Galron Posted November 27, 2024 Author Share Posted November 27, 2024 Its more of a I have the models and havent used them since the edition started kind of thing and I am closing down my Dark angels. This isnt meant to be hard core competitive. I think with the support of the Hailstrike they should be pretty decent vs infantry. Yes they do need some sort of reroll wound buff but I cant think of anything off hand. I threw the apothecary in there because he was the cheapest points that could still bring the infiltrate enhancement. IF I get my game in this weekend, plans are now up in the air thanks to my 16 year old rottweiler having some issues, Ill try and remember to take some pics even though about half the army is different schemes lol jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6077945 Share on other sites More sharing options...
jpwyrm Posted November 27, 2024 Share Posted November 27, 2024 I get that. I love Sternguards and remember when they were a powerful unit to Infiltrate with Lias Issodon. As a Raptors player, I love them. Against Infantry and with either the Hailstrike buff or Strike from the Shadows, they can be very powerful indeed. Except against Deathwing Knights, but everything struggles agains those! Nothing will allow you to reroll Wounds except 1st company taskforce once per game super Oath of Moment or Anvil Siege Force stratagem against Vehicles or Monsters. So if you want or need to inflict Mortal Wounds (ex. against C'Tan), make sure you are in Rapid Fire Range and maximize your hit rolls so you get the most out of your reroll 1s on Oath target. Have you considered an Ancient instead of the Apothecary? Extra OC might make them a good Objective taker unit. Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6077984 Share on other sites More sharing options...
Galron Posted November 27, 2024 Author Share Posted November 27, 2024 (edited) I havent actually. Probably have the points. Think I have one around here somewhere if I didnt convert it into something for heresy lol. Post game edit: Kept thing as is. Ended up going against an IG armored group. Was a bit worried at first, he had, a Baneblade, a Doomhammer, 2 Rogal Dorns, an Executioner, the lord Solar, 20 kreigsmen and a command squad. It was corners deployment and Burden of Trust mission. He got T1 He filled his deployment zone. I had an infiltrator squad on my end table NML obj and infiltrated the sternguard behind a building on his NML obj. My combi LT was 5" from that obj as well. All my guys were mostly out of sight although he moved forward and one rogal got a Ballistus in LOS and I Armor of contempted and avoided damage. His executioner moved forward and actually got my infiltrators in 12" and LOS and killed two with bad shooting. MY T1: I Oathed his DoomHammer. Moved my Vindy and both Ballistus into LOS of the DH and the Sternguard into the building shielding them from the DH and onto his NML obj. The Vindy and two dread damaged the DH and it was finished off by the Sternguard with mortal wounds. The Hellblasters did pretty decent damage to the RD in the center of the table putting it below the bracket level. The speeder moved up and split fire and managed to drop both of his enginseers to one wound each. (thats what I get for splitting fire) His T2: He moves his Executioner further forward and completely wiffs his shooting on my infiltrators doing a single wound. Note they were within 12" and not in cover. The undamaged RD moves forward getting within 12" of a Ballistus and I pop AoC and he does two damage to it when its all done. I brought my 10 terminators and Lysander in 12.1" from the Baneblade. He managed to kill one and drop another to 1 wound. The wounded RD killed a Hellblaster. My T2: I Oathed his Baneblade. Terminators and Sterngaurd dropped it significantly and termies killed it in their assault. The 2 Ballistus and Vindy killed the undamaged RD. The Hellblasters did a little damage to the midboard RD. I brought my scouts on the board behind the 1 wound engineseer and an assault squad behind the other one and shot both. His T3: He drives the Executioner onto My end NML obj contesting it and killed another infitrator. His middle RD killed 3 out of 5 assault jump intercessors and all of the hellblasters. His infantry blob attempted to kill my terminators and failed miserably. My T3: Oathed his Infantry Blob. Shot with the skimmer on the blob and killed a few. Terminators and scouts blasted all but Solar. Lysader killed Solar easily in assault. Sterngaurd and Balistus and LT went after the middle RD. Damaged dread, Vindy and 2 man aault intercesors went after the untouched Executioner. I dropped the RD in middle to 1 wound and did like 2 damage to the executioner. Game was effectively over but we played it out for S&G. The Executioner actually managed to kill the Ballistus but did die in the end. Final score was 80 something to 29. My opponent doesnt play guard, he just wanted to hit me with something of a surprise force not know ing what I was playing. My force being my of a TAC list did far better than I expected, especially given he plays book terrain, not tournament terrain so first floor is not LOS blocking which is tricky vs that much firepower. I was fortunate to be playing Vanguard and getting the quasi-stealth and cover thing for most of my units from most of his big guns. Edited December 2, 2024 by Galron Rhavien 1 Back to top Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6077995 Share on other sites More sharing options...
