Inquisitor_Lensoven Posted February 29 Share Posted February 29 (edited) Several of them have heavily overlapping roles, meanwhile we don’t have one that particularly stands out as extra tanky or durable. Most of them have rather underwhelming profiles on their main weapons, and only about half of those are saved by their abilities. Imo the vulcan mega bolter is the only one that can justify being less than 4 damage. Does anyone else feel similarly? I think the hellhammer should be a more tanky variant. I’d replace the current ability with something along the lines of worsen the AP and damage characteristics of weapons attacking this unit by 1. Just bring the main gun up to S10 and I think it would be a great super heavy, but as is it’s EXTREMELY underwhelming imho. Edited February 29 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/ Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 29 Author Share Posted February 29 Baneblade cannon is super swingy. 3 S12 AP-2 3D shots is pretty bad for a gun that big. but 18 of those shots is decent. so I propose 2d6+2 S14 AP-2 4D Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6025488 Share on other sites More sharing options...
terminator ultra Posted March 1 Share Posted March 1 (edited) petition for 40k guns to have a tiny spring in them and fire a tiny bullet. if you hit you hit. bigger guns, bigger bullet. melee is a gear function. Edited March 1 by terminator ultra Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6025505 Share on other sites More sharing options...
Galron Posted March 1 Share Posted March 1 I stick the Macarius varieties aside from the vanquisher, which is still crap. They are somewhat more decently priced and fairly tanky. Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6025606 Share on other sites More sharing options...
TheArtilleryman Posted March 3 Share Posted March 3 (edited) I like the shadowsword. Main gun is immensely powerful. Although the number of attacks is low, S24, AP -5 and 12 damage is gonna do some serious melting even if you only hit once. As it has the heavy keyword you’re hitting on 3s if you remain stationary and you’ve got devastating wounds against vehicles and monsters. Remember that whatever the variant you also get 5 twin heavy bolters (15 shots with sustained hits and re-roll wounds) and 4 lascannons as well. That’s not to be sniffed at. Edited March 3 by TheArtilleryman Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6026066 Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 3 Author Share Posted March 3 22 minutes ago, TheArtilleryman said: I like the shadowsword. Main gun is immensely powerful. Although the number of attacks is low, S24, AP -5 and 12 damage is gonna do some serious melting even if you only hit once. As it has the heavy keyword you’re hitting on 3s if you remain stationary and you’ve got devastating wounds against vehicles and monsters. Remember that whatever the variant you also get 5 twin heavy bolters (15 shots with sustained hits and re-roll wounds) and 4 lascannons as well. That’s not to be sniffed at. 5 TL’d HBs isn’t much against the sort of targets the vehicles’ main guns are supposed to be targeting. the shadowsword is one of the variants that has a main gun that is stand alone good. theres about 2 of them that have guns that are just good and 2 that are good when you count the abilities Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6026072 Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 5 Author Share Posted March 5 How do you guys feel about the sponsons going from two guns to a single twin linked gun? I feel like they fill their niche better as two independent guns rather than as twin linked mounts. Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6026290 Share on other sites More sharing options...
TheArtilleryman Posted March 5 Share Posted March 5 (edited) Same as every vehicle with a twin-linked gun. Land raider, razorback, etc. I think they’ve always been twin-linked; it’s just that the rules changed back to re-rolls like they used to be. I much preferred it when twin-linked meant two guns strapped together, instead of one slightly better gun. Imagine having 30 heavy bolter shots instead of the 15 … that would be awesome. Edited March 5 by TheArtilleryman Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6026305 Share on other sites More sharing options...
sairence Posted March 5 Share Posted March 5 BB-HB sponsons are surprisingly nasty. 15 shots, with Lethal + Sustained and S5 Twinlinked amounts to a serious amount of wounds on most targets. That they're only AP1 is a bit meh, but the volume tends to make up for it. The Hellhammers ability is also actually pretty nice, I ran one a few months ago. Those models are so big that they will get tagged, so ignoring the penalty is decent. I'd just wish it'd get the second part from the Demolisher as well, so it's main and Demo gun can shoot into combat too. I also found the main gun suprisingly useful. Statline is okay, but the volume you get is pretty nuts, and ignore cover helps a lot. Best variant I felt is the one that does AoE MW on selecting a target. The ability is nice and the gun itself has a super-solid profile. Standard BB I found most underwhelming, it's just so incredibly middle of the road. Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6026315 Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 5 Author Share Posted March 5 6 hours ago, TheArtilleryman said: Same as every vehicle with a twin-linked gun. Land raider, razorback, etc. I think they’ve always been twin-linked; it’s just that the rules changed back to re-rolls like they used to be. I much preferred it when twin-linked meant two guns strapped together, instead of one slightly better gun. Imagine having 30 heavy bolter shots instead of the 15 … that would be awesome. That’s how it was last edition and it was great Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6026343 Share on other sites More sharing options...
Jolemai Posted March 5 Share Posted March 5 GW have never settled on a defining "twin-linked" rule. 2nd ed was one hit roll for both weapons. If it hit, rolled to wound/applied damage from both weapons to that single location. Then it became a re-roll to hit for many editions (HH has kept this) We got used to the double shots from the last couple of editions but it was considered OP when it first came out... Now it's re-roll to wound They will probably change it again next edition. As someone who runs/ran Assbacks, I adored the double shots but we arguably shouldn't have had that in the first place. At this stage of the game, they should all probably have their own profile rather than simply a keyword for a re-roll to wound. Two independent guns doesn't fit the fluff of the weapon at all as they aren't that - they are simply two weapons lashed together after all. Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6026348 Share on other sites More sharing options...
Jolemai Posted March 5 Share Posted March 5 On 3/3/2024 at 7:33 PM, Inquisitor_Lensoven said: 5 TL’d HBs isn’t much against the sort of targets the vehicles’ main guns are supposed to be targeting. The whole point of the sponson weapons is that they are support weapons. They aren't supposed to be targeting the same as the main gun and given split fire is a thing these days, this isn't a problem at all. (Tbh, it still isn't a problem in HH either given fire arcs and how the rules are for splitting fire with sponsons and defensive weapons). Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6026349 Share on other sites More sharing options...
TheArtilleryman Posted March 5 Share Posted March 5 (edited) 58 minutes ago, Jolemai said: 2nd ed was one hit roll for both weapons. If it hit, rolled to wound/applied damage from both When you think about it, this is the most logical way to do it … well done GW for fixing what ain’t broke… several times I had two “Assbacks” - gutted that they are only in legends now. Although oddly, Grey Knights can still use them. Edited March 5 by TheArtilleryman Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6026357 Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 5 Author Share Posted March 5 1 hour ago, Jolemai said: The whole point of the sponson weapons is that they are support weapons. They aren't supposed to be targeting the same as the main gun and given split fire is a thing these days, this isn't a problem at all. (Tbh, it still isn't a problem in HH either given fire arcs and how the rules are for splitting fire with sponsons and defensive weapons). There are several primary weapons options that would ideally have the same targets as the sponsons, but I agree, which is why it’s silly to make them TL’d since that encourages people to target higher S units than they otherwise should be. meanwhile, the sort of units they should be targeting they do worse against because of the fewer shots Link to comment https://bolterandchainsword.com/topic/382427-super-heavy-chat/#findComment-6026361 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now