Cruor Vault Posted April 26 Share Posted April 26 I'm debating a couple of changes to this Death Guard Army I am building: If I drop the Phosphex on the leviathans I can afford 2 more Destroyers to bring the unit up to 10 guys. But the Phosphex feels so... on-brand for the Creeping Death. Alternatively I've been considering dropping the Alchem Destroyers + A Warden for a third Tactical Squad + Apothecary. The list is VERY slow, and objective heavy games are a tough nut to crack. Allegiance: Traitor Rite of War: Creeping Death (DG) + HQ: + Calas Typhon [200Pts]: Warlord Herald, Cataphractii [115Pts]: Toxin Bombs, Power Scythe Siege Breaker, Cataphractii [130Pts] Combi-Bolter, Power Scythe + Elites: + Apothecarion Detachment [90Pts] Apothecary Apothecary Destroyer Assault Squad (8) [230Pts] Sergeant: Toxin Bombs, Power Scythe 16x Alchem Pistols Techmarine Covenant [140Pts] Techmarine: Bolt Pistol, Cognis-Signum, Power Axe Techmarine: Bolt Pistol, Cognis-Signum, Power Axe + Troops: + Grave Warden Terminator Squad (10) [485Pts] Chem-master: Power Scythe 2x Chainfist 7x Power Fist Tactical Squad ( 20) [245Pts] Sergeant: Power Fist, Toxin Bombs Legion Vexilla Nuncio-Vox Tactical Squad ( 20) [245Pts] Sergeant: Power Fist, Toxin Bombs Legion Vexilla Nuncio-Vox + Heavy Support: + Heavy Support Squad (10) [225Pts]: 10x Volkite Culverin Heavy Support Squad (10) [275Pts]: 10x Lascannon Leviathan Dreadnought Talon [620Pts] Leviathan: Cyclonic Melta Lance, Leviathan Siege Claw, Phosphex Discharger 2x Heavy Alchem Flamer Leviathan: Cyclonic Melta Lance, Leviathan Siege Claw, Phosphex Discharger 2x Heavy Alchem Flamer Link to comment https://bolterandchainsword.com/topic/382791-creeping-deaths-inexorable-advance-3k-deathguard/ Share on other sites More sharing options...
Hoard of Hordes Posted June 26 Share Posted June 26 General comments: It looks like you’ve only got three scoring units. It depends on the sort of game you play in your area, but that wouldn’t be enough in my local meta The grave wardens are a great unit, but they are slow. It may be worth considering a transport to get them to where they are going Two heavy support squads with a tech marine power assist and a Dakka leviathan would be a very strong choice in my meta, and I would be asked to calm it down if I ran it. Your local meta may be more competitive and be fine with it kudos for taking two twenty man tactical squads. Super fluffy. Helps balance out the super strong heavy supports Power scythes generally dissapoint. I would consider taking thunder hammers or similar on the characters at least If I was rewriting this I would give the Siege Breaker and Herald a Thunder Hammer. I’d swap the Leviathan for a Spartan to get the terminators up the board. Then I would playtest it - three very large, durable scoring units might be enough Link to comment https://bolterandchainsword.com/topic/382791-creeping-deaths-inexorable-advance-3k-deathguard/#findComment-6047481 Share on other sites More sharing options...
Razorblade Posted June 26 Share Posted June 26 (edited) First up, I love Typhon and the Destroyers, cool, thematic, decently powerful. The Herald is a great addition to Typhons unit. Here are some suggestions for the List: 1. Drop the Scythes on the ICs and the Chem-Master, they need Hammers (Fists in the chem-masters case) 2. 15-strong tacticals with apothecaries are still very difficult to remove but cheaper and easier to maneuver 3. With the changes to what you can use in a shooting reaction I don't think Techmarines are worth it 4. Those HSSs are a bit beardy, maybe swap the Lascannnons for Multimeltas. Still a very powerful unit in DG but with the Short range there are some more counterplay-opportunities. 5. Leviathans are very slow, very expensive and contribute very little on their approach. I'd cut or replace at least one 6. Three line units is to few for modern missions. Nemesis Recons are excellent but a unit of Despoilers or Assault Marines who can push enemy troops off objectives and immediately score themselves would also work well Edited June 27 by Razorblade Link to comment https://bolterandchainsword.com/topic/382791-creeping-deaths-inexorable-advance-3k-deathguard/#findComment-6047613 Share on other sites More sharing options...
Galron Posted June 27 Share Posted June 27 13 hours ago, Razorblade said: 3. With the changes to what you can use in a shooting reaction I don't think Techmarines are worth it Just to jump on here, I dont disagree with any particular point and just have this one question, What changes? Link to comment https://bolterandchainsword.com/topic/382791-creeping-deaths-inexorable-advance-3k-deathguard/#findComment-6047690 Share on other sites More sharing options...
Razorblade Posted June 27 Share Posted June 27 11 hours ago, Galron said: Just to jump on here, I dont disagree with any particular point and just have this one question, What changes? Models can no longer use "instead of shooting" abilities in Reactions, which means you only get the cognis-signuns effect in your own shooting phase, not on the up to 3 potential reaction shots. Link to comment https://bolterandchainsword.com/topic/382791-creeping-deaths-inexorable-advance-3k-deathguard/#findComment-6047787 Share on other sites More sharing options...
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