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1 minute ago, Ayatollah_of_Rock_n_Rolla said:

I don't like the new suit design, but even more I am dissapointed that they are uniformed as if it was just another special forces unit. Those should be rich nobles in highly personalized and customized suits. Completely missed opportunity to me. And I will be honest - with Van Saar around they don't even look that more advanced, but that's more the Van Saar problem.

I agree with you on the concept of “if these are high born nobles then why are the suits so plain?” But I also like that since the more ‘barebones’ looks allows more leeway with greeblies to give each model more character (even if they are the same sculpt). I can see myself throwing all kinds of random gibbuns on these to make each one more unique.  

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Posted (edited)
22 minutes ago, Captain Idaho said:

I'm really liking these guys. Alongside the Orrus.

 

I think there is a critique some could have to prefer them be a little more distinct but they look great together in my view.

They look alien-like and definitively like they don't come entirely from STC templates, which is a big plus for me.

I personally like that they look adorned. It's a choice that tells a story. Spyrers may be nobles, but they are still cutthroat and practical. The noble houses of Necromunda expect a bit of psychopathy, not just pampered kids who wouldn't step foot in the Underhive, even if those also exist without the shadow of a doubt.

The thing I'm most looking forward though,  is seeing all of the modelling options:

The Malcadon is the clamberer one with the claws, but it has options for 'dual toxin whips'.
The Yeld is the flying one, which has both las and missile options, but we see only the las.
The Jakhara has a shield and two options of blade, but we only see one because the leader, which is its own archetype, carries duplicates from weapons that the others already have.

Edited by The Scorpion
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I like the malcadon build but not the others. I had the same issue in 1996 though. The orrus is excellent too. 
I think the issue is that the unarmoured parts of the arms look really skinny. I’d like to have some pistons or something for them. 
 

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A bit disappointing after the Orrus honestly, but i think a good chunk of that is the bad choice of paint job making them all a bit indistinct and samey. Like, i think if they previewed them in reverse order id have been much happier if that makes sense?

Interested to see the rules, a pair of Jakara with a bunch of XP were near unstoppable if you got the right advances, probably too good tbh even if it was funny to be the campaign's antagonists :D 

They did technically have the Spyrer Matriarch and Patriarch in the Fanatic era but i dont think i ever played with those? 

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5 hours ago, FoursCompany said:

I agree with you on the concept of “if these are high born nobles then why are the suits so plain?” But I also like that since the more ‘barebones’ looks allows more leeway with greeblies to give each model more character (even if they are the same sculpt). I can see myself throwing all kinds of random gibbuns on these to make each one more unique.  

 

I'm complaining not so much about the plainess, as about the fact that they all wear the same armour. I always imagined, that each Spyrer would have in theory a unique suit, even if performing the same role and heaving similar armament.

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Posted (edited)

Well, I now know what I'm going to be doing after I finish my Corpse Grinder gang!

I'm gonna guess that they'll release the Patriarch and Matriarch in resin, but I wonder if they will release some non Necro-96 inspired Spyrers, suits that we've never seen or heard of before. 

Edited by m0nolith
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I suspect Spyrers will be in the same kind of boat as gangs like Enforcers, (IE Not a core house but popular) launching with a couple of boxes plus some resin and get more if they do well with the Orrus box being essentially a vehicle/ambot kit and the Light Spyrers being the gang box

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18 hours ago, FoursCompany said:

The article is a little vague (only saying that they are expensive but have 2 activations). I’m just curious from people that know the game (since I have basically no knowledge) if running a highly elite/low model count gang of only Spyrers is doable of if they simply have always been too expensive to run a whole squad of them. Or maybe running a whole squad simply makes you That Guy and it’s enormously unfun to play against? 

 

Fair, but essentially, as there is a leader, there is a gang. And by doubling the activations they balance the thing small model count gangs struggle the lost with in alternating activations.

 

In the oldest rules, Outlanders (from 1996), you could normally afford between 4 and 6 spyrers (depending on pattern). That game was a normal "I go, you go" exchange, so a small or large gang didn't matter in the same way.

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 I was briefing my local Frateri et Sororitas in our Warhammer WhatsApp, I was like "Spyrers are rich kids buying sports cars with daddy's money."

 

Then my guys, all being Hong Kong wiseguys, are like "Brother...after the GW price increase, it'll be cheaper buying a sports car than Warhammer."

 

But I've been hearing what you guys been saying and I had a so-bad-it's-good-but-probably-not idea.  I credit these 2 posts in particular:

 

22 hours ago, Ayatollah_of_Rock_n_Rolla said:

I don't like the new suit design, but even more I am dissapointed that they are uniformed as if it was just another special forces unit. Those should be rich nobles in highly personalized and customized suits. Completely missed opportunity to me. And I will be honest - with Van Saar around they don't even look that more advanced, but that's more the Van Saar problem.

