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The Bluebeeak Kindred


sitnam

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This is not my submission for the Liber Martiale, but just a rough draft of ideas for the challenge. Once I get a chance to refine and put more detail, I will be fleshing this out

 

Bluebeak Kindred

  • Based out of the the Warsphere Gio’co’cyks, loosely translates to Void Runner

  • A mercenary warband that maintains close relations to the Dal’yth sept. Due to their evolutionary predilections, the Bluebeaks have a particularly close relations to the Earth Caste of that sept.

    • Bluebeak warriors have fought alongside the Dal’yth cadres on numerous occasions. Bluebeak warriors have integrated both the primitive guerilla tactics of their race with the Kauyon philosophy. Bluebeak Carnivores and Dal’yth Pathfinders work together to combine traps such as punji pits and rope lures with seeker missile strikes and Firesight ambushes.

  • The Bluebeaks, while eschewing most technological development, do have a preference for tinkering with looted or gifted technology. This comes in the form of modifying weapons, bionics, and personal gadgets.

    • The Flesh Shapers have directed this aspect of the kindred. Whilst the traits of deadly predators and brawny herd animals are still sought after, the Kindred has a affinity for hunting and consuming the traits of logical prey.

    • The Bluebeaks have been known to hunt scientists, engineers, and technicians of other species.

  • The Gio’co’cyks is currently on the dark side of the Great Rift. It was sent as a scouting expedition of the wider galaxy, a joint venture between the kindred and Dal’yth.

    • The expedition was trapped in Imperium Nihilus shortly after the establishment of the Great Rift, and now seeks a path through back home to the Empire

      1. Due to a fragmentation within Imperium Nihilus, the expedition has been able to venture deep within certain Imperial sectors.

      2. The expedition has to fight for resources, relying on  mercenary work with fringe Imperial and alien enclaves to stay supplied

        • Water Caste agents have used this work to recruit forces into the Greater Good, replenishing the forces of the expedition

        • I want to use this as a chance to create a DIY alien auxiliary race

      3. When necessary, the expedition has had to resort to piracy. Their raiding of an  outpost of the Lareso IX forge world has pulled the expedition into conflict with the Mechanus and their allies 

    • As a joint venture, the Gio’co’cyks was retrofitted by the T’au. Though primarily a Kroot force, a Contingent of Dal'yth Cadres is onboard. With the agreement of the Bluebeaks Shaper council, the Earth and Air Caste retrofit a section of the Warsphere to be suitable for T’au habitation. 

      1. A hanger for a wing of fighter aircraft alongside a single Manta

      2. Kroot void weaponry has been supplemented by hidden railgun and ion cannon batteries

      3. The Fire Caste Contingent is primarily focused around Stealth cadres, though a few Armoured and Retaliation Cadres are onboard as a heavy reserve.

      4. The T’au remain hidden within the Warsphere as protection against the Imperium. Whereas Kroot mercenary forces have been able to traverse the fringes of the Imperium, it was feared that the T’au presence would draw unwanted attention.

      5. The Gio’co’cyks also has sections for a Contingent of Vespid Strains 

      6. Though the Bluebeaks are close to the T’au, they remain wary of giving the Earth Caste full access to the inner working of the Warsphere. This has led to some tension between the shaper council and the T’au leadership. Conversely, some of the Kindred feel that this close relationship threatens the sovereignty of the Kroot as a whole.

    • Alongside the Gio’co’cyks, the expedition also includes a trio of T’au retrofitted Gue’la escorts: 2 Claymore Corvettes and a Carrack Transport.

      1. These vessels were captured and modified by the T’au to escort the Gio’co’cyks into Imperial space. They are manned by Gue’vesa born into the empire to ensure  loyalty, alongside an Air Caste command Corp.

      2. Much like the Gio’co’cyks, much of the native weaponry of these vessels has been supplemented by T’au firepower.

      3. Heavy automation allows for a reduced crew load.

      4. Contingents of Gue’vesa infantry are carried by each vessel, ready to reinforce their allies in surface operations.

      5. Due to a lack of Navigators and ignorance of Warp Drives, the escorts are instead towed with gravitic hooks by the Warsphere.

 

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36 minutes ago, Trokair said:

Nice find, and gives you more to build on, maybe the two kindred are related. Or this is a coordinated Water Cast strategy, so there are other Warspheres out there that yours can occasionally meet up with for resupply/trading/larger ventures.  

I'm actually really happy that lore bit was in there, as I feel like I need less lore justification. Previously Kroot mercenary Warspheres  have been depicted as allied but seperate from the Tau, more so then other Kroot. 

 

Now, my kindred will be trapped in Imperium Nihilus so resupply won't be possible, but I really want to make finding a way back home part of the lore. Kind of like Xenophon and the Ten Thousand...or the Warriors in NYC:sweat:

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  • 2 weeks later...

Cool background here. I'll be working on my sisters for my own challenge, but I also got the Krootbox recently, so they're on my radar. I like that your forces are stranded in Nihilus, and I love the attention to fleet detail and alien auxiliaries. I think my favourite thing though is that they hunt scientists and engineers and such.

 

The Nerd Eaters!

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