Dusktiger Posted February 17 Share Posted February 17 So here's my thoughts on a list trying to combine both DW and RW together. I think the new terminators look cool, and there's the nostalgia and all that. But i feel like with how scoring works in 10th, they need something fast mixed in to help with objectives. And hey, look at that, we got Ravenwing. The detachments outlined in the DW Assault box's S.E. Supplement seem nice, but don't overly strike me as being good for a mixed force of the two companies. So i looked through the main astartes ones and decided on Firestorm Assault Force. Not familiar? it makes all your ranged weapons gain the [Assault] rule, so you can Advance and Shoot. It also makes any shooting within 12" gain +1 S. This one seems to benefit both types of units the most, since it'll help the DW be more mobile, definitely boosts the bikers for grabbing objectives early. Plus having +1S on all your guns once you get to that optimum 12" range where rapid fire is also gonna kick in is a nice boost do alot of your attacks. Here's the list so far, which is just using models i already own: Spoiler ++ Army Roster [1,790pts] ++ + Configuration + Battle Size: 2. Strike Force (2000 Point limit) Detachment: Firestorm Assault Force + Epic Hero + Belial [85pts]: Warlord + Character + Captain in Terminator Armour [120pts]: Relic Weapon, Storm Bolter, ++War-tempered Artifice to make the Relic Weapon +3 S++ Chaplain on Bike [90pts]: ++Forged in Battle to convert one hit/save roll per turn for his attached unit into an automatic 6++ Librarian in Terminator Armour [75pts]: Storm Bolter + Infantry + Deathwing Knights [235pts]: Power Swords Deathwing Terminator Squad [190pts]: Assault Cannon Deathwing Terminator Squad [190pts]: Plasma Cannon Deathwing Terminator Squad [190pts]: Cyclone Missile Launcher + Mounted + Invader ATV [70pts]: Multi-melta Outrider Squad [80pts] (3 Models) Ravenwing Black Knights [180pts] (6 models) Ravenwing Command Squad [110pts] + Vehicle + Brutalis Dreadnought [175pts]: Brutalis Talons, Twin Multi-melta I'm thinking of what to use the last 210pts on. so far i'm leaning to more bikers. possibly another Command Squad and 3 knights; or do 6 more knights, and keep myself open to either splitting them or sticking together; depending on the scenario's requirements. that'd be 200pts or 180pts respectively. or, as i'm typing this it occurs to me, i drop the outriders, take 2 more squads of 3 black knights, and a second Command Squad. That'd change my Mounted lists to the following: Spoiler Invader ATV [70pts]: Multi-melta Ravenwing Black Knights [90pts](3 Models) Ravenwing Black Knights [90pts](3 Models) Ravenwing Black Knights [180pts] (6 models) Ravenwing Command Squad [110pts] Ravenwing Command Squad [110pts] and that would bring the list up to an even 2000pts. this also would make better use of the chaplain's Catechism of Fire ability, since he could attach to one of the units and give the plasma talons [Devastating Wounds] vs a visible target within 12". Link to comment https://bolterandchainsword.com/topic/382346-lets-make-deathwingravenwing-combo-work-aka-the-saskatchewanian-chapter/ Share on other sites More sharing options...
Tacitus Posted February 18 Share Posted February 18 I'd be tempted to use Gladius as you can get assorted boosts based on the active Doctrine. But mostly I want GW to make a The Hunt For The Fallen det that's actually built around Raven + Death wing. Also doing the Agressor Bomb combo on 9 Rapid Fire 1 Plas bikers (RW Command + 6 Black Knights) feels like it could be pretty mean. Link to comment https://bolterandchainsword.com/topic/382346-lets-make-deathwingravenwing-combo-work-aka-the-saskatchewanian-chapter/#findComment-6023547 Share on other sites More sharing options...
Dusktiger Posted February 20 Author Share Posted February 20 hmm, yeah, i did consider it, but this is my...3rd? 4th? yeah 4th, marine army, and i wanted to build towards a different detachment than the others so it doesn't feel like i'm just playing the same thing painted differently. My other armies don't really fit into Firestorm, but this one will with minimal effort, so to keep the play-styles different it made more sense for me to do it this way. Being able to advance and shoot thanks to army-wide [Assault] on all their guns will also help with mobility on all those terminators since im not fielding transports at 2000pts. Link to comment https://bolterandchainsword.com/topic/382346-lets-make-deathwingravenwing-combo-work-aka-the-saskatchewanian-chapter/#findComment-6023959 Share on other sites More sharing options...
Tacitus Posted February 20 Share Posted February 20 27 minutes ago, Dusktiger said: hmm, yeah, i did consider it, but this is my...3rd? 4th? yeah 4th, marine army, and i wanted to build towards a different detachment than the others so it doesn't feel like i'm just playing the same thing painted differently. My other armies don't really fit into Firestorm, but this one will with minimal effort, so to keep the play-styles different it made more sense for me to do it this way. Being able to advance and shoot thanks to army-wide [Assault] on all their guns will also help with mobility on all those terminators since im not fielding transports at 2000pts. I'd also add that I like RW Command Squad + Black Knights over Outriders - so I'd go with your second option. The Apothecary can't res the ATV. Also, based on what you said you're looking for, I like Stormlance - The Det Rule gives them Advance (or less likely Fall Back) and charge, while a Terminator Captain handing out freebie Combat strats gives them ASSAULT (or SH1 if it would double up ASSAULT) ability on their weapons AND a bonus to the charge plus having a couple MOUNTED strats for the bikes (including an auto Advance 9"). Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/382346-lets-make-deathwingravenwing-combo-work-aka-the-saskatchewanian-chapter/#findComment-6023962 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now