Galron Posted November 27, 2024 Author Share Posted November 27, 2024 Its more of a I have the models and havent used them since the edition started kind of thing and I am closing down my Dark angels. This isnt meant to be hard core competitive. I think with the support of the Hailstrike they should be pretty decent vs infantry. Yes they do need some sort of reroll wound buff but I cant think of anything off hand. I threw the apothecary in there because he was the cheapest points that could still bring the infiltrate enhancement. IF I get my game in this weekend, plans are now up in the air thanks to my 16 year old rottweiler having some issues, Ill try and remember to take some pics even though about half the army is different schemes lol jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6077945 Share on other sites More sharing options...
jpwyrm Posted November 27, 2024 Share Posted November 27, 2024 I get that. I love Sternguards and remember when they were a powerful unit to Infiltrate with Lias Issodon. As a Raptors player, I love them. Against Infantry and with either the Hailstrike buff or Strike from the Shadows, they can be very powerful indeed. Except against Deathwing Knights, but everything struggles agains those! Nothing will allow you to reroll Wounds except 1st company taskforce once per game super Oath of Moment or Anvil Siege Force stratagem against Vehicles or Monsters. So if you want or need to inflict Mortal Wounds (ex. against C'Tan), make sure you are in Rapid Fire Range and maximize your hit rolls so you get the most out of your reroll 1s on Oath target. Have you considered an Ancient instead of the Apothecary? Extra OC might make them a good Objective taker unit. Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6077984 Share on other sites More sharing options...
Galron Posted November 27, 2024 Author Share Posted November 27, 2024 (edited) I havent actually. Probably have the points. Think I have one around here somewhere if I didnt convert it into something for heresy lol. Post game edit: Kept thing as is. Ended up going against an IG armored group. Was a bit worried at first, he had, a Baneblade, a Doomhammer, 2 Rogal Dorns, an Executioner, the lord Solar, 20 kreigsmen and a command squad. It was corners deployment and Burden of Trust mission. He got T1 He filled his deployment zone. I had an infiltrator squad on my end table NML obj and infiltrated the sternguard behind a building on his NML obj. My combi LT was 5" from that obj as well. All my guys were mostly out of sight although he moved forward and one rogal got a Ballistus in LOS and I Armor of contempted and avoided damage. His executioner moved forward and actually got my infiltrators in 12" and LOS and killed two with bad shooting. MY T1: I Oathed his DoomHammer. Moved my Vindy and both Ballistus into LOS of the DH and the Sternguard into the building shielding them from the DH and onto his NML obj. The Vindy and two dread damaged the DH and it was finished off by the Sternguard with mortal wounds. The Hellblasters did pretty decent damage to the RD in the center of the table putting it below the bracket level. The speeder moved up and split fire and managed to drop both of his enginseers to one wound each. (thats what I get for splitting fire) His T2: He moves his Executioner further forward and completely wiffs his shooting on my infiltrators doing a single wound. Note they were within 12" and not in cover. The undamaged RD moves forward getting within 12" of a Ballistus and I pop AoC and he does two damage to it when its all done. I brought my 10 terminators and Lysander in 12.1" from the Baneblade. He managed to kill one and drop another to 1 wound. The wounded RD killed a Hellblaster. My T2: I Oathed his Baneblade. Terminators and Sterngaurd dropped it significantly and termies killed it in their assault. The 2 Ballistus and Vindy killed the undamaged RD. The Hellblasters did a little damage to the midboard RD. I brought my scouts on the board behind the 1 wound engineseer and an assault squad behind the other one and shot both. His T3: He drives the Executioner onto My end NML obj contesting it and killed another infitrator. His middle RD killed 3 out of 5 assault jump intercessors and all of the hellblasters. His infantry blob attempted to kill my terminators and failed miserably. My T3: Oathed his Infantry Blob. Shot with the skimmer on the blob and killed a few. Terminators and scouts blasted all but Solar. Lysader killed Solar easily in assault. Sterngaurd and Balistus and LT went after the middle RD. Damaged dread, Vindy and 2 man aault intercesors went after the untouched Executioner. I dropped the RD in middle to 1 wound and did like 2 damage to the executioner. Game was effectively over but we played it out for S&G. The Executioner actually managed to kill the Ballistus but did die in the end. Final score was 80 something to 29. My opponent doesnt play guard, he just wanted to hit me with something of a surprise force not know ing what I was playing. My force being my of a TAC list did far better than I expected, especially given he plays book terrain, not tournament terrain so first floor is not LOS blocking which is tricky vs that much firepower. I was fortunate to be playing Vanguard and getting the quasi-stealth and cover thing for most of my units from most of his big guns. Edited December 2, 2024 by Galron Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6077995 Share on other sites More sharing options...
