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7 hours ago, Matcap86 said:

For those with (FDM) 3d printers:

 

I came across this designer yesterday who's doing amazing stuff building modular battle boards and buildings. First 2 sets are out now with more to follow.

 

https://www.instagram.com/p/C11upZeNx_H/

 

Screenshot_20240109-084023.png

Whilst I’m digging this stuff, it is VERY similar to what Grimdark Terrain are doing. I guess great minds think alike

35 minutes ago, malika666 said:

Whilst I’m digging this stuff, it is VERY similar to what Grimdark Terrain are doing. I guess great minds think alike

 

Designwise it is, though this is optimised for FDM prints and has ingrained stackability and magnetisation in the tiles which really appeals to me. 

4 hours ago, malika666 said:

Whilst I’m digging this stuff, it is VERY similar to what Grimdark Terrain are doing. I guess great minds think alike

 

True but to complain about others taking "inspiration" from one's own designs is a bit rich to next month release a kit heavily "inspired" by the center piece building from the LI diorama at warhammer world. Something zstu did like weeks before and in fewer parts https://cults3d.com/en/3d-model/game/gothic-imperial-legion-capitol-building 

 

I agree that guy is basically heavily inspired by rudolf's ruins, but it seems like a different market tbh, grimdark is for better or worse often very high component, it makes up for that with modularity, but it's the opposite of like a 3 piece fdm print. In fact that's that other thing, I really wish the file sets had more stuff that's pre build or consolidate into fewer parts for fdm printing. A lot of the larger stuff doesn't seem that practical or cost effective in resin. 

Edited by Crablezworth
3 hours ago, Matcap86 said:

 

Designwise it is, though this is optimised for FDM prints and has ingrained stackability and magnetisation in the tiles which really appeals to me. 

 

It also shares one of the design elements I'm not a big fan of, and that's the rooftops. They're okay in that they at least have some flat section to put a base of inf, but one of the real nice things about civitas is you can keep rooftops uncluttered if you want and they often accommodate like 4 bases or more. Seems like a real specific example but it comes up a lot in games so far, and pics always look better imo when they're on civitas because the coping also hides the infantry base so you get a cool surreal silhouette effect. 

1 hour ago, Crablezworth said:

 

True but to complain about others taking "inspiration" from one's own designs is a bit rich to next month release a kit heavily "inspired" by the center piece building from the LI diorama at warhammer world. Something zstu did like weeks before and in fewer parts https://cults3d.com/en/3d-model/game/gothic-imperial-legion-capitol-building 

 

I agree that guy is basically heavily inspired by rudolf's ruins, but it seems like a different market tbh, grimdark is for better or worse often very high component, it makes up for that with modularity, but it's the opposite of like a 3 piece fdm print. In fact that's that other thing, I really wish the file sets had more stuff that's pre build or consolidate into fewer parts for fdm printing. A lot of the larger stuff doesn't seem that practical or cost effective in resin. 

Oh man, that Capitol Building is awesome! I was considering attempting my own version of the Warhammer World example but I may have a friend print this out instead. 

1 hour ago, DuskRaider said:

Oh man, that Capitol Building is awesome! I was considering attempting my own version of the Warhammer World example but I may have a friend print this out instead. 

 

All the versions look really cool, the gdt ones is very modular and the bottom plinth can seemingly be built separately from the main structure. The zstu one seems like much lower on the part/component count. I sorta would just love a two piece pla print if it was possible with a flatter bottom plinth to avoid los issues. 

Edited by Crablezworth
  • 4 weeks later...

As a headsup for anyone interested, the terrain plinths Kickstarter from troublemaker games is finishing in a couple of hours:

 

https://www.kickstarter.com/projects/troublemakergames/smallscale-plastic-terrain-kits-iv-stl-packs

 

So get in while you can!

  • 2 months later...

