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Meh… I mean, the Sabre and Sicaran variants are nice to have I guess, but still no Super Heavy… which is weird, because you’d think they’d have Felblades and their derivatives included in the largest tank battle ever. 

7 hours ago, DuskRaider said:

Meh… I mean, the Sabre and Sicaran variants are nice to have I guess, but still no Super Heavy… which is weird, because you’d think they’d have Felblades and their derivatives included in the largest tank battle ever. 

Unless the big boys are getting a redesign to fit in the Cerastus Boxes and aren’t ready for us to see yet. Valrak mentioned the resin marine superheavies coming to plastic and if that’s the case they’d need some work. 

7 hours ago, Marshal Rohr said:

Unless the big boys are getting a redesign to fit in the Cerastus Boxes and aren’t ready for us to see yet. Valrak mentioned the resin marine superheavies coming to plastic and if that’s the case they’d need some work. 

Yeah, good point. I really don’t think this campaign will be complete without them though, and the thought of having to wait for another expansion just to use what should have been in this one from the start is frustrating. 

17 minutes ago, DuskRaider said:

Yeah, good point. I really don’t think this campaign will be complete without them though, and the thought of having to wait for another expansion just to use what should have been in this one from the start is frustrating. 

Doesn't that just sum up Legion Imperialis so far?

 

The further we get from launch, the more content I get with not getting it. The thought of a whole army in small size is still appealing, but given the state of things, I may look else where.

20 minutes ago, DuskRaider said:

Yeah, good point. I really don’t think this campaign will be complete without them though, and the thought of having to wait for another expansion just to use what should have been in this one from the start is frustrating. 

I totally agree. You can’t have an armored apocalypse without the big beefy bois taking on titans. 

1 hour ago, ZeroWolf said:

Doesn't that just sum up Legion Imperialis so far?

 

The further we get from launch, the more content I get with not getting it. The thought of a whole army in small size is still appealing, but given the state of things, I may look else where.

Agreed. I was all in on this but between what has been a poor release schedule, mediocre rules and a lack of local support, I’ve lost all motivation for this game. 

1 hour ago, Marshal Rohr said:

I totally agree. You can’t have an armored apocalypse without the big beefy bois taking on titans. 

Yeah, that’s the odd thing… Auxilia have plenty of Super Heavies now to face Titans, but Astartes have nothing. Even their superior selection of tanks is dwindling in comparison to Aux. I don’t really get it. I’ve invested a lot into this game and I want to love it, but the more time goes on the more I find myself loathing more than liking. The thread down in the LI forum concerning the rules really brought it to the forefront in my mind. 

I do wonder how much of the complaints about the release schedule are due to skewed perspectives from a delayed lauch. The game has been out 6 months (preorder 18th November) in that time we got 21 new plastic kits (more if you count the different units in the sets like the Astartes/SA support seperate) with 6-10 more previewed depending how you count, 1 campaign expansion, with another on the way. And then the rereleases of old titanicus terrain/reboxing of existing titanicus and AI units. 

If you compare that to other SGS releases it's a veritable flood of stuff. 

 

It took them 6 months to even get all 5 basic gangs out for Necromunda if I recal correctly. 

The Titanicus launch took 4-6 months to get all 3 basic titans out, with a few weapon options. 

 

I honestly wonder if another gamesystem has had the same amount of releases that Legions has had in the same timeframe. 

 

Having said, that... please give me Fellblades ASAP.

 

1 hour ago, Matcap86 said:

I do wonder how much of the complaints about the release schedule are due to skewed perspectives from a delayed lauch. The game has been out 6 months (preorder 18th November) in that time we got 21 new plastic kits (more if you count the different units in the sets like the Astartes/SA support seperate) with 6-10 more previewed depending how you count, 1 campaign expansion, with another on the way. And then the rereleases of old titanicus terrain/reboxing of existing titanicus and AI units. 

If you compare that to other SGS releases it's a veritable flood of stuff. 

 

It took them 6 months to even get all 5 basic gangs out for Necromunda if I recal correctly. 

The Titanicus launch took 4-6 months to get all 3 basic titans out, with a few weapon options. 