 

That's true, they look like...some elite Enforcers or something instead of very individualistic aristocrats.  Their story, described even here in the new lore, is they're going into the Hive Secondus to get recognition by scoring sweet kills.  Well, if that's what they're doing, they'd want to be instantly recognisable, for their selfies.

 

21 hours ago, The Scorpion said:

They look alien-like and definitively like they don't come entirely from STC templates, which is a big plus for me.

I personally like that they look adorned. It's a choice that tells a story. Spyrers may be nobles, but they are still cutthroat and practical. The noble houses of Necromunda expect a bit of psychopathy, not just pampered kids who wouldn't step foot in the Underhive, even if those also exist without the shadow of a doubt.

 

That's true, too!  Functionality!  Like corporate executives all dressing in business suits with similar red or blue ties to catch the eye of the boss, THEN all dressing like Steve Jobs with the black turtleneck and jeans for their TED talks.  That psychopathy of "this works, I don't care about dressing for style, I dress purely for success."

 

Both schools of thought tell a story.  The common elements in these new designs tie them together as a faction, so it's Met Gala vs. cover of Forbes.

 

These are both wonderful ideas I love that.  So now here are my horrible ideas.

 

 

+++ ALTERNATE/WORST TAKE: paint them like Bretonnian Knights +++

 

The models are pretty similar, in the same way that Bretonnian Knights wear similar armour, but paint them with different heraldry/livery/that quadrant thing.  They want credit for their Genestealer kills.  The Yeld would probably fly to a sneaky position, stealthily snipe a Xenos and shout "GOT ANOTHER ONE, Like & Subscribe."

 

They would wear their fancy personal coat of arms, it'd be a combo of knightly heraldry with like gang signs or something.

 

 

+++ ALTERNATE/WORSTER TAKE: kitbash and paint them similar to Imperial Fists +++

 

So Necromunda was in the original Ian Watson Space Marine novel, and it was about Imperial Fists on Necromunda.  Everything in that novel has been retconned...except for Imperial Fists still being on Necromunda.  I think they're still there, with a fortress monastery on the very top of Hive Primus.

 

Everyone wants to climb up.  A kid scrounging for food in the Underhive wants to join a gang.  A House ganger, like all Gs, wants to go legit and elevate higher towards the Spire.  Where does a Spyrer aspire to ascend to?  Well...there's only the Emperor's Angels of Death in the fortress monastery above them.

 

Welp, clearly they didn't make it as an Astartes Neophyte, they know they're not fooling anyone, but they'll still imitate the Imperial Fists.  Everyone knows this TED talk guy isn't Steve Jobs, but he'll still dress like him.  He's made modifications to his Orrus suit with round shoulder pads, his suit's yellow, he's killing Xenos.

 

 

+++ ALTERNATE WORSTEST TAKE: do the above, but all these Spyrers will be female +++

 

Same as above, imitating Imperial Fists, but they're all female.  Yes, yes, girls can't be Space Marines, that's the whole point.

 

They're gonna Mulan their way into the Underhells.  Man, this is such a bad parody that I think it's perfect for Warhammer, I really do.

 

Still the worstest idea I've ever had.

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Posted (edited)

I really like the look of the new Spyrers.  They're good updates to the classic Spyrers, with a nice paint job, with what looks like a NMM or a colour-shift effect.  They look sufficiently different to the gangs, and also weirdly alien enough that they're following the old lore of the suits coming from outside Necromunda.  I remember one of my old hobby group running Spyrers back in Necromunda 1E, and they were tough, but not impossible to take down.

 

In ye olde days, they were a team of individuals, not the typical gang structure that accrued XP in each fight, if I recall correctly.  I suspect it'll stay the same in the standard Necromunda game.  It'll be interesting to see how they work in the new Secundus expansion, given that they're the instigators for the scenarios.  I suspect it'll be a case of a Spyrer being an essential slot to be filled in the roster, with the player deciding which one to take, with any difference in credits being available to your gang (maybe).

 

Edit:  Looking at @N1SB's suggestions above, the idea of painting them as individual 'knights' isn't the worst idea!  Either that or using stuff from a Bitz Box to add bits to the models to make them your guys/girls.  The original Spyrers (posted by @Petitioner's City) had wildly different paintjobs to each other, even within the same archetype.  You could have them painted up to represent the colours of their Great House, with some flourishes to capture the individuality of the noble within the suit.

Edited by Timberley
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Posted (edited)
On 5/21/2024 at 7:16 PM, TheTrans said:

Not going to lie, between the Hive Secundus box and (those Genestealers and big Spyres are amazing) and now the smaller spyrer box, I may finally dive into necromunda.. Something so creepy about both the Spyrers and Genestealers, I love it! 


I’m seeing more and more people say that here.

 

I really should do a write up in Amicus Aedes (General) in regards to the pros and cons of getting into Necromunda given it’s been my main game for a few years now. 

Spoilers: the pros heavily outweigh the cons.

