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We're wanting to run a storm the castle type game, where there is no complete* line of sight blocking terrain in the attackers deployment zone or no man's land, but there are plenty of ruins and buildings in the defenders zone.

The victory condition is simply annihilation and the game lasts as long as it takes.

No Primarchs, no vehicles bigger than Spartans, no flyers, no deep strike/outflank/infiltrate. 

*there'll be craters and barricades but no structures or ruins

 

There obviously needs to a points difference but I can't really figure out what the correct value of terrain/no terrain is.

We were thinking 3000 points vs 2000 points, but I'm looking for ideas so that we don't have a waste of time complete mismatch. 

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