 

I honestly wonder if another gamesystem has had the same amount of releases that Legions has had in the same timeframe. 

 

Having said, that... please give me Fellblades ASAP.

 

Part of the problem with LI is that there are only two factions. Couple that with what is needed to field a viable army compared to what’s available or what has been released and the problem becomes more apparent. Hell, they just released the Fast Attack options for Astartes when the list itself was in the Titandeath expansion that came out what? Two months prior? 
 

I think the lines are becoming more fleshed out, but it’s the fact that it’s taken this long to get to that point that’s the real issue… not to mention that some of the units were / are locked behind the paywall of the Starter Box… still. The delay didn’t help, but the launch and all of the stumbling along the way have hurt the product. 

Posted (edited)
25 minutes ago, DuskRaider said:

Part of the problem with LI is that there are only two factions. Couple that with what is needed to field a viable army compared to what’s available or what has been released and the problem becomes more apparent. Hell, they just released the Fast Attack options for Astartes when the list itself was in the Titandeath expansion that came out what? Two months prior? 
 

I think the lines are becoming more fleshed out, but it’s the fact that it’s taken this long to get to that point that’s the real issue… not to mention that some of the units were / are locked behind the paywall of the Starter Box… still. The delay didn’t help, but the launch and all of the stumbling along the way have hurt the product. 

 

But that's what I meant. They're seemingly putting stuff out faster than they've ever done before for SGS. 

 

Not that I don't agree with your points, but when compared to earlier performance it seems to me they're actually stepping up. 

Edited by Matcap86
I agree with your points, not disagree.
2 hours ago, Matcap86 said:

I do wonder how much of the complaints about the release schedule are due to skewed perspectives from a delayed lauch. The game has been out 6 months (preorder 18th November) in that time we got 21 new plastic kits (more if you count the different units in the sets like the Astartes/SA support seperate) with 6-10 more previewed depending how you count, 1 campaign expansion, with another on the way. And then the rereleases of old titanicus terrain/reboxing of existing titanicus and AI units. 

If you compare that to other SGS releases it's a veritable flood of stuff. 

 

It took them 6 months to even get all 5 basic gangs out for Necromunda if I recal correctly. 

The Titanicus launch took 4-6 months to get all 3 basic titans out, with a few weapon options. 

 

I honestly wonder if another gamesystem has had the same amount of releases that Legions has had in the same timeframe. 

 

Having said, that... please give me Fellblades ASAP.

 

 

Totally agree. The launch was delayed, but since then it has been a rapid fire of Legions Imperialis news and releases, especially compared to other launches they have done.

 

They are launching two ranges, one of which is enormous, in essentially a new scale as the only previously available units are support only. In hindsight, despite being fairly excited by SA in epic i think they might have been better off focusing entirely on marines at first and certainly get things like super heavies and hell, the line tanks out before the increasingly esoteric dedicated transport selection :D 

But imagine a mirror match starter, dont take the flyers and titans off sale and gradually repack them; add full knight armies in an expansion and then bring in the SA about now. With 20 kits focused on one army its going to feel a lot more fleshed out and you can roll on from there.

Posted (edited)
3 hours ago, Matcap86 said:

 

But that's what I meant. They're seemingly putting stuff out faster than they've ever done before for SGS. 

 

Not that I don't agree with your points, but when compared to earlier performance it seems to me they're actually stepping up. 

Yeah, it just seems like the ship has sailed for a lot of folks in the hobby when it comes to the game, between the botched release and then unavailability of models and the difficulty of fielding a cohesive army up until recently… the rules are still a big problem and it’s unfortunate that it doesn’t seem like the game was properly play tested before release… at least not at length. 
 

I think the game *could* be good, don’t get me wrong. Like I said, I’ve fully bought into it because I love the setting and the scale. I love Titanicus. Once I started playing, though, there have been some pretty obvious rules disparities and bogging down. 
 

I don’t know, here’s hoping that we do see some Astartes Super Heavies to round out the lists and make it a little more even with the two different forces. 
 