Galron Posted December 7, 2024 Author Share Posted December 7, 2024 Alpha and Bravo terminator teams. Differentiated by the shoulder pad scorpion. For some reason I have been fixated on finishing the bravo team this week despite having far more pressing things to work on. I don't do them in red since they don't trudge around in the mud like the rest of the vanguard force and teleport in when the gropos find something worthy of their presence. madlibrarian 1 Back to top Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6079625 Share on other sites More sharing options...
Galron Posted August 22 Author Share Posted August 22 Got around to working on some more of my army. Also knocked out an impulsor, predator and a third ballistus over the last month that's been sitting on my desk for the last 8 months. Haven't played 40k in forever. Next up is a Lancer thats get worked on over the next few months, who knows. 40k with its boring terrain hasn't really inspired me to play it much. Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6129218 Share on other sites More sharing options...
Galron Posted Tuesday at 01:49 AM Author Share Posted Tuesday at 01:49 AM (edited) Played against two players, each with 1k. One had Death Guard and the other 1k Sons. I fielded 2k Vangaurd 2 Phobos libbies one with the shoot and scoot enhancement combi-weapon LT Intercessors with a thunderhammer 2 Infiltrators with helix Hellblasters Infernus jump assault intercessors 3 Lancers 2 Autocannon preds 2 Ballistus 2 impulsors with missile launchers Here is what I remember Deathguard(Holy crap they are OP) The whole nonsense of if they get within 9" they drop both your toughness and armor save? No resist save or anything? What kind of non-interactive nonsense is this? 6 or 7 Death Shroud terminators that dont cost 500 points, are toughness 7, 4 wounds, and can deepstrike AND break the game standard charge at 6". We got into a big fight about whether Infiltrator scramblers block this ability. Some kind of lord in terminator armor 2 plague marine squads 3 Blight Drones 1k Sons big sorceror 10 Scarab terminators 2x10 rubrics with flamers and the minigun 5 rubrics with flamer and minigun(I think?) 2 spawn Corner deployments 1st question-If I get the roll off do I not pick my corner out of the four available? DG player said I had to pick out of the two. My argument was No, the roll's purpose is for me to pick the most advantageous corner for my force, not pick one of two identical corners making the roll meaningless. I deployed my Infiltrators and libbys on both corner no mans lands with one guy touching as far away as I can. The rest was a parking lot. My jump guys were in DS. He deployed the Scarab termies right on the 9" line around the center. everything else near the lines. DG had a PM squad on his home for a sticky and his drones behind a building. He DS terms were in DS. HIS T1: He won roll off and moved onto the center, advanced onto the left. On the right corner he moved spawn forward as well as a rubric squad. I was just in range and that unit got nuked down to the libby. Didnt take any real damage otherwise. My T1: My Libby on right ran for it around a building. I stickied the left objective. The right side pred and intercessor pred moved forward toward that corner objective. Left side pred and dread took aim at the approaching rubrics on that side. Lancers, remaining dread, hellblasters, and the impulsor moved up to get shots on the terms in the center who were the Oath, and managed to kill all of the terminators and get the sorceror lord to one wound. Right side group killed a spawn. Left side group killed a few rubrics. infiltrators and libby killed one or two more and fell back behind a buildiing. As for secondaries, I didnt get any, any my opponent got one involving the center. His T2: He moved forward, took both corner objectives with rubrics. Did manage to take three mortal wounds from booby traps on the left side killing two more rubrics. He flamed and psyched my hellblasters killing two who promptly overcharged and shot up the librarian who was cleansing or something in the center and failed his invul and died. The spawn charged and killed the libby on the right and the rubrics there did a couple wounds to the pred. His drones also managed 3 wounds to a Ballistis. My T2: Moved my Infernus impulsor up to get shots on the plague marines not knowing they were T6, I figured they were T5 with a FNP. Would have changed my Oath target. My Lancers and Ballistus all moved to get the drones in sight. My