The Unseen Posted May 9 Share Posted May 9 8 hours ago, ThePenitentOne said: Just to play devils advocate (because I only work witth Crusade, so I'm not as in tune with match victory conditions), isn't it usually controlling objectives that wins games, not killing things? And if so, what's the OC of a Baneblade or knight or Guilliman compared to the OC of the average battleline unit? Can't hold objectives when you're dead. And that's 10ths whole deal so far, baring a couple of outliers. Why bring battleline with marginally boosted OC, when you can instead take something with slightly less OC that just actually kills what enemy units are on the objective, and THEN take it. I think the 1 horrible but still technically functional Admech list does that. Just move blocks and holds objectives while failing to kill anything, but taking so long to die while literally just getting in the way that it outscores you. Please note, that nobody, not the Admech player, and not the Opponent, find this engaging or enjoyable, it just does technically work, if you hate yourself, your wallet, and your opponent. Kallas and Deus_Ex_Machina 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/382714-no-primarchs/page/11/#findComment-6039363 Share on other sites More sharing options...
MysticTemplar Posted May 9 Share Posted May 9 On 4/29/2024 at 2:21 PM, TheArtilleryman said: Drop Robot GirlyMan on the table and he’s harder to deal with than his equivalent points value in other units. The way this affects the game is when it makes such characters an auto-take in armies. The Lord Solar in IG is a prime example of this. I definitely think that tournaments should go back to the old “no named characters” rule that they used to have back in the day. I don't think this would help anything - a lot of named Characters are bad! From a design perspective they're useful for armies because it means that you can use them to provide a venue for effects that you don't want to appear multiple times in an army list. There is nothing inherently unbalanced about a model having a personal name rather than just a rank or type. To put it another way: A named character being an auto-take in armies isn't any different than when everyone is auto-taking some non-named unit because they're far and above better than the curve in their army list. It's a weird hill to make your stand on. (The first example that comes to mind is the prevalence of the Calidus Assassin, which is admittedly still an Epic Hero in that you're only allowed one of them, but is also definitely not a "Named Character".) DemonGSides, Dr. Clock, Karhedron and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/382714-no-primarchs/page/11/#findComment-6039439 Share on other sites More sharing options...
jaxom Posted May 9 Share Posted May 9 1 hour ago, MysticTemplar said: A named character being an auto-take in armies isn't any different than when everyone is auto-taking some non-named unit because they're far and above better than the curve in their army list. It's a weird hill to make your stand on. (The first example that comes to mind is the prevalence of the Calidus Assassin, which is admittedly still an Epic Hero in that you're only allowed one of them, but is also definitely not a "Named Character". Apothecary Biologis, perhaps? Or the old, fire-and-forget Smash Captain? Or whatever that Tau command suit was? Really, it works for any extremely popular meta-unit which is too points-efficient for what it does. I think it just gets more attention when a named character is either too points-efficient ("Ventris is an autotake!") or the opposite ("The Lion is trash!"). Link to comment https://bolterandchainsword.com/topic/382714-no-primarchs/page/11/#findComment-6039473 Share on other sites More sharing options...
INKS Posted June 13 Share Posted June 13 1st of all, I don't really play and haven't played the game in a few editions. So my opinion on the matter might be skewed. However, I love building lists, 99.99% of those lists will never ever be made, but I like to make them anyways. That being said, most of the models I like and I wish I knew what happened to others and when or if we'll ever see them. I will say it also sort of semi influences if I want to collect a force or not. If the primarch is dead then I think it's pretty clear that you'll never seem them. Blood Angels just as an example. It makes me want to invest less in that force. Also when I do build a list, if they have a primarch then I always look for ways to include them. It was a pain in one edition where Magnus just wasn't good. He wasn't worth taking but I wanted to have him anyways... because well, he's an awesome model and is supposed to be the representation of the ultimate awesomeness. Robute Gulliman for example is often not taken either and it sort of pains me. I wish that they were often better than they are. But balance is a pain and so I get it. Are they good or better for the game? I don't know. Maybe not, maybe they should never have been added, but they are huge selling points and at this point I think it's a matter of time until we see more and more of then come into the game. I just hope they are good and useful. They will never add the Emperor and I do feel like it would be a TERRIBLE mistake to ever consider him, but lets be honest... who wouldn't want to collect a model of him or try to use him in every game you played? I know I would. lol Malcador as well if he ever had a model. I guess maybe for HH? Which I don't play or collect. lol Domhnall and calgar101 2 Back to top Link to comment https://bolterandchainsword.com/topic/382714-no-primarchs/page/11/#findComment-6045368 Share on other sites More sharing options...
Deus_Ex_Machina Posted June 14 Share Posted June 14 On 5/9/2024 at 3:03 PM, MysticTemplar said: I don't think this would help anything - a lot of named Characters are bad! From a design perspective they're useful for armies because it means that you can use them to provide a venue for effects that you don't want to appear multiple times in an army list. There is nothing inherently unbalanced about a model having a personal name rather than just a rank or type. To put it another way: A named character being an auto-take in armies isn't any different than when everyone is auto-taking some non-named unit because they're far and above better than the curve in their army list. It's a weird hill to make your stand on. (The first example that comes to mind is the prevalence of the Calidus Assassin, which is admittedly still an Epic Hero in that you're only allowed one of them, but is also definitely not a "Named Character".) Self-regulation is a thing too. There won´t be a guy on horseback in my Catachan force creeping through a dense jungle. INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/382714-no-primarchs/page/11/#findComment-6045437 Share on other sites More sharing options...
Deus_Ex_Machina Posted June 14 Share Posted June 14 14 hours ago, INKS said: 1st of all, I don't really play and haven't played the game in a few editions. So my opinion on the matter might be skewed. However, I love building lists, 99.99% of those lists will never ever be made, but I like to make them anyways. That being said, most of the models I like and I wish I knew what happened to others and when or if we'll ever see them. I will say it also sort of semi influences if I want to collect a force or not. If the primarch is dead then I think it's pretty clear that you'll never seem them. Blood Angels just as an example. It makes me want to invest less in that force. Also when I do build a list, if they have a primarch then I always look for ways to include them. It was a pain in one edition where Magnus just wasn't good. He wasn't worth taking but I wanted to have him anyways... because well, he's an awesome model and is supposed to be the representation of the ultimate awesomeness. Robute Gulliman for example is often not taken either and it sort of pains me. I wish that they were often better than they are. But balance is a pain and so I get it. Are they good or better for the game? I don't know. Maybe not, maybe they should never have been added, but they are huge selling points and at this point I think it's a matter of time until we see more and more of then come into the game. I just hope they are good and useful. They will never add the Emperor and I do feel like it would be a TERRIBLE mistake to ever consider him, but lets be honest... who wouldn't want to collect a model of him or try to use him in every game you played? I know I would. lol Malcador as well if he ever had a model. I guess maybe for HH? Which I don't play or collect. lol The Emperor would have stats akin to Nagash in 4th WHFB. So including him into the model range wouldn´t be an issue in regards to game balance. INKS and DemonGSides 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/382714-no-primarchs/page/11/#findComment-6045438 Share on other sites More sharing options...
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