Galron Posted December 7, 2024 Author Share Posted December 7, 2024 Alpha and Bravo terminator teams. Differentiated by the shoulder pad scorpion. For some reason I have been fixated on finishing the bravo team this week despite having far more pressing things to work on. I don't do them in red since they don't trudge around in the mud like the rest of the vanguard force and teleport in when the gropos find something worthy of their presence. madlibrarian and Rhavien 2 Back to top Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6079625 Share on other sites More sharing options...
Galron Posted August 22 Author Share Posted August 22 Got around to working on some more of my army. Also knocked out an impulsor, predator and a third ballistus over the last month that's been sitting on my desk for the last 8 months. Haven't played 40k in forever. Next up is a Lancer thats get worked on over the next few months, who knows. 40k with its boring terrain hasn't really inspired me to play it much. Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6129218 Share on other sites More sharing options...
Galron Posted September 2 Author Share Posted September 2 (edited) Played against two players, each with 1k. One had Death Guard and the other 1k Sons. I fielded 2k Vangaurd 2 Phobos libbies one with the shoot and scoot enhancement combi-weapon LT Intercessors with a thunderhammer 2 Infiltrators with helix Hellblasters Infernus jump assault intercessors 3 Lancers 2 Autocannon preds 2 Ballistus 2 impulsors with missile launchers Here is what I remember Deathguard(Holy crap they are OP) The whole nonsense of if they get within 9" they drop both your toughness and armor save? No resist save or anything? What kind of non-interactive nonsense is this? 6 or 7 Death Shroud terminators that dont cost 500 points, are toughness 7, 4 wounds, and can deepstrike AND break the game standard charge at 6". We got into a big fight about whether Infiltrator scramblers block this ability. Some kind of lord in terminator armor 2 plague marine squads 3 Blight Drones 1k Sons big sorceror 10 Scarab terminators 2x10 rubrics with flamers and the minigun 5 rubrics with flamer and minigun(I think?) 2 spawn Corner deployments 1st question-If I get the roll off do I not pick my corner out of the four available? DG player said I had to pick out of the two. My argument was No, the roll's purpose is for me to pick the most advantageous corner for my force, not pick one of two identical corners making the roll meaningless. I deployed my Infiltrators and libbys on both corner no mans lands with one guy touching as far away as I can. The rest was a parking lot. My jump guys were in DS. He deployed the Scarab termies right on the 9" line around the center. everything else near the lines. DG had a PM squad on his home for a sticky and his drones behind a building. He DS terms were in DS. HIS T1: He won roll off and moved onto the center, advanced onto the left. On the right corner he moved spawn forward as well as a rubric squad. I was just in range and that unit got nuked down to the libby. Didnt take any real damage otherwise. My T1: My Libby on right ran for it around a building. I stickied the left objective. The right side pred and intercessor pred moved forward toward that corner objective. Left side pred and dread took aim at the approaching rubrics on that side. Lancers, remaining dread, hellblasters, and the impulsor moved up to get shots on the terms in the center who were the Oath, and managed to kill all of the terminators and get the sorceror lord to one wound. Right side group killed a spawn. Left side group killed a few rubrics. infiltrators and libby killed one or two more and fell back behind a buildiing. As for secondaries, I didnt get any, any my opponent got one involving the center. His T2: He moved forward, took both corner objectives with rubrics. Did manage to take three mortal wounds from booby traps on the left side killing two more rubrics. He flamed and psyched my hellblasters killing two who promptly overcharged and shot up the librarian who was cleansing or something in the center and failed his invul and died. The spawn charged and killed the libby on the right and the rubrics there did a couple wounds to the pred. His drones also managed 3 wounds to a Ballistis. My T2: Moved my Infernus impulsor up to get shots on the plague marines not knowing they were T6, I figured they were T5 with a FNP. Would have changed my Oath target. My Lancers and Ballistus all moved to get the drones in sight. My jump guys came in on his home objective. My shooting in total killed 3 of 5 PM, knocked the former 10 man rubric squad on the left down to just the sorcerer. Two of the three blight drones went down and the third went down to 6 wounds. The rubrics on the right side got whittled down a good bit. I scored both of my secondaries one being the recover assets one, and another being something involving being within 6" of the center. My opponent I think did not score both of his. His T3: Here is where the nonsense starts. I can be ok with losing a T. But losing both T and Armor just because a unit is standing 9" away is nonsense. Like absolute nonsense. Now I see why I dont play non-interactive games like 40k very often. Then you have crap like the death shroud getting to come in 6" away AND charge? What the crap is this? He kept saying Tempestus get to do it. Yeah, and they dont charge and