casb1965 Posted November 25, 2023 Share Posted November 25, 2023 13 hours ago, Inquisitor_Lensoven said: I was just thinking a guard equivalent of a light scout helo could be interesting like a 40K version of a little bird. M 20” minimum T6 Sv4+ W8 LD7+ OC 1 ability spotting aircraft If this unit can see an enemy unit being targeted by an indirect fire weapon, that indirect fire weapon can reroll 1s on the to hit roll. or something similar. Isn't that what the Scout Sentinel gives us. Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6005429 Share on other sites More sharing options...
TheArtilleryman Posted November 25, 2023 Share Posted November 25, 2023 2 hours ago, casb1965 said: Isn't that what the Scout Sentinel gives us. Except it doesn’t fly and move that fast… Inquisitor_Lensoven and walter h 2 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6005454 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 25, 2023 Author Share Posted November 25, 2023 3 hours ago, TheArtilleryman said: Except it doesn’t fly and move that fast… Nor does the scout Sentinel ignore LoS blocking terrain Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6005490 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 28, 2023 Author Share Posted November 28, 2023 Commissar wargear options. That would be nice… Emperor Ming, Sergeant Bastone and TheArtilleryman 3 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6005998 Share on other sites More sharing options...
TheArtilleryman Posted November 28, 2023 Share Posted November 28, 2023 3 hours ago, Inquisitor_Lensoven said: Commissar wargear options. That would be nice… Same for inquisitors. I know that’s technically not AM but agents are tagged onto AM in the app at the moment. Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006013 Share on other sites More sharing options...
Sergeant Bastone Posted November 28, 2023 Share Posted November 28, 2023 On 11/24/2023 at 9:20 AM, Santaclauswitz said: To compare Leman Russ tanks on the stat line of the main weapon only is daft and will lead to daft conclusions like the ones here. To me there are 3 components that must be looked at: the stat line, the standard rules attached to that weapon blast, ignores cover, heavy etc and finally the rules that are specific to the variant of the Russ. Let's take the battle cannon variant as a starting point. It doesn't have an amazing stat line. Blast is handy but situational. But then we have the special rule "Armoured Spearhead: Each time this model makes an attack that targets an enemy unit, re-roll a Hit roll of 1 and, if that unit is within range of an objective marker you do not control, you can re-roll the Hit roll instead". Please note that unlike all other Russ special rules it does not specifically tie the rule to the main weapon fully or partially. What this means is the lascannon gets rerolls, the sponsons get rerolls, the hunter killer gets rerolls, the heavy stubber gets rerolls and even the blooming armored tracks get rerolls. This makes the battle cannon variant much more independent than other variants. Wherever that makes it a good choice is up to whoever is building the list. The other 2 variants with special which partially aid other weapons are the demolisher and the eradicator. Which both are able to fire their non main weapon without a penalty whilst in engagement range. Not a great special rule. In fact a lot of people will choose to run the demolisher as a tc to benefit from the tc's fire on death special rule. So by this understanding does that mean I view the eradicator as the weakest russ? No not at all, because I view Russ' as different not better. Different points costs etc. So the eradicator has the most reliable amount of shots amongst the random number of attak Russ' with its d3+6. It is also the only Russ main weapon that ignores cover without the aid of a hell hound. Like the battle cannon variant it can act a little more independent of buffs. It's all a matter of horses for courses. Agree. I actually like the way the LRBT works right now. It's a pretty clever design that makes it feel like it's pretty okay against everything except 2+ saves. You'll force a lot of saves with the sponson weapons, lascannon, and battle cannon and the 3 damage really makes it hurt when they fail their saves. I think it's probably my favorite variant on the board right now. On 11/24/2023 at 12:09 PM, Strasgard said: I’d like them take a fresh path with guard in general. In my anecdotal experience GW seems to struggle to balance guard both internally and externally. We seem to flip from hoard guard (when infantry were cheaper) to overwhelming firepower to knock our enemies off (without having much board staying power imo currently). I personally don’t enjoy meta’s that focus on spaming one type unit. Its boring for play & painting. I’d love to see them come out with something to build on combined arms tactics. The current unit abilities are a step in the right direction (e.g. heavy weapon teams encourage to support nearby units from deepstrike), but units are not costed in a way to encourage this. I’d like to see more rewards for taking a variety of units such as tanks, infantry, and flyers all working in coordination. Imo that’d capture the spirit of the guard as their faction is based on a WWI / WWII British & US (German for Krieg) vibe. Yeah, this is a 10e game design problem. They should come out with something that limits the number or ratio of different types of units you can take. Like a Chart for the Organization of Forces or similar. 4 hours ago, Inquisitor_Lensoven said: Commissar wargear options. That would be nice… Commissars are so sad right now. Rules as written they don't even stop units from failing battleshock tests when it matters because you can only BLAM people at the start of phases. Is GW not aware of this problem? walter h 1 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006017 Share on other sites More sharing options...
