DemonGSides Posted November 21, 2023 Share Posted November 21, 2023 Yeah the to wound roll should be called something different. Would solve all the issues. TheArtilleryman 1 Back to top Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004485 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 21, 2023 Author Share Posted November 21, 2023 Looking through the BRB I don’t see the any section discussing how many CP players start with…am I blind? Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004569 Share on other sites More sharing options...
DemonGSides Posted November 21, 2023 Share Posted November 21, 2023 You start at 0, and then you both get 1 each command phase. Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004581 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 21, 2023 Author Share Posted November 21, 2023 1 hour ago, DemonGSides said: You start at 0, and then you both get 1 each command phase. Oh damn that’s a big change, but where does it even mention that in the core rules? Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004587 Share on other sites More sharing options...
DemonGSides Posted November 22, 2023 Share Posted November 22, 2023 (edited) It doesn't mention anywhere that you start with any, but it's in the Command Phase rules that you get one EACH Command phase (And also can only get 1 more per battle ROUND (Meaning each player's turn). So basically, over any given ROUND (each player's turn), you'll have a MAXIMUM 3 CP, 2 of which you gain in the command phase of each TURN, 1 of which can be earned through a Unit ability (Or in VERY SPECIFIC Cases (IE Votaan), they'll outline if you can break this maximum). (Word capitalization is there strictly cuz GW cares about words, not to emphasize any misunderstanding) Edited November 22, 2023 by DemonGSides Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004598 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 22, 2023 Author Share Posted November 22, 2023 1 hour ago, DemonGSides said: It doesn't mention anywhere that you start with any, but it's in the Command Phase rules that you get one EACH Command phase (And also can only get 1 more per battle ROUND (Meaning each player's turn). So basically, over any given ROUND (each player's turn), you'll have a MAXIMUM 3 CP, 2 of which you gain in the command phase of each TURN, 1 of which can be earned through a Unit ability (Or in VERY SPECIFIC Cases (IE Votaan), they'll outline if you can break this maximum). (Word capitalization is there strictly cuz GW cares about words, not to emphasize any misunderstanding) Big difference but I like it since I never like strats there’s a lot fewer to use now. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004603 Share on other sites More sharing options...
DemonGSides Posted November 22, 2023 Share Posted November 22, 2023 (edited) Agreed. The dark days of 8/9th where you had to know 65 different ways of modifying your army are long gone, and having restricted CP doesn't make the remaining strats make or break. they can definitely change outcomes, but if you totally ignored CP beyond Overwatch and Reroll, you're not automatically losing games. Edited November 22, 2023 by DemonGSides Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004612 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 22, 2023 Author Share Posted November 22, 2023 9 minutes ago, DemonGSides said: Agreed. The dark days of 8/9th where you had to know 65 different ways of modifying your army are long gone, and having restricted CP doesn't make the remaining strats make or break. they can definitely change outcomes, but if you totally ignored CP beyond Overwatch and Reroll, you're not automatically losing games. Yeah the only guard strat I know off the top of my head is reinforcements, and I don’t know any marine or BA ones off the top of my head lol DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004614 Share on other sites More sharing options...
happyslugger Posted November 22, 2023 Share Posted November 22, 2023 (edited) I forget a lot of the rules for models / interactions. I'm getting my wife into playing at the moment so we have played a couple of games together last weekend. I stripped the rules down completely, no strats, and stuff like that. I didn't use a CP for the whole game on anything. Was much easier to play. Even though I did that, my wife said "the rules are too complicated" so it comes to show that people who have never played before can have a hard time just playing the game in it's most basic form..she wondered how children play if the rules are.so complicated. Edited November 22, 2023 by happyslugger Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004626 Share on other sites More sharing options...
gideon stargreave Posted November 22, 2023 Share Posted November 22, 2023 18 minutes ago, happyslugger said: I forget a lot of the rules for models / interactions. I'm getting my wife into playing at the moment so we have played a couple of games together last weekend. I stripped the rules down completely, no strats, and stuff like that. I didn't use a CP for the whole game on anything. Was much easier to play. Even though I did that, my wife said "the rules are too complicated" so it comes to show that people who have never played before can have a hard time just playing the game in it's most basic form..she wondered how children play if the rules are.so complicated. As a child I certainly had much more time/ headspace/ willingness to memorize rules. I could probably play a game of 3rd, or WHFB 5th without a rule book even today. Also, I suspect as a child I’d be more inclined to just ignore / roll off for strange rules interactions than most adults Xenith and Inquisitor_Lensoven 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004629 Share on other sites More sharing options...
Xenith Posted November 22, 2023 Share Posted November 22, 2023 2 hours ago, happyslugger said: she wondered how children play if the rules are.so complicated. Even in 3rd ed, people would have said 40k is complicated. I see it a lot with new board games, they take a few turns to get your head roud the rules/mechanics, but then get a lot faster. WRT 40k, I learned through playing at GW stores well before I had a copy of the rulebook, and I find that even reading the book, people still don't know how to play, so best things is to play a few games. Just do movement, shooting combat, maybe one objective. Link to comment https://bolterandchainsword.com/topic/381623-which-core-rules-do-you-struggle-with-most-while-playing/page/2/#findComment-6004641 Share on other sites More sharing options...
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