fire S3 weapons for the most part and are T3 and 4+ armor save not 2+ 4++ and T7 with 4 wounds and 3 or 4 lethal sustaining multi-damage attacks each plus torrent weapons with armor modifiers. The Death Shroud need to be 500 points minimum for having this game breaking ability. Thats insane that someone thought this was ok. :cuss:? Anyway. So the remaining drone advances to the middle of my formation. We get into an argument about which ability taking precedence, the infiltrators or the deathshroud's 6" deepstrike, AI broke the argument for us. He torrented the hellblasters who return fired the last rubrics on the left killing the other squad down to just the sorcerer. The PMs in the middle shoot up and charge the impulsor and do a bunch of damage but fail to kill it. The Deathshroud make an easy charge thanks to 6" on two lancers a pred and the dread. The Spawn charges the right side pred. The two rubrics on the left try to damage the infiltrators and manage a single wound. The terminators kill the ballistus(actual charge target). Spawn and pred whiff on the right. My T3: Infernus get out. Impulsor flies over the PMs. The 5 man is the Oath target. Infiltrators move onto the left objective in order to take it. Jump dudes sticky the enemy home objective and start moving towards the center. Intercessor move over the 2 remaining rubrics on the right onto the objective. Ballistus moves up to get the drone in site. The Lancer thats actually free moves to get the PMs in the middle in LOS. Combi-LT Moves away from terminators and stays on the home objective. Infernus and predator shoots out of combat and kills the 5 man squad. The Ballistus kills the drone. Lancer kills the 2 man squad. The Infiltrators shoot up one sorcerer while the phobos libby smites the other. The Intercessors and their impulsor kill the last two rubrics. One the other side the 2 lancers and pred manage to kill one terminator. Both lancers take damage in combat. Not sure what the secondaries were. His T4: He pistols one lancer to death which then explodes. The other lancer dies in combat after dealing 1 damage with treads. We get into another arguement about the complete uninteractive and OP, and undercosted nature of the death guard and he complains about whats typically considered one of the weaker detachments of one of the most mid codexes of the edition and we call the game. In afterthought, yes I was winning greatly, but mostly because the 1k sons opponent was drinking heavily and marched his very basic force straight into my guns letting me kill his main combat power on T1 even if it did take most of my primary firepower to do it. If it had been a solid force of DG with the DS and two squads of Blight Lords like he says he normally brings along with every thing else and wasnt sharing command points with his team mate the battle would have gone very different. My assault intercessors would not have gotten away with stealing their home base. I dont have the firepower to kill his 60 pox walkers AND the terminators and PMs. If this is the lack of quality control GW has in its current codices, I have no intention of playing 40k again until 11th balances things out again. First pic is one of my infiltrators stopping to take a call from someone trying to sell him solar power for his house. Second pic is the beginning of turn 2 and an overall view of the board. Third is right before the charge of the ridiculous terminators. Edited September 2 by Galron Profanity removed Rhavien and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6130604 Share on other sites More sharing options...
Rhavien Posted September 18 Share Posted September 18 Afaik the infiltrator anti deepstrike bubble trumps all other deepstrike shenanigan abilities. Also you have a fantastic army and cool battle reports going on. Just discovered your thread Galron 1 Back to top Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6132775 Share on other sites More sharing options...
Tacitus Posted September 19 Share Posted September 19 13 hours ago, Rhavien said: Afaik the infiltrator anti deepstrike bubble trumps all other deepstrike shenanigan abilities. Also you have a fantastic army and cool battle reports going on. Just discovered your thread Its not that the Infiltrators "trumps" its that the wording doesn't make them conflict or mutually exclusive. "Not within 12" is still "More than 6". You have to meet both criteria. Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6132820 Share on other sites More sharing options...
Galron Posted September 19 Author Share Posted September 19 20 hours ago, Rhavien said: Also you have a fantastic army and cool battle reports going on. Just discovered your thread Thanks! I finished another infiltrator squad since this and have the Infernus to finish on the bench now. Painting has slowed since I somehow pinched a nerved or something in my neck and I can only paint for a few minutes at a time before my arm goes completely numb. After the Infernus I have some Hellblasters to build and paint and that will finish my ground pounder infantry for the time being. Then knock out the remainder of the vehicles. I might do a 1st company style force after this and go heavy on terminators, sternguard and the theorized Vanguard vets. I think we will be close to if not in 11th edition by that point. Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6132858 Share on other sites More sharing options...
