Cactus Posted February 13 Share Posted February 13 1 hour ago, Aarik said: I'm not fussed about save rolls being after wound rolls. It makes more sense conceptually for them to be reversed, but I suspect it was done this way so that the attacking player rolls all their dice before the saving player, rather than having to switch back and forth. And it's a little more engaging for the saving player who has the "final say" on whether they suffer the wounds. Exactly this. I'm sure there's a Jervis Johnson or Rick Priestley interview somewhere that outright says this. TwinOcted, Aarik, Oxydo and 2 others 4 1 Back to top Link to comment https://bolterandchainsword.com/topic/382263-let%E2%80%99s-talk-about-melee/page/4/#findComment-6022711 Share on other sites More sharing options...
Interrogator Stobz Posted February 14 Share Posted February 14 Yep, I knew about the JJ stuff, but failed to mention it. Cheers. Dice management before logical sequencing to smooth the game mechanic. Aarik, Cenobite Terminator and roryokane 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/382263-let%E2%80%99s-talk-about-melee/page/4/#findComment-6022735 Share on other sites More sharing options...
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