Brother Nathan Posted January 1 Share Posted January 1 ++Spore mines and Mucolid Spores++ our explosive little bretherin. now im more talking about them as units than from a biovore. is there room for them this way? and their bigger brothers of any use? thoughts?drop em in the comments... To compliment a list, or to build a list around? Will the beta rules affect your list(s)? And at what points restrictions? What size unit? Will you be running multiple units? What Enhancements, Hyper Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how Link to comment https://bolterandchainsword.com/topic/382018-tyranid-unit-of-the-week-10th-ed-spore-mines-and-mucolid-spores/ Share on other sites More sharing options...
Xenith Posted January 2 Share Posted January 2 A shadow of their former selves, I think - the old sporefield strat was decent, and they were previously cheap enough to take a few of them to block moves or be annoying, however average 3 mortals for ~50pts that do nothing else is bad math, they need to go back down to 10ppm. Link to comment https://bolterandchainsword.com/topic/382018-tyranid-unit-of-the-week-10th-ed-spore-mines-and-mucolid-spores/#findComment-6013073 Share on other sites More sharing options...
Brother Nathan Posted January 2 Author Share Posted January 2 Problem being is the sme with the biovore spores, they score. give them some mindless rule where they cant score scrondarys etc then make them cheap slowing and they will be grand. slowing units, forcing decisions to risk mortals/ loosing advance etc would be a great niche without the need to score. and cull the points... in some ways the best iteration yet but also not quite on the mark... sigh. Link to comment https://bolterandchainsword.com/topic/382018-tyranid-unit-of-the-week-10th-ed-spore-mines-and-mucolid-spores/#findComment-6013171 Share on other sites More sharing options...
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