight base. Inquisitor_Lensoven 1 Back to top Link to comment Share on other sites More sharing options...
happyslugger Posted November 19, 2023 Share Posted November 19, 2023 I've clipped the tips off the stands, stuck a magnet on the end and then drilled one into the base of the back pack on the marine. I've 6 of each and they are all done that way. Link to comment Share on other sites More sharing options...
Paladin777 Posted November 19, 2023 Share Posted November 19, 2023 3 hours ago, CausticCossack said: One other way to fix the bases that I found works well: drill a hole into the flight stand where it connects with the model and glue in a little metal rod (I just cut up a paperclip), then drill a hole into the model where it connects to the stand. I then just insert the metal rod sticking out from the stand into the hole in the model and it's completely stable. I don't even glue it into the model, so I can take it off the base any time I want if I want to transport it in a tight space. This has worked great for all infantry stuck with the awful new-style flying bases. I'm thinking of trying an equivalent for larger models too: I've got a Stormspeeder that sticks well enough on the big bulb flight stand, but doesn't really fit in my traveling case when attached. Maybe I'll try to cut the bulb in half and glue on a large magnet to allow for easy disconnection from the flight base. Used to do that with metal models. It's called 'pinning.' Forté 1 Back to top Link to comment Share on other sites More sharing options...
Powderfinger Posted November 20, 2023 Share Posted November 20, 2023 (edited) I achieved the same result(or better?) without the hassle of the paper clip pinning step by drilling the hole on the underside of the backpack (where the bottom of the pack meets the armor plate) at a 45 degree angle rather than at the GW attachment point at the rear of the pack. After that I just clipped off the top of the stem piece and inserted the stem directly into the hole and glued it, no need for pinning. Because the hole is a little lower on the marines body, you don't lose any height on the model. Best of all though, the marine is better balanced on the stem - it's no longer dangling far in front of the weak stem, it's weight is more centered and easier for the stem to support. It feels solid and stable when handling it. (the first pic shows how I damaged the backpack near the original GW connection point while trying in vain to make it work. It's just a terrible GW design. I tried to repair it with greenstuff) Edited November 20, 2023 by Powderfinger Paladin777 and Dracos 2 Back to top Link to comment Share on other sites More sharing options...
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