Jump to content

Recommended Posts

12 minutes ago, Scribe said:

 

Yes, 5th.

 

You and I remember 5th very differently then. Which I think is the crux of the whole thread. I started in 4th, and had a great time, then in 5th up until 7th I had a lousy time. Partly because the people I could play against were the types of people to abuse mechanics like scatter dice and vehicle facings. A potentially good mechanic that can be abused is worse than an average or poor mechanic that cannot, and that's a lesson I learned the hard way.

 

I'm going to say this and leave the thread. I disagree that older editions were better than what we have now. I disagree that titanic units changed anything for the worse. I disagree that named characters of any stature aren't a good thing.

46 minutes ago, Cpt_Reaper said:

 

 

Apocalypse is a terrible idea to bring back, because just like when Imperial Armour had the "ask for permission" line most people just say no. Why play this whole other game system when 40k is enough?

 

Yay for titanic units. Yay for primarchs. Yay for 10th edition.

You don't need to have Apocalypse come back, because that's just baseline 40k now.

Old 40k is basically gone, and now it's the same named characters smashing into each other all the time, somehow participating in every skirmish taking place over a supposedly galactic wide war.

46 minutes ago, Cpt_Reaper said:

 

You and I remember 5th very differently then. Which I think is the crux of the whole thread. I started in 4th, and had a great time, then in 5th up until 7th I had a lousy time. Partly because the people I could play against were the types of people to abuse mechanics like scatter dice and vehicle facings. A potentially good mechanic that can be abused is worse than an average or poor mechanic that cannot, and that's a lesson I learned the hard way.

 

I'm going to say this and leave the thread. I disagree that older editions were better than what we have now. I disagree that titanic units changed anything for the worse. I disagree that named characters of any stature aren't a good thing.

 

Every edition can be, has been, and will be, broken. GW is rewarded by this being true.

 

There is a reason the base points have increased. There is a reason the FoC is gone. There is a reason bespoke character kits are pushed.

 

It's not to make a better game.

16 hours ago, ZeroWolf said:

I think to combat that (on the Chaos side) they need to flesh out their choices. Means for DG/TS/WE that that they recieve more choice in units other than painting the generics slightly differently. Let TS have a sorcererous dread (or hellbrute), let WE have some heavy artillery to get rid of the walls the cowards hide behind...let the DG have...uhh...I don't know enough about DG to say what they need, transports?

 

A big fix for CSM and firstborn would be a return to form for 250 point land raiders and 35 point rhinos. Just as the Emperor/ Hours intended. Primaris transportation should get fly back and be able to deepstrike to justify their points. 

9 hours ago, ThePenitentOne said:

I want to push back on this, because I think it's this silly bolter-porn lore that needs to change, not the game.

 

A character who routinely destroys entire armies without breaking a sweat a is just a boring character, and it's hard for writing that includes such a character to be anything but bad.

 


Yeah I get this. As I said, that’s why they are toned down to fit in a standard game. In the writing, I actually think they have done a good job of pointing out these characters’ flaws, and there are times when they are incapacitated and nearly die (or even actually die, in at least three cases). Part of the problem is that with decades of other publications and knowing who survives and who doesn’t, most of these characters have thick plot armour on top of their natural resilience.

I will caveat this post by saying that I have not read every post in the thread, and I do not play the game anymore, just paint and collect.

 

Main point of post:

I like having the Primarch figures because they are centrepiece display models (I have 2 that's I'm working on), but then I think that GW should have a line of Display only figures, much like Forge World did back in the early 00's with their statues and busts.

 

Secondary points:

As far as the lore is concerned, I'm mixed, as I love the HH series, but bringing them back... not sure. Does the story need moving on? Probably. Is the Primarch returning the way to do it? Maybe, but where do you go after that? Well, that's a problem for future GW I suppose. 

Game-wise, the Primarchs should be able to stomp most opponents single handedly, but then a squad of Marines should be able to stand against a force 10x their size going by the lore, so yeah, game balance and all that...

