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It is probably a not very good idea, but I've decided to bring IK to a crusade campaign at my game club. 

The good thing is that it may work well eg with weapon enhancements. The bad is that, well, various missions may be hard to nearly impossible. But well, at least it should be fun.

 

We are starting at 1000 but soon moving to 1500 pts, so I made this. I want to avoid named characters as they make no xp, and are no fun in a campaign.

 

Not much to do here, but perhaps you have some suggestions?? I am undecided as to the various combinations of questoris and armigers, but these look quite balanced and funny.

 

Paladin: warlord, mythic hero. Stubber, Chainsword, Ironstorm. 475 pts.

 

Gallant: mysterious guardian. Meltagun, Ironstorm. 435 pts.

 

1x Warglaive. Meltagun. 150 pts

2x Helverins. Stubber. 300 pts

 

Inquisitor (psyker). 55 pts

Inq. Retinue: 4 henchmen, 1 servitor (mmelta), 1 mystic, 1 jokaero, 1 daemonhost. 80 pts

 

Tot. 1495 pts.

For the initial 1000 pts game I'll probably have to leave the Gallant and reduce the inquisitorial retinue.

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So good choice on the Paladin starting, personally would place Mythic Hero on a Warden for the DR spread, but works on the Paladin as well.  If your going for a Gallant I’d suggest Unyielding paragon, mixed with the MC Armour relic and that will be a tough boy to kill. Leave Mysterious Guardian for the better Valiant build (if you have one or plan to get one).

 

If your using the Leviathan campaign rules for your crusade, I’d get the knights onto the Striding Behemoth tree asap. Once there grab Rapid Adaption: Titan’s Bane, it will make dealing with other knights and hard targets a lot easier. I already have a few maxed out knights if you want some upgrade ideas since we can’t use the normal tables other than weapon enhancements. 

 

Also I’m not too sure any mission will be impossible. I have to take a review of them to double check. 
 

Cheers!

 

Of course everybody will know I'll be bringing Knights. They are actually happy about it, because it's a different army from any other, they look great on the tabletop (and they are probably quite weak, or at least I have very little experience with them this edition).

 

@Focslain thank you for the advice, I'll consider the Unyielding paragon enhancement as I have just 5 spare pts left. There is no way I'll ever manage to fit a Valiant in this crusade, I just hope that durability will be as useful as the mobility of the Mysterious knight for the Gallant.

 

I'll certainly take the Striding Behemoth if we play Leviathan (but we may wait for the new Crusade book before deciding). However, I am quite sure the Titan's bane upgrade is unavailable to Knights, as it is part of the tree reserved to infantry and mounted units...

If your only going to a max of 1500 points for missions then yeah a Valiant is a big ask. 

 

As for Titan's Bane, you are correct in that it's normally only available in the Monster Hunter tree which is for infantry/mounted units. However the Rapid Adaption battle honour allows a Striding Behemoth unit to pick one trait from the Monster Hunter tree. 

 

However this might be moot if your doing Pairah Nexus instead and that will have other options. 

 

An alternate list I'd look into as well is replacing the Gallant with 2 warglaive and a helverin. While the Gallant will murder whatever it touches, the multiple armigars will give you more board control and possibly more maneuverability.  

That would indeed be a good idea, but sadly I only have 4 Armigers, 4 Questoris, and 1 Dominus. I know I'd have to make some changes, but I'll wait for the codex as I do not want to fall once more into GW's trap of completely changing once again the way the army works.

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