Jump to content

Recommended Posts

++Spore mines and Mucolid Spores++
nids background.PNG

 

 

our explosive little bretherin. now im more talking about them as units than from a biovore. is there room for them this way? and their bigger brothers of any use? thoughts?drop em in the comments...

 

  • To compliment a list, or to build a list around? Will the beta rules affect your list(s)? And at what points restrictions?
  • What size unit? Will you be running multiple units?
  • What Enhancements, Hyper Adaptations and Stratagems do you prefer and how much does it depend on the above choices?
  • Are you buffing this unit? If so, how

 

A shadow of their former selves, I think - the old sporefield strat was decent, and they were previously cheap enough to take a few of them to block moves or be annoying, however average 3 mortals for ~50pts that do nothing else is bad math, they need to go back down to 10ppm. 

Problem being is the sme with the biovore spores, they score. give them some mindless rule where they cant score scrondarys etc then make them cheap slowing and they will be grand. slowing units, forcing decisions to risk mortals/ loosing advance etc would be a great niche without the need to score. and cull the points... in some ways the best iteration yet but also not quite on the mark... sigh. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.