13 hours ago, Scribe said:

 

Yes, 5th.

 

Now hold on there, just a bit.

 

I have extremely fond memories of 5th edition - and some things were indeed better - but overall it wasn't as good of a game.

 

One aspect that was better and more thematic was the mission design. In fact, I would confidently say that the missions in 9th and 10th are the worst and least conducive aspect to a fun game in a casual or thematic setting.

 

The best edition, hands down, is actually 8th edition. That ruleset, in combinations with the fun and asymmetrical mission design that came from GW created an extremely fun game that ushered a renaissance of tabletop gaming. 8th edition captured lightning in a bottle for myself and many others. I used to play and travel a lot during that time, and the hobby hype was simply infectious and that could openly be seen.

 

A lot of that excitement and fun has been eroded by 9th and 10th. I think the game is far too dry now.

 

 

Edited by Orange Knight

I can't say I agree with the sentiment of the OP entirely.  When I started the hobby the Primarchs were pretty much just a list of names in the 40k rulebook with no character, motivations, appearance... nothing. If you were lucky you'd find a quote attributed to Leman Russ and that was your lot. There were so few plot hooks for each character that it was hard to get any inspiration regarding them. Nowadays the Primarchs have motivations for fighting each other and different factions in settings, now you don't have to pull a fanfic-grade Lion El'johnson out of your backside if you want to use him in a campaign. Granted, we don't need to know what he eats for breakfast, not everything needs to be documented about the Primarchs but the artwork of say, The Khan or Sanguinius is far more detailed and inspiring that anything I could envisage in my mind.

 

As for their influence game-wise I don't think they or titanic units have made as much of an impact as some claim. Before they were introduced Chaos and Tyranids hoarded all of the monstrous creatures and the other armies didn't have anything of the same power level (You might be able to argue the Avatar of Khaine fits here but if my memory serves from 3rd edition onwards it was a bit of a damp squib compared to greater daemons). It was depressing having your tank fail to kill the opposing winged daemon, only for it to fly into combat, one-shot your tank and then follow up into the rest of your army game after game. At least in some of the later editions of 40k more armies could take Knights as allies, allowing other armies to reach some level of parity with the large centrepiece monsters (comparing monstrous creatures to vehicles was like comparing apples and oranges for the longest time, with vehicles having numerous weaknesses that monsters didn't). The loyalist Primarchs have given a couple more armies more options in this regard. I don't feel the need to bring a Stompa to every game though, so while I think Primarchs and Titanic units aren't inherently a problem I don't think they need to be in every game by any means. I think they need to be handled carefully and that is not currently happening but I don't think either are obstacles that can't be overcome.

 

 

 

 

 

I'm going to disagree with the first part of your post @Magos Takatus - I found the lack of detail around the Primarchs and such to be great, because it created a sense of mystery and an air of mythology about such characters. My thread on losing a sense of 'my guys' kind of touches on this.  TL;DR - I liked earlier editions for the genericness of the troops and so on. 

 

The second part I can see where you're coming from, but could it be argued that the inability of (say) a Leman Russ squadron to take out ye olde Bloodthirster was down to the rules at the time?  My memories of daemons in early editions are (admittedly) hazy, as only one of my school friends used them, and he was a very capable player (mixed with a touch of 'that guy').  I remember he had a Lord of Change and a Bloodthirster, and they were annoying, but cost a lot. I remember he fielded a Bloodthirster once, and not a lot else, especially compared to the amount of Guard I had by comparison. There was a lot of rolling for Chaos Gifts as I recall. 

 

I like units that can deal with such things, but I'm not sure they needed to be the Primarchs. However, that genie is out of the bottle, and GW loves a centrepiece kit for each army. 

