Lord Marshal Posted May 20 Share Posted May 20 (edited) Yep, more from Necromunda already. Quote The kit comes with four bodies, and the armaments are interchangeable for a high degree of posability. This modularity also means that you can mix and match loadouts to create your leader, a Spyre Hunt Master skilled in numerous disciplines and, therefore, even more of a terror to dispatch… Edited May 20 by Lord Marshal Brother Navaer Solaq, MithrilForge, Loquille and 11 others 6 5 3 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/ Share on other sites More sharing options...
Guest Posted May 20 Share Posted May 20 They look just as bad as the Orrus... A complete swing and a miss for me. Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041827 Share on other sites More sharing options...
CL_Mission Posted May 20 Share Posted May 20 Nice, I like these ones much more than the big fellows we saw over the weekend who I didn't really care for. Not sure they're something I'll ever actually pick up but still really cool looking. ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041828 Share on other sites More sharing options...
ZeroWolf Posted May 20 Share Posted May 20 I quite like these, definitely something I'd be interested in if I get the boxed set. Was this plastic or resin? Firedrake Cordova 1 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041829 Share on other sites More sharing options...
skylerboodie Posted May 20 Share Posted May 20 I don't mind the Yeld [flyer], but not the others; arms/claws etc are far too long and unwieldy. Overall, I wasn't keen on seeing Spyrers come back and new minis have only confirmed my opinion. My wallet is thankful at least. beefeb and Zoatibix 2 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041832 Share on other sites More sharing options...
firestorm40k Posted May 20 Share Posted May 20 4 minutes ago, ZeroWolf said: Was this plastic or resin? Quote The kit comes with four bodies, and the armaments are interchangeable for a high degree of posability. Plastic by the looks of things Firedrake Cordova, ZeroWolf and Brother Navaer Solaq 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041833 Share on other sites More sharing options...
Marshal Rohr Posted May 20 Share Posted May 20 Damn those are cool. Cenobite Terminator and MithrilForge 2 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041834 Share on other sites More sharing options...
Fire Golem Posted May 20 Share Posted May 20 Wasn’t expecting these so soon. I like them quite a bit, the fact the bodies are interchangeable is pretty cool. I like the Orrus as well. Firedrake Cordova and MithrilForge 2 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041835 Share on other sites More sharing options...
sarabando Posted May 20 Share Posted May 20 i like them but the tech looks too advanced for 40k imo TheWarmaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041836 Share on other sites More sharing options...
Fire Golem Posted May 20 Share Posted May 20 11 minutes ago, sarabando said: i like them but the tech looks too advanced for 40k imo Not trying to argue a personal opinion, but that’s always been the Spyrer’s thing hasn’t it? In the original game (doesn’t look much like they’ve carried it over) there was in universe speculation and hints that the suits actually had Tau tech. Arbedark, Gamiel, Dr_Ruminahui and 4 others 3 4 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041841 Share on other sites More sharing options...
Commander Dawnstar Posted May 20 Share Posted May 20 Yeah, I'm really not a fan of these redesigns. Might like them more with a different paint job, but on the whole the aesthetic they've gone with for the new Spyrers just doesn't do it for me. TheWarmaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041843 Share on other sites More sharing options...
Redcomet Posted May 20 Share Posted May 20 I love them. Think they look properly weird for nobles who use esoteric and quite possible xenos technology RolandTHTG, Gamiel, ZeroWolf and 6 others 1 8 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041845 Share on other sites More sharing options...
Flaherty Posted May 20 Share Posted May 20 47 minutes ago, ZeroWolf said: I quite like these, definitely something I'd be interested in if I get the boxed set. Was this plastic or resin? Definitely plastic, they reference fitting all the parts on a single *sprue.* MithrilForge and ZeroWolf 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041846 Share on other sites More sharing options...
Petitioner's City Posted May 20 Share Posted May 20 (edited) I am not a fan of these versus what faithful updates of the metals could have been, or especially, Gibbons's fantastic Malcadon artwork: Fig. 1. One of Gibbons's many stunning Necromunda artworks Fig. 2. The original metal spyrers. Imperfect, but far more characterful than these new plastics (although I do like the new orruses). 35 minutes ago, Fire Golem said: Not trying to argue a personal opinion, but that’s always been the Spyrer’s thing hasn’t it? In the original game (doesn’t look much like they’ve carried it over) there was in universe speculation and hints that the suits actually had Tau tech. So not the original game since 1996 predates the tau by many years. It was instead suggested in the 2001 codex that introduced the Tau :) Fig. 3 Codex Tau (2001) - the horror of recording our cities! Edited May 20 by Petitioner's City Dr. Clock, Lexington, Arbedark and 4 others 3 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041852 Share on other sites More sharing options...
Urauloth Posted May 20 Share Posted May 20 I always liked the old Yeld models, and I think this is a great update. The aesthetic is different, but that's true of almost all Necromunda minis these days, and imo these suit the current range. Brother Borgia, 01RTB01, Dr. Clock and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041854 Share on other sites More sharing options...
FoursCompany Posted May 20 Share Posted May 20 I’m a fan of these, and the idea of a low model count gang of psychopathic nobles loaded up Predator-style to go terrorize the Underhive sounds very Necromunda to me. I’ve never played the game (historic or present), is it possible to take only a gang of these guys or are they simply too expensive to take more than 1-2 and need some hired guns? Wolf Lord Duregar 1 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041858 Share on other sites More sharing options...