casb1965 Posted November 28, 2023 Share Posted November 28, 2023 On 11/25/2023 at 3:03 PM, Inquisitor_Lensoven said: Nor does the scout Sentinel ignore LoS blocking terrain It gives indirect fire the ability to reroll 1s and ignore the penalty for no LOS. Pretty much what was asked for other than FLY Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006056 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 28, 2023 Author Share Posted November 28, 2023 54 minutes ago, casb1965 said: It gives indirect fire the ability to reroll 1s and ignore the penalty for no LOS. Pretty much what was asked for other than FLY If they can see the target. Which is a kind of a big if Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006068 Share on other sites More sharing options...
casb1965 Posted November 28, 2023 Share Posted November 28, 2023 10 minutes ago, Inquisitor_Lensoven said: If they can see the target. Which is a kind of a big if Which is what was said in the original post "ability spotting aircraft If this unit can see an enemy unit being targeted by an indirect fire weapon, that indirect fire weapon can reroll 1s on the to hit roll." The same rule the sentinel gives us Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006072 Share on other sites More sharing options...
TheArtilleryman Posted November 28, 2023 Share Posted November 28, 2023 49 minutes ago, casb1965 said: Which is what was said in the original post "ability spotting aircraft If this unit can see an enemy unit being targeted by an indirect fire weapon, that indirect fire weapon can reroll 1s on the to hit roll." The same rule the sentinel gives us Yeah but the whole point of a spotting aircraft is it can ignore obstacles in the way of the target because it has a bird’s eye view. The ability could have a range i.e. anything within an 18” radius of the plane can be spotted regardless of intervening terrain. The Sentinel would still need to be able to draw a line of sight to the spotted target, but an aircraft could spot from any direction. Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006081 Share on other sites More sharing options...
casb1965 Posted November 28, 2023 Share Posted November 28, 2023 50 minutes ago, TheArtilleryman said: Yeah but the whole point of a spotting aircraft is it can ignore obstacles in the way of the target because it has a bird’s eye view. The ability could have a range i.e. anything within an 18” radius of the plane can be spotted regardless of intervening terrain. The Sentinel would still need to be able to draw a line of sight to the spotted target, but an aircraft could spot from any direction. Not sure you'll get the "regardless of intervening terrain " part of your wish. That'd basically open up the entire table allowing indirect fire indiscriminately without penalty. Might as well bring back the old Orbital Bombardment rule in that case. Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006093 Share on other sites More sharing options...
TheArtilleryman Posted November 28, 2023 Share Posted November 28, 2023 20 minutes ago, casb1965 said: Not sure you'll get the "regardless of intervening terrain " part of your wish. That'd basically open up the entire table allowing indirect fire indiscriminately without penalty. Might as well bring back the old Orbital Bombardment rule in that case. It would have to be more subtle than “anywhere on the table.” You’d have to get the flyer into the right position on the table to spot the unit. Reduce the spot range to 12” if you like, but it would make sense. Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006094 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 28, 2023 Author Share Posted November 28, 2023 2 hours ago, casb1965 said: Which is what was said in the original post "ability spotting aircraft If this unit can see an enemy unit being targeted by an indirect fire weapon, that indirect fire weapon can reroll 1s on the to hit roll." The same rule the sentinel gives us …aircraft can see over LOS blocking terrain. They can see everything on the table. scout sentinels cannot do that… not sure why you’re having trouble with this… DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006107 Share on other sites More sharing options...
casb1965 Posted November 28, 2023 Share Posted November 28, 2023 1 hour ago, Inquisitor_Lensoven said: …aircraft can see over LOS blocking terrain. They can see everything on the table. scout sentinels cannot do that… not sure why you’re having trouble with this… Fully understand the difference, all I'm saying is Scout Sentinels give a similar effect but you asking for indirect fire to have no penalty at all because a flyer can see the entire board. I highly doubt GW would give that. Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006128 Share on other sites More sharing options...
TheArtilleryman Posted November 28, 2023 Share Posted November 28, 2023 1 hour ago, casb1965 said: Fully understand the difference, all I'm saying is Scout Sentinels give a similar effect but you asking for indirect fire to have no penalty at all because a flyer can see the entire board. I highly doubt GW would give that. This is why I suggest the compromise of having the ability have a limited radius e.g. 12” all round. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006146 Share on other sites More sharing options...