38 minutes ago, Timberley said:

I'm going to disagree with the first part of your post @Magos Takatus - I found the lack of detail around the Primarchs and such to be great, because it created a sense of mystery and an air of mythology about such characters. My thread on losing a sense of 'my guys' kind of touches on this.  TL;DR - I liked earlier editions for the genericness of the troops and so on. 

 

The second part I can see where you're coming from, but could it be argued that the inability of (say) a Leman Russ squadron to take out ye olde Bloodthirster was down to the rules at the time?  My memories of daemons in early editions are (admittedly) hazy, as only one of my school friends used them, and he was a very capable player (mixed with a touch of 'that guy').  I remember he had a Lord of Change and a Bloodthirster, and they were annoying, but cost a lot. I remember he fielded a Bloodthirster once, and not a lot else, especially compared to the amount of Guard I had by comparison. There was a lot of rolling for Chaos Gifts as I recall. 

 

I like units that can deal with such things, but I'm not sure they needed to be the Primarchs. However, that genie is out of the bottle, and GW loves a centrepiece kit for each army. 

That's a curious take and your "my guys" is a very interesting thread and I think I supported you in there but I find sometimes rather than an air of mystery it just feels like a void to me. I just can't get excited about a blank slate like 2nd edition Ferrus Manus. I think the Index Astartes series from 3rd Edition (?) were fantastic as they fleshed out the legions and gave them and their Primarchs some degree of depth.

 

I must admit it would be kinda cool if we had loads of info on some of the Primarchs... but it was all conflicting information from several different sources. There's been almost ten thousand years for the formation of rumours, legends, supressed or doctored knowledge and full on purging of data. If what we knew about some Primarchs was actually horribly inaccurate it could be fun. There would be more branching off points and plot hooks to inspire campaigns because there could be wild conspiracy theories to follow. 

 

Regardless, hopefully there is still room for people to have fun with the background and that there is still enough mystery and intrigue left to keep discussion going. :smile:

15 hours ago, Orange Knight said:

The best edition, hands down, is actually 8th edition. That ruleset, in combinations with the fun and asymmetrical mission design that came from GW created an extremely fun game that ushered a renaissance of tabletop gaming. 8th edition captured lightning in a bottle for myself and many others. I used to play and travel a lot during that time, and the hobby hype was simply infectious and that could openly be seen.

 

A lot of that excitement and fun has been eroded by 9th and 10th. I think the game is far too dry now.

Huh, now I'd love to see the 8th edition rules and Indexes as the starting point for Codexes using the current detachment system (rename the 8th detachment back to Force Organization; so you have your army's Force Organization and Detachment). It would really help keep down the Stratagem bloat (can only have one Detachment regardless of Force Organisation), and one could then have some interesting "natural allies" detachments (kind of like the new Talons of the Emperor detachment). However, this would require a holistic approach to faction design, and GW is really bad at that. Though I would still want to see auras and rerolls toned down.

15 hours ago, Orange Knight said:

The best edition, hands down, is actually 8th edition.

 

I'm sorry, but no.

 

The best version cannot contain detachments, or formations.

 

An ideal edition exists in some designers twinkling eye, but it's closer to 5th, than 8th.

7 hours ago, The Praetorian of Inwit said:

Off topic but I do really miss the FoC.

 

I understand the sentiment but the FoC was a hangover from 40Ks origins as a skirmish-sized game focussing on infantry. If factions like Knights can field entire armies of heavy vehicles, there really is no point in preventing other factions from doing the same.

16 minutes ago, Karhedron said:

 

I understand the sentiment but the FoC was a hangover from 40Ks origins as a skirmish-sized game focussing on infantry. If factions like Knights can field entire armies of heavy vehicles, there really is no point in preventing other factions from doing the same.

 

I'm totally down with removing Knights as a faction. Make it so they are evergreen Imperial allies. Not ideal but a solid compromise.

56 minutes ago, Karhedron said:

I understand the sentiment but the FoC was a hangover from 40Ks origins as a skirmish-sized game focussing on infantry. If factions like Knights can field entire armies of heavy vehicles, there really is no point in preventing other factions from doing the same.