Galron Posted October 7 Author Share Posted October 7 I was really digging the Emperor's Shield Detachment and I already had a Lysander conversion built based on the newer terminator captain plus the above terminators painted and for some reason about 20 more of the new style terminators I am painting now. Thankfully Red Scorpion grey scheme at its base is stupidly easy to paint as opposed to the Angstrom camo pattern. Grey primer, nuln oil, a couple dry brushes of lighter grey. Yellow shoulders, white heads, do some details. Here is the list I was thinking so far: Lysander Ancient in terminator Armor-Malodraxian Standard Storm shield and thunder hammer(apparently legal on new recruit) Dont have the model yet Captain- Master crafted Bolter- I have the shield version model as well. (rides with the Sternguard) Librarian in Terminator Armor- Champion of the Feast LT with Combi-Weapon Intercessor Squad with thunder hammer sergeant 5 man Scout squad 4 shot guns 1 sniper 10 Sternguard Combi-bolters 2 heavy bolters 10 Terminators 2 cyclones 2 chainfists 8 power fists 10 Terminators 2 cyclones 10 power fists 3 Outriders Ballistus Predator Destructor Drop Pod-Sternguard Impulsor-Impulsor with missiles Gives me some new projects to work on that have been backlogged. Might swap out a terminator block for an assault terminator block when those become available. Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6135453 Share on other sites More sharing options...
Galron Posted Monday at 05:31 PM Author Share Posted Monday at 05:31 PM I played against a Votan player this past Sunday. I used the above list except I used a Hammerstrike Speeder instead of the predator. I will try and list what he used but this is literally the second time I have ever player Votan and I know nothing about their units and names so bear with me. He used the detachment where his infantry was -1 to wound. He had Character that was nasty in close combat, gets back up on a 2+ with full wounds, (supposedly survived the fall of the squats) rode but not attached with 12(?) berserkers Landship with the massive gun, bigger heavy bolter, anti-matter gun -lethals on 4+ Character that gives unit 5+ overwatch 10 deep striking terminator equivalents with powerfists and non-overheating plasmaguns with lethals and sustains at 4+ Landship with the massive gun, bigger heavy bolter, anti-matter gun -lethals on 4+ 2x 10 of the regular battleline guys 1 rode in the landship Sagettar 6 jet bikes 10 Pioneers(killteam guys) Full squad of the 2+ save, 2 wound, 24 inch giant railgun guys that were 5+ lethal and sustain Engineer character with 3 or 4 drones, who healed the above guys 1 Dude who sat in the back and added to his payment thing. We played end to end. I deployed the librarian and ancient terminator squad and put Lysander in deep strike along with the obvious sternguard and drop pod. I dont remember crap for secondaries except I did most of mine just by default and he helped me on a few of his I didnt know about. He was an outstanding opponent BTW. I deployed my outriders mostly behind a building on the far left. My Ballistus and Speeder behind a piece of terrain in the center, combi LT toeing the center objective, termies to the right of the two vehicles, intercessers on the home objective, and scouts in the impulsor behind the terrain in the back right corner. He deployed a landship with berserkers by itself on the far right. A five man battleline squad toeing his home objective and his accountant in the back corner to screen. Another 5 man in a sagitar nearby. Pioneers in the lefthand no mans land objective. Landship in the center with the big gun guys behind it. He scout moved the jet bike up along my left side. T1: jet bike moved forward and got the outriders in LOS and killed 2 of them and did 2 wounds to the sgt. Sagettar moved forward. Both landships moved up but did not move within 9" of the combi LT who was in the open. One did get a tire on the right side NML OBJ. His shooting was horrible aside from the bikers and completely wiffed on the Combi-LT, like the landship fired everything and either missed or failed to wound every single shot and then tried to charge the combi LT with the landship and rolled double 1s. My T1: Oathed the right side landship, got loads of missiles in LOS. Did not bring in the drop pod. Combi-LT ran behind a building to get out of LOS of his army. My shooting was meh overall. Tried to get my biker away from the corner but rolled a two for his advance leaving him in the open. I did a little damage to the rightside landship and my hammerstrike did kill his sagettar with its laser which he then rolled three 1s for the guys inside who failed their 6+++s. T2: He moved forward with most things. His rearline 5 man advanced to the middle of the backline to screen it out. The battleine unit hopped out of the landship onto the center objective. He deepstruck the terminator equivalent unit a little towards my end from the middle. I dropped Lysanders unit behind a building 9" from the rightside landship. However he did it, my biker, speeder, and one terminator from each unit died. My Scouts left the board. My T2(Otherwise known as Rage of the Combi- LT): Oathed the terminator equivalent. Moved dudes up. Impulsor moved across the