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Rend says "for each weapon with the rend trait you get an additional D6 during a fight" 

So two melee weapons means two extra dice instead of just one

Edited by Matrindur

It's a big defensive boon for sure. 

Dual rending Knights are averaging CAF20 with a range of 12-32. 

Once you get to 5 terminator stands, they are averaging CAF25, but obviously the Knight is killing most/all of the previous stands and can afford to lose combat twice. That's the limit of my maths, but in terms of tiny single minis, I think you are looking at around 40 terminators to take down a dual melee knight, and an Iconoclast is not for moving.

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