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Welcome to part three of the Blood Angels Unit of the Week series!

 
Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends.
 
Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed.
 
Without further ado, here's this week's entry:

 

sml_gallery_62972_10568_1098.jpg Incursor Squad


What are you thoughts here folks? How best would you play an Incursor Squad?

  • To compliment a list, or to build a list around? 
  • Which Detachment are you using?
  • What delivery options are you using? 
  • What deployment options are you using?
  • Stratagem synergy of note?

 

Over to you.

 

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Should you want your model on display here (or on another thread), then submit a photo here please.

 

(Once I work out how best to float it!)

 

***

 

As an aside, the thread setup may change over the coming weeks until I'm happy with them. This includes the photos.

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So, Incursors lost a bit of their melee punch this edition (losing the pip of AP).

 

That said, they do still get sustained hits which means they're not quite as good as assault intercessors, but they can do acceptable melee work in a pinch, particularly for us if we stick to SoS.

 

Them getting ignores cover and assault is pretty cool, they aren't so good vs heavily armoured targets, but vs armies like tyranids or other generally lower save armies the ignores cover tends to work out as good as -1 AP I've found. Assault allows them to be surprisingly mobile whilst still capable of shooting.

 

Of course, the real reason you take these, is to act as spotters though. +1 to hit for the rest of your army vs their target can be huge. Coupling them with units sporting higher damage and AP weapons seems the obvious choice there. Worth noting their array isn't only for ranged attacks - so it even couples with our more melee focused playstyle ;)

 

They haywire mine is "fine", nothing to write home about honestly.

My unit isn't fully painted (because of course it isn't) otherwise I'd have posted an image

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I love my Incursors. They were in every of my lists in this edition. 

Usually I scout them up to a ruin where they can optimally grab an objective/ mark an enemy key unit/ harass with their mine. 

 

Don't underestimate the mine, though! My humble squad managed to finish off an autarch charging them, a Custodes contesting their objective and even a leman russ demolisher driving to close to get a LoS to my gladiator. As you can avtivate it at the start of any phase there are a lot of shenanigans to do with. Especially the autarch was surprised. Was down to three wounds and charged my two remaining guys on the objective. At the Beginn of the fight phase he shouted "Catch!" hurling the mine towards the Xenos. You could almost see the baffled look running across his helmets faceplate as the Incursors jumped behind cover while the old and majestic warrior went up in flames. :biggrin:

 

Here are mine. 

 

IMG_20210122_094439.jpg

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20 hours ago, Blindhamster said:

Worth noting their array isn't only for ranged attacks - so it even couples with our more melee focused playstyle ;)

Yes but the effect from the "Multi-spectrum array" only lasts until the end of the phase. So if you have not found a way to punch something in the shooting phase, the Incursor can not help.

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30 minutes ago, Tokugawa said:

Have useful abilities, but fierce competing slots in list with infiltrators. And infiltrators win.

 

Infiltrators are a defensive unit with their ability to push back Deep Strike and their 6+++. Incursors are more aggressive in buffing our shooting so I see them as complimentary rather than competing. 

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