jump guys came in on his home objective. My shooting in total killed 3 of 5 PM, knocked the former 10 man rubric squad on the left down to just the sorcerer. Two of the three blight drones went down and the third went down to 6 wounds. The rubrics on the right side got whittled down a good bit. I scored both of my secondaries one being the recover assets one, and another being something involving being within 6" of the center. My opponent I think did not score both of his. His T3: Here is where the nonsense starts. I can be ok with losing a T. But losing both T and Armor just because a unit is standing 9" away is nonsense. Like absolute nonsense. Now I see why I dont play non-interactive games like 40k very often. Then you have crap like the death shroud getting to come in 6" away AND charge? What the crap is this? He kept saying Tempestus get to do it. Yeah, and they dont charge and fire S3 weapons for the most part and are T3 and 4+ armor save not 2+ 4++ and T7 with 4 wounds and 3 or 4 lethal sustaining multi-damage attacks each plus torrent weapons with armor modifiers. The Death Shroud need to be 500 points minimum for having this game breaking ability. Thats insane that someone thought this was ok. :cuss:? Anyway. So the remaining drone advances to the middle of my formation. We get into an argument about which ability taking precedence, the infiltrators or the deathshroud's 6" deepstrike, AI broke the argument for us. He torrented the hellblasters who return fired the last rubrics on the left killing the other squad down to just the sorcerer. The PMs in the middle shoot up and charge the impulsor and do a bunch of damage but fail to kill it. The Deathshroud make an easy charge thanks to 6" on two lancers a pred and the dread. The Spawn charges the right side pred. The two rubrics on the left try to damage the infiltrators and manage a single wound. The terminators kill the ballistus(actual charge target). Spawn and pred whiff on the right. My T3: Infernus get out. Impulsor flies over the PMs. The 5 man is the Oath target. Infiltrators move onto the left objective in order to take it. Jump dudes sticky the enemy home objective and start moving towards the center. Intercessor move over the 2 remaining rubrics on the right onto the objective. Ballistus moves up to get the drone in site. The Lancer thats actually free moves to get the PMs in the middle in LOS. Combi-LT Moves away from terminators and stays on the home objective. Infernus and predator shoots out of combat and kills the 5 man squad. The Ballistus kills the drone. Lancer kills the 2 man squad. The Infiltrators shoot up one sorcerer while the phobos libby smites the other. The Intercessors and their impulsor kill the last two rubrics. One the other side the 2 lancers and pred manage to kill one terminator. Both lancers take damage in combat. Not sure what the secondaries were. His T4: He pistols one lancer to death which then explodes. The other lancer dies in combat after dealing 1 damage with treads. We get into another arguement about the complete uninteractive and OP, and undercosted nature of the death guard and he complains about whats typically considered one of the weaker detachments of one of the most mid codexes of the edition and we call the game. In afterthought, yes I was winning greatly, but mostly because the 1k sons opponent was drinking heavily and marched his very basic force straight into my guns letting me kill his main combat power on T1 even if it did take most of my primary firepower to do it. If it had been a solid force of DG with the DS and two squads of Blight Lords like he says he normally brings along with every thing else and wasnt sharing command points with his team mate the battle would have gone very different. My assault intercessors would not have gotten away with stealing their home base. I dont have the firepower to kill his 60 pox walkers AND the terminators and PMs. If this is the lack of quality control GW has in its current codices, I have no intention of playing 40k again until 11th balances things out again. First pic is one of my infiltrators stopping to take a call from someone trying to sell him solar power for his house. Second pic is the beginning of turn 2 and an overall view of the board. Third is right before the charge of the ridiculous terminators. Edited Tuesday at 01:23 PM by Galron Profanity removed Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6130604 Share on other sites More sharing options...
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