 

You could say that some factions like Knights have warped the way 40k plays now... :whistling:

1 hour ago, Karhedron said:

 

I understand the sentiment but the FoC was a hangover from 40Ks origins as a skirmish-sized game focussing on infantry. If factions like Knights can field entire armies of heavy vehicles, there really is no point in preventing other factions from doing the same.

 

To echo some others, that's the problem with knights as a faction. They changed the game quite a bit and rules were made around them as a faction.

 

I do want to point out though, as much as I don't think primarchs or knights should be in the game, I don't want them taken out now. We all paid a pretty penny for our overpriced toys, we might as well get to enjoy them.

13 hours ago, Scribe said:

The best version cannot contain detachments, or formations.

As in no bonuses associated with force organization?

 

1 hour ago, Special Officer Doofy said:

 

To echo some others, that's the problem with knights as a faction. They changed the game quite a bit and rules were made around them as a faction.

 

I do want to point out though, as much as I don't think primarchs or knights should be in the game, I don't want them taken out now. We all paid a pretty penny for our overpriced toys, we might as well get to enjoy them.

Agreed. My perfect world solution would be something like the original Daemonhunters codex. It acknowledged the skew nature of the faction and gave players the tools to play games specifically with that in mind. A Knights codex should have some asymmetric missions that are different from what's in the core mission set.

Edited by jaxom
Added second quotation
1 hour ago, Special Officer Doofy said:

 

To echo some others, that's the problem with knights as a faction. They changed the game quite a bit and rules were made around them as a faction.

 

I do want to point out though, as much as I don't think primarchs or knights should be in the game, I don't want them taken out now. We all paid a pretty penny for our overpriced toys, we might as well get to enjoy them.

 

Knights would be better as allies than as standalone armies, in my opinion. I don't know what the right answer is there because some people really have spent a :cuss:load of cash on their Knight armies.

37 minutes ago, Special Officer Doofy said:

I don't want them taken out now

Totally - I want to be able to keep using the Knight I have... My one Knight (Errant) has been central to my motivation to build up some smaller, slow-burn armies because I can field a 2k Imperial list using just him and ~1500 of something else. My Deathwatch are now basically permanently paired off with the Knight in my head because I don't really fancy more than like 30 Deathwatch showing up at a time. Looking forward to Agents codex, that's for sure. 

 

Back in like 4th and into 5th, at a certain point we started to ramp up the scale of our games just so we could use more toys. We did Apocalypse a little bit, but then settled back into more or less regular games at the 2500pt mark, or occasionally 3000. Good times, if bloody lol.

 

Personally, that always seemed like the best use of super-heavies: basically something you add to a 2000 point army rather than something you have to wedge in. The preponderance of like '1 big + 9 smalls' knights lists shows pretty clearly to me that action economy is still generally more important than individual awesomeness.

 

As soon as a unit gets up to like 400 points, I start to have questions. But as we add in these big cool wrecking ball choices, I'm considering going back to that 2500pt benchmark to see how it feels.

 

In current missions the secondaries probably become quite a bit simpler to game if people just add in 500 pts of pure chaffe, but thinking about my recent games the addition of just like 1 more big hitter on each side would have been a pretty simple way to add scale (coolness) without horrifically borking the number of minis required, or the the overall action economy.

 

All that's to say that I think stepping up to that 'epic fantasy' level is a reasonable goal for the game and it seems reasonably achieved, but I'm guessing the implementation would feel just a bit better in larger games where the 'biggest thing' is closer to 1/6th of available points than 1/4.

 

Cheers,

 

The Good Doctor.

2 hours ago, phandaal said:

 

Knights would be better as allies than as standalone armies, in my opinion. I don't know what the right answer is there because some people really have spent a :cuss:load of cash on their Knight armies.

Definitely one of those toothpaste out of the tube situations.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.