Petitioner's City Posted May 20 Share Posted May 20 27 minutes ago, FoursCompany said: I’m a fan of these, and the idea of a low model count gang of psychopathic nobles loaded up Predator-style to go terrorize the Underhive sounds very Necromunda to me. I’ve never played the game (historic or present), is it possible to take only a gang of these guys or are they simply too expensive to take more than 1-2 and need some hired guns? It is in the article :) Arbedark 1 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041867 Share on other sites More sharing options...
FoursCompany Posted May 20 Share Posted May 20 29 minutes ago, Petitioner's City said: It is in the article :) The article is a little vague (only saying that they are expensive but have 2 activations). I’m just curious from people that know the game (since I have basically no knowledge) if running a highly elite/low model count gang of only Spyrers is doable of if they simply have always been too expensive to run a whole squad of them. Or maybe running a whole squad simply makes you That Guy and it’s enormously unfun to play against? Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041874 Share on other sites More sharing options...
gideon stargreave Posted May 20 Share Posted May 20 14 minutes ago, FoursCompany said: The article is a little vague (only saying that they are expensive but have 2 activations). I’m just curious from people that know the game (since I have basically no knowledge) if running a highly elite/low model count gang of only Spyrers is doable of if they simply have always been too expensive to run a whole squad of them. Or maybe running a whole squad simply makes you That Guy and it’s enormously unfun to play against? Back in the olden days, you’d just have a few on their own. I don’t have outlanders anymore, but I think you’d get 4 while the rest of the gangs would be 10 or more. They had some fun scenarios on white dwarf too where they had drones and traps and stuff Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041879 Share on other sites More sharing options...
Rik Lightstar Posted May 20 Share Posted May 20 23 minutes ago, FoursCompany said: The article is a little vague (only saying that they are expensive but have 2 activations). I’m just curious from people that know the game (since I have basically no knowledge) if running a highly elite/low model count gang of only Spyrers is doable of if they simply have always been too expensive to run a whole squad of them. Or maybe running a whole squad simply makes you That Guy and it’s enormously unfun to play against? Historically you could buy experience points for them at the outset to get them some early advances, depending on how big you went with this you'd normally end up with 3-5 Spyrers in a team (I think if you ONLY took the cheapest you could possibly get 6). So it'd feel about right for a starting team to be in that same bracket especially as most other hangs are in the 6-10 bracket so with double activations that's pretty much even. Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041883 Share on other sites More sharing options...
FoursCompany Posted May 20 Share Posted May 20 9 minutes ago, gideon stargreave said: Back in the olden days, you’d just have a few on their own. I don’t have outlanders anymore, but I think you’d get 4 while the rest of the gangs would be 10 or more. They had some fun scenarios on white dwarf too where they had drones and traps and stuff That’s probably what I expected, somewhere in the 4-5 range for individual models. For that appeals since I’m a horrifically slow painter. Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041884 Share on other sites More sharing options...
Progenitor Posted May 20 Share Posted May 20 I got Necromunda when it first came out, not really played any of the recent things as it's been hard to get my guys playing a lot of anything, but as I LOVED my Spyrers back in '96 I've been looking forward to seeing what would happen in the current game and I'm not disappointed. Love what they've done and the aesthetic is very cool to me personally so I'll be very interested in picking these up, even if they never see play (which I may try to force on people as clearly Necromunda is still better than regular 40k). Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041885 Share on other sites More sharing options...
Progenitor Posted May 20 Share Posted May 20 12 minutes ago, gideon stargreave said: Back in the olden days, you’d just have a few on their own. I don’t have outlanders anymore, but I think you’d get 4 while the rest of the gangs would be 10 or more. They had some fun scenarios on white dwarf too where they had drones and traps and stuff It was different as each kind of Syprer cost a different amount of credits to hire. You could do 6 Malcadon if you kept them cheap, but you'd be spending the creds on 5 of them, if you varied the armours, whereas the same money you get you a much larger gang if you went with the Houses. Overall they actually started off pretty weak, but once you started powering up the armour they could be really powerful. Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041886 Share on other sites More sharing options...
Dr. Clock Posted May 20 Share Posted May 20 Well that escalated quickly lol. I'm sold, but I think the studio scheme isn't ideal, and the heads maybe a bit off. They'll nbe more techno-weirdos for my Admech basically. Can't wait to make one of them Naruto running, and I think some head-swaps will improve them by an additional, gratuitous mile. Cheers, The Good Doctor. ZeroWolf and tinpact 2 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041887 Share on other sites More sharing options...
Ayatollah_of_Rock_n_Rolla Posted May 20 Share Posted May 20 I don't like the new suit design, but even more I am dissapointed that they are uniformed as if it was just another special forces unit. Those should be rich nobles in highly personalized and customized suits. Completely missed opportunity to me. And I will be honest - with Van Saar around they don't even look that more advanced, but that's more the Van Saar problem. CaptainFrederickson, Antarius, lhg033 and 4 others 1 2 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/382971-light-spyrer-hunters/#findComment-6041899 Share on other sites More sharing options...
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