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Adepta Sororitas- WARCOMM


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On 6/8/2024 at 8:27 AM, Emperor Ming said:

Melta for example, +1 s to s9 wont actually make any difference when firing at most tanks that are t11+

T11+ is the realm of HEAVY armour. The biggest buff here is going to 3+ vs anything T:9 (most transports) and then 4+ on T:10 as well, which is up to Gladiator/Predator class. So sure, it doesn't make the melta better vs the top 1/4 to 1/3 of threats, but it does equate to much faster destruction of basically any transports or medium armor. Most non-skew lists won't have more than a couple T11+ targets, and a list like Sisters will win by pinning the big stuff and purging the small stuff.

 

Plus Faith and, I'm guessing, some random enhancement or strat will also help vs the top tier stuff when needed (EDIT: Apparently this is 'Rites of Fire' stratagem which gives flat +1 to wound on anything standing on an objective within 12" and/or Sustained 1 enhancement 'Fire and Fury' if you're feeling saucy). As soon as a melta squad can pick up almost any buff to hit or wound, they do become terrifying... I literally oneshotted Magnus last night sneaking 3 melta wounds through on Magnus from some Firestorm razorback devastators. The S improvement wasn't a factor, sure, but I also only invested 200pts worth of shooting to get there. If I played Sisters, I'd always be rocking minimum 2x Immolators + 5 Melta Retributors... just like my standard pair of razor/devs for Salamanders. 

 

Further edit: losing Fire Support on Immolators is a bit sad, but change to Retributors rule means that you won't need to invest in CP or enhancements on them if you plan on using them vs stuff that has already killed some chaffe since they now just re-roll wounds vs anything that has killed a unit. Go-go infiltrating Initiates I say!

 

Cheers,

 

The Good Doctor.

Edited by Dr. Clock
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On 7/22/2024 at 7:33 PM, Emperor Ming said:

Is it really ordo heretics thou, 

 

Looks like repackaged crap that didn't sell well from other games:tongue:

 

 

 

Arbites did not have trouble selling, and their history of working with the Hereticus goes back to the 3rd ed Witch Hunter book. The relationship between Sisters and Arbites is strong enough that the Repressor was a shared vehicle for a few editions. As for the Henchmen unit, they can work with an Inquisitor of any Ordo, so they suit Hereticus to the same degree that they do or do not suit the other Ordos.

 

Also, as the Arbites kit builds 3 different units, I wouldn't refer to it as crap either- the first word that comes to my mind is actually "versatile."

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WarComm

 

"It’s not just the Deathwatch who can lend their aid to other Imperial armies – Assigned Agents allows all Agents of the Imperium units to join other factions. Perhaps you fancy deploying a squad of Imperial Navy Breachers alongside your Astra Militarum regiment – but there are cases where a carefully chosen squad can provide a serious boost. For instance, you can add serious melee strength to an Adeptus Mechanicus army with Grey Knight Terminators, or the Imperial Knights may wish to select some cheap infantry to hold backfield objectives and free up their big guys.

 

As a result, most Imperial Agents units have two points costs: a lower value for a full army selected from this Codex, and a separate, increased cost to reflect the impact they can have when included to mitigate the shortcomings of another faction. This has several advantages, and it means that points can be independently adjusted based on how effective a unit is in each setting."

 

 

 

 

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WarComm 08/08

 

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"Heretics, mutants, and rogue psykers alike fear the baleful eye of the Ordo Hereticus, who exist to burn corruption out from the heart of Humanity. They often count some of the most zealous and uncompromising Inquisitors among their number, much like Katarinya Greyfax – an iron-willed enforcer of the Emperor’s design who has a particular talent for singling out psykers with her Psyoculum before impaling them on a stake from her condemnor boltgun."

 

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WarComm 08/21 For all you Warhammer + Subscribers 

 

Inquisitor Ostromandeus

The mysterious Inquisitor Ostromandeus hails from the Ordo Hereticus, an uncompromising servant of the Emperor tasked with expunging cultists and insurgents who seek to bring the Imperium down from within.

 

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Equipped with custom armour and wielding a power sword and inferno pistol, Ostromandeus cuts an imposing stance on the battlefield. He’s accompanied by a floating Vox-skull and the mysterious Stentor-I-52, a bizarre servitor who can unleash deafening tirades of bombastic oration.

 

WarComm 08/22 Starting an Imperial Agents army

 

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