OldWherewolf Posted November 28, 2023 Share Posted November 28, 2023 I think the BC LRBT is well designed, and headed in the right direction. There's just too many factors holding it back It's supposed to have Orders (usually BS), but it doesn't (too expensive and too few) it gets re-rolls, but only sometimes it gets LETHAL HITS, but only if it stands still and the enemy walks into it's firing lanes it works really well with combos (Hellhounds, Exterminators, etc.) but the combo is just too expensive if the tank had a BS3 or AP2 base, it would wreck faces. But BS4+AP1 coupled with all those above limitations just makes it 'meh'. Even the time I got (ya, anecdotal evidence here...) full re-rolls, ignored cover and +AP1 from the strat (cancelled by AoC), it killed 3 marines. Wow... These are the same problems that hamper all the non-arty/Sentinal units. Infantry is better in 10-man squads, but to get the value from rez you need to take 20-man (it's just a tax) Leontus is 300+ points when you include the tax to get him range on his orders Infantry "gaining a CP" with a vox is useless because Leontus already grants a CP... Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006152 Share on other sites More sharing options...
DemonGSides Posted November 28, 2023 Share Posted November 28, 2023 (edited) If they changed the Vox CP to either not count towards the 3 CP limit per turn or my preference, any time a unit with a vox caster is issued an order, they can issue that order to one more unit with a vox caster (Non repeating so as not to get stupid broken), that'd go a long way to making them worthwhile. Some fun shenanigans with that. I get there's the idea of redundancy and Leontus can get killed even if you take a lot of bubble wrap, but it is kind of a non-bo with their faction leader, which seems silly. Edited November 28, 2023 by DemonGSides Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006177 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 29, 2023 Author Share Posted November 29, 2023 Return of tank squadrons TheArtilleryman, domsto and casb1965 3 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006323 Share on other sites More sharing options...
SteveAntilles Posted November 29, 2023 Share Posted November 29, 2023 I'd like to see the return of heavy weapon squad designations, Anti Tank (lascannons and missile launchers,) anti infantry (heavy bolter and autocannons,) and mortar squads. Three heavy weapon squads ain't enough! Also give them Lone Operative or something while we're at it. AutumnEffect and TheArtilleryman 2 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006334 Share on other sites More sharing options...
TheArtilleryman Posted November 29, 2023 Share Posted November 29, 2023 20 hours ago, DemonGSides said: If they changed the Vox CP to either not count towards the 3 CP limit per turn or my preference, any time a unit with a vox caster is issued an order, they can issue that order to one more unit with a vox caster (Non repeating so as not to get stupid broken), that'd go a long way to making them worthwhile. Some fun shenanigans with that. For me the whole point of the vox should be to extend the range at which orders can be issued - it’s a radio … thing is we used to have to pay the points for the privilege; now everyone gets one for free. DemonGSides and Inquisitor_Lensoven 2 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006338 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 29, 2023 Author Share Posted November 29, 2023 1 hour ago, SteveAntilles said: I'd like to see the return of heavy weapon squad designations, Anti Tank (lascannons and missile launchers,) anti infantry (heavy bolter and autocannons,) and mortar squads. Three heavy weapon squads ain't enough! Also give them Lone Operative or something while we're at it. I wouldn’t mind that, but there’s no reason to give them lone operative. just give them a rule that boosts their durability as long as they remain stationary. Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006346 Share on other sites More sharing options...
DemonGSides Posted November 30, 2023 Share Posted November 30, 2023 6 hours ago, TheArtilleryman said: For me the whole point of the vox should be to extend the range at which orders can be issued - it’s a radio … thing is we used to have to pay the points for the privilege; now everyone gets one for free. I don't hate that either. I thought of it like "we got our orders, let's let the next squad over know what's good." Either way, the current version kinda underwhelming. Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006403 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 30, 2023 Author Share Posted November 30, 2023 Doubling back to commissars, I’ve always found them underwhelming. i know they’re not meant to be super beat sticks or snipers, but i always felt they should provide a little more offensive bite than they historically have afair Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006545 Share on other sites More sharing options...
DemonGSides Posted November 30, 2023 Share Posted November 30, 2023 Yeah either giving a bonus to hit or maybe like sustained 1 on top of their morale chicanery getting fixed would make me more likely to buy some. I love the look, the rules are kinda meh. Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006559 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 30, 2023 Author Share Posted November 30, 2023 5 hours ago, DemonGSides said: Yeah either giving a bonus to hit or maybe like sustained 1 on top of their morale chicanery getting fixed would make me more likely to buy some. I love the look, the rules are kinda meh. Yeah idk, about even that much. just make him an ever so slightly, but notably more effective warrior than a sgt. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/381716-codex-wishlist/page/2/#findComment-6006601 Share on other sites More sharing options...
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