deployment zone towards his bikers. Lysander's unit moved onto the right NML objective about 2" from the Landship. Lots of things had LOS to that landship. Drop pod dropped and he was either being nice or he forgot to fire overwatch. Sternguard managed to nuke all but 1 terminator equvalent and the character. Terminators popped the -1ap strat and killed the other one and the character while the cyclone and the ballistus fired up the rightside landship and one of 6 big guns shooting it firing killed it. Lysander and the boys charged the berserkers and character who got out and killed them all and the character got back up. They consolidated into combat with him. The impulsor killed a jetbike. I should have fired at the 2 remaining battle line guys but I didnt know they stickied things at the time. Combi-LT charged and killed 4 of the battleline squad on the objective and took a wound back. Scouts came on the board in the far left corner and fired a volley at the accountant and I think did 1 damage. T3: The big gun guys wiped the terminator squad with Lysander with one volley once the named guy fell back leaving just Lysander who popped his Bulwark but didnt actually need it. The landship in the middle did some damage to the Ballistus but didnt kill it. Squad in the middle fell back so the LT moved behind the nearby wall. Jetbikes grenaded the Impulsor then shot it but only did 4 damage to it. Rear line 5 man battleline squad fired at the scout squad and did one damage. My T3: Oathed his other Landship and between the terminators and the Ballistus they killed it. Sternguard moved to get shots on the big gun squad at long range and wiffed so bad. Only 4 regular combi-bolters hit and none wounded and the heavy bolters killed one drone. Scouts moved up to get close to the accountant and fired at the line squad and didnt kill anyone and both sides wiffed in the combat phase but the scouts now held his home objective. Impulsor moved right up next to the bike squad and unloaded on them, and at this point there were 3 or four left I think. I might have my turns off on the Impulsor/Bike fight, needless to say the rest of the battle they just fought each other and neither wiped each other out although we didnt do the last turn combat phase as you will see. Combi-LT moved forward and shot the 6 dudes in the center killing one and charged killing three more and took no damage in return. Lysander charged and killed the named dwarf character for the second time. T4: He was running out of options. He popped a fallback and shoot strat for his guys in the middle and failed to wound my combi-LT. His big gun squad however got a line on Lysander and blew the crap out of him with something like me having to take 16 saves at -1ap(cover or it would have been -2) 3 damage shots. I didnt bother with armor of contempt as I figured the odds of rolling 3 ones in as many dice as I knew he would be rolling was pretty high, plus I needed my 1CP. He also moved his pioneer squad out from behind cover to shoot at my combi-LT and forgot he had lone op as near as I can tell. I paid 1CP to extract my Termies. MY T4: Oathed his big gun squad. Moved my sternguard towards the rightside NML objective and keeping the oath target in LOS. Ballistus moved towards the leftside NML objective also keeping the oath target in LOS. Termies dropped 9" from the oath target and were promptly overwatched and lost a terminator. Ballilstus fired its lascannons at the oath target and frag missiles and storm bolters at the pioneers. Lascannons killed two more drones. I thought the days of drone bullet sponges ended with the tau a few books ago, they didnt learn from their mistakes apparently. The frag missiles and storm bolters were much more effective and killed 8 out of 10. Terminators popped the -1ap and no cover strat again and finished off the big gun squad. Scouts did a wound to the accountant in close combat. Combi-LT shot and killed one battleline guy but the charged and completely wiffed in close combat as did his opponent. T5: Not much happened here. He did a wound to the Ballistus in close combat and the accountant died to scouts. Combi-LT killed his opponent. Terminators extracted to go somewhere else. We added up the points and I won 85 to 75 so didnt bother with playing out my turn 5. Things would have been different if he would have remembered to overwatch my sternguard. That would have turned the game as that one unit that I killed would have massacred two units a turn if not three if it made it into combat. So my future plan on this is a second squad of Sternguard in a drop pod. Drop some of the extra characters that were more fun extras like the captain who I remembered is only allowed to use certain strats anyway and the one I wanted to use for his 0 CP is not one. I feel the librarian is a better buff for a shooty squad since he gives everything sustain. My other option is skip the terminator librarian entirely and bring a regular librarian(Severin Lothe) with a Sterguard squad for fun games since he gives them a 4++. Lots of projects... Link to comment https://bolterandchainsword.com/topic/381809-return-to-angstrom-lists-and-brs/page/2/#findComment-6137613 Share on other sites More sharing options...
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