Edit:

  I do just want to say that I’m sorry for being so negative about the game. I’m trying not to be but I have a serious case of the feel bads when it comes to Legions Imperialis thus far. When I look at how much I’ve invested into it and I see how GW has basically abandoned their best game system to date with AT18 (don’t tell me they haven’t abandoned it, they have) and have invested fully into an extremely flawed game it just really sucks. I’ve taken a hiatus from painting and gaming because of it and I’m hoping to jump back in, but it doesn’t help that the folks I play with tend to approach every game with more of a competitive point of view than a narrative one. 

Edited by DuskRaider
Posted (edited)

It needs a clean up, version 2.0 for sure.

 

But I just love the scale of lots of tiny tanks fighting it out. Can't help it. It's got me.

 

If we lived closer together we could have a great campaign, narrative it up and then make some feel badsies go away I'm sure. 

Edited by Captain Idaho
Posted (edited)

I must say the supply issues are probably the worst I have ever seen.  I still can’t field a Legions army of 1500 points due to never getting any Kratos.  Plus I am finding the cost of the game becoming prohibitive.  I may have to try and get the resin printer running again.  
 

I think the biggest disappointment so far is that we have not gotten any FAQ updates after the first one.  They could tighten up some rules, address common issues, and even put out a munitorium field guide of points updates.  They should look at community feedback and start addressing issues now so we can get a 2nd edition in a few years.  (Not that I want 40K levels of edition churn).  There are just a lot of corrective actions they could take to improve the game but I see no signs of effort.  :(

Edited by vadersson
Spelling
13 hours ago, Captain Idaho said:

It needs a clean up, version 2.0 for sure.

 

But I just love the scale of lots of tiny tanks fighting it out. Can't help it. It's got me.

 

If we lived closer together we could have a great campaign, narrative it up and then make some feel badsies go away I'm sure. 

Seems like a lot of the SG players are across the pond. Finding a group to play AT or LI around here is like hen’s teeth. 
 

A lot of the people in my area seem to have hobby ADD from what I gather. They’ll invest in a game, play it for a month or something and then completely abandon it when something new comes out. It’s infuriating. That or they’re ultra-competitive and that’s just not my style. 

Posted (edited)

Feels like theyre extremely short staffed in the 30k silo. Like, each book might be fairly rules shallow in terms of data sheets or formations for LI, but they still have to hammer out a books worth of fluff. You got the core rules, titan death, and Tallarn; and then, you also have full scale Horus heresy with Beta Garmon, which is jam packed with tons of mechanics to draft, proof read, and revise (and the fluff). That's a lot of work for the...handful of people there?

 

Compare it to Old World and they just have the arcane journals to write up. There might be more play testing involved, but far far less writing. Maybe I'm just drawing an imaginary line, but the quality and speed of the Old World faq vs. supplement books to write seems telling.

 

And it clearly means the specialist studio doesn't have a 0 faq/balance update policy. 

Edited by SkimaskMohawk
Posted (edited)
On 5/21/2024 at 2:36 PM, ZeroWolf said:

The further we get from launch, the more content I get with not getting it.

 

23 hours ago, vadersson said:

the biggest disappointment so far is that we have not gotten any FAQ updates after the first one. 

 

Well, if HH is anything to go by, we're 2 years post release and still only have 50% of core units in plastic (missing breachers and despoilers), and have had a single balance pass, as I recall. It's nice not having the rules change every 3 months, however wish they'd accelerate the release schedules to pump out key things. 

Edited by Xenith
  • 2 months later...

Also its 24 cards in the pack and while the Great Slaughter cards weren't doubled up for the detachments its pretty likely these are as the image shows a notable smaller stack of cards compared to TGS image (12 cards compared to 33 counting the ridges which doesn't actually need to mean anything as TGS only had 22 cards but still makes it likely)

We know of 11 detachments coming which doulbed up would mean 22 cards so only space for one or two formations depending on if those are also doubled up. So we might only get the SM sub-terrain assault formation and none for the SA at all

Edited by Matrindur

I'm quite looking forward to seeing what they do with the campaign rules - found the missions in the rulebook get stale quite quickly as they just move the point you need to capture around the board.

I wonder if 'fog of war' will let everyone know what it feels like to be a Raven Guard player, even if for a short while? :biggrin:

And hoping that the battle honours/veteran rules won't add more bloat to a game already bursting at the seams..

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