After several requests I've decided to also do a modular version of my previously released Beta Hab Blocks.

beta_h10.jpg
beta_h11.jpg
beta_h12.jpg

The Beta Hab Blocks are designed for 6mm / 8mm gaming, think of games such as Battletech, Adeptus Titanicus, or Epic.



This kit is basically a modular version of the previous Beta Hab Blocks I've released. It consists of the following parts:
- 4 entrance components
- 7 level components
- 7 roof components

Please do no share or sell these files (including prints and remixes) without my written permission.

Note that the final picture with the infantry on the roofs only shows how 25mm round bases can fit on the roofs. Infantry and bases not included in this kit.

STL's available here: https://cults3d.com/en/3d-model/game/beta-hab-blocks-modular-kit

  • 3 weeks later...
Posted (edited)

 

So this is probably the perfect stl set for obstacles/low cover style terrain for li, I've only had the tank traps printed so far but very happy with them, the set also has minefileds, electric fencing and defense lines 

 

 

https://www.myminifactory.com/object/3d-print-epic-heresy-light-defences-340981

 

Also pictured here are malika's awesome ganger dudes, the warriors and flamer guys 

 

_DSC5074.JPG

Edited by Crablezworth

Another day, and some new (modular) buildings are out! You can basically stack them up as short or tall as you want, depending on how many level components you wanna print out and cram in there. :)

Alpha Hab Block Three:
https://cults3d.com/en/3d-model/game/alpha-hab-block-three-modular
alpha_22.jpg

The Alpha Hab Blocks are designed for 6mm / 8mm gaming, think of games such as Battletech, Adeptus Titanicus, or Epic.



It consists of the following parts:
- 1 entrance component
- 1 level component
- 3 roof components

Delta Hab Block One:
https://cults3d.com/en/3d-model/game/delta-hab-block-one-modular
delta_10.jpg

The Delta Hab Blocks are designed for 6mm / 8mm gaming, think of games such as Battletech, Adeptus Titanicus, or Epic.



It consists of the following parts:
- 1 entrance component
- 1 level component
- 1 roof component

Delta Hab Block Two
https://cults3d.com/en/3d-model/game/delta-hab-block-two-modular
delta_11.jpg

The Delta Hab Blocks are designed for 6mm / 8mm gaming, think of games such as Battletech, Adeptus Titanicus, or Epic.



It consists of the following parts:
- 1 entrance component
- 1 level component
- 1 roof component

Beta Hab Tower:
https://cults3d.com/en/3d-model/game/beta-hab-tower-modular
beta_h13.jpg

The Beta Hab Tower is designed for 6mm / 8mm gaming, think of games such as Battletech, Adeptus Titanicus, or Epic.



It consists of the following parts:
- 1 entrance component
- 1 level (single) component
- 1 level (triple) component
- 1 roof component

  • 3 weeks later...

Got started on some destructible buildings. The idea is that the intact buildings (back of picture) slip over the top of the ruined equivalent, like a teacosy.

 

 

IMG_1828.thumb.jpeg.ac55d1ba59d59b5c3bfb64b94299ed17.jpeg

That is such a great idea @apologist and a solution to the age-old problem of massive buildings being replaced by a piece of card depicting rubble, or something similar.

 

May have to steal that one!

Posted (edited)
15 hours ago, Pacific81 said:

That is such a great idea @apologist and a solution to the age-old problem of massive buildings being replaced by a piece of card depicting rubble, or something similar.

 

May have to steal that one!

 

The issue is more like the terrain rules as is don't have like a chart to see if it becomes a ruin or just area terrain when the structure gets destroyed, it just defaults to area terrain. So being able to pull the structure leaving just the area terrain is great, but you basically have to come up with rules for the ruin to make sense, other than of course just using the ruin on the base to signify an area of obstructing terrain, but it's more just to have it vibe the really really extensive structure rules that take up a few pages. They look great. 

Edited by Crablezworth
  • 2 months later...

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