 

Edited by m0nolith
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Posted (edited)
11 minutes ago, m0nolith said:

I really should do a write up in Amicus Aedes (General) in regards to the pros and cons of getting into Necromunda given it’s been my main game for a few years now. 

Spoilers: the pros heavily outweigh the cons.

As someone who finally got to play it starting last year, after years of buying the models because they looked good, it is definitely a fun game. There are some cons, like the wonkiness of certain rules and the fact that the rules are spread out between too many books, but overall the game is great. It is extremely narrative, especially in a campaign, and anything can happen- I lost a super-expensive Venator (bounty hunter) Champion to a lowly Chaos cultist in the first activation of the first game of my last campaign. Shocked both me and my opponent; it was a terrible loss but the narrative of that my gang working to get the champion coming back from the dead (he's modeled as mostly cybernetic) was one of the best parts of the campaign for me.

Edited by Lord_Ikka
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1 hour ago, Lord_Ikka said:

As someone who finally got to play it starting last year, after years of buying the models because they looked good, it is definitely a fun game. There are some cons, like the wonkiness of certain rules and the fact that the rules are spread out between too many books, but overall the game is great. It is extremely narrative, especially in a campaign, and anything can happen- I lost a super-expensive Venator (bounty hunter) Champion to a lowly Chaos cultist in the first activation of the first game of my last campaign. Shocked both me and my opponent; it was a terrible loss but the narrative of that my gang working to get the champion coming back from the dead (he's modeled as mostly cybernetic) was one of the best parts of the campaign for me.

Yeah, that must have hurt losing him. 
Things like that has happened to me before, and the opposite too. That's the thing about Necro, the highs are so high, and the lows are so low. Things can be intense, but because of that and the emergent narrative it gives, that I'm genuinely not motivated to go back to a regular one and done type of game. 

It may not be for everyone, but it's definitely for me!

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On 5/21/2024 at 4:44 PM, N1SB said:

+++ ALTERNATE/WORST TAKE: paint them like Bretonnian Knights +++

 

The models are pretty similar, in the same way that Bretonnian Knights wear similar armour, but paint them with different heraldry/livery/that quadrant thing.  They want credit for their Genestealer kills.  The Yeld would probably fly to a sneaky position, stealthily snipe a Xenos and shout "GOT ANOTHER ONE, Like & Subscribe."

 

They would wear their fancy personal coat of arms, it'd be a combo of knightly heraldry with like gang signs or something.

 

Interestingly the guy who sculpted them, Steve May, said this is how he'd envisioned them being painted when he designed them. 

https://www.instagram.com/stevepaintsandsculpts/p/C7HxwyCtyf5/?hl=en

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8 hours ago, m0nolith said:


I’m seeing more and more people say that here.

 

I really should do a write up in Amicus Aedes (General) in regards to the pros and cons of getting into Necromunda given it’s been my main game for a few years now. 

Spoilers: the pros heavily outweigh the cons.

 

 

Looking forward to it.. ;)

 

I played the 2nd Ed/Specialist Games book a bit. Just reading up on the newer rules and I like it. Amazingly cool setting and i am a sucker for the skirmish games with evovling gangs (I play both Mordheim and GorkaMorka) so not sure why I have not played Necromunda more in the past.. probably because of the local players..?

 

This new setting seems nice and fresh. I guess a release during the summer, after AoS?

 

Deffo think the Spyrers should be spiced up with biyz, maybe some even with nasty trophies a la The Predator..

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Slighty off topic, but we have some of the necro heads in here.

As I said above, the Spyrers will be definitely forcing my hand into it. But I suppose the big question is, and it probably isn't an easy answer, but does the older version (such as N95 or the Community Necromunda) serve well still, I love all the cool new :cuss: in New-cromunda, but god do I hate flat BS and WS 'To HIt' rolls and much prefer the charts of yesteryear (like Mordheim, WHFB6th, 40k 3rd etc).

TL:DR what is better about New-cromunda compared to the older editions in a single paragraph? :P 

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Well, I´m not the right person to answer that (yet :biggrin:). But if you wanna play 1st or 2nd Ed, and your group too. Go ahead! But try the new too, I think you will like it.

Just tried a little bit but the WS and BS BS that bugged me too, ain´t too bad, as you still have modifiers. Don´t let that ruin it for you - or rather keep you away. A non-issue.

 

Alternate activation is pretty cool.. THAT is one thing that could make you wanna play the new.
I was kidna against the new but it did not take me too long to get into - and like, I think.. But i am kidna carried away by some positive dudes too..

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14 hours ago, TheTrans said:

Slighty off topic, but we have some of the necro heads in here.

As I said above, the Spyrers will be definitely forcing my hand into it. But I suppose the big question is, and it probably isn't an easy answer, but does the older version (such as N95 or the Community Necromunda) serve well still, I love all the cool new :cuss: in New-cromunda, but god do I hate flat BS and WS 'To HIt' rolls and much prefer the charts of yesteryear (like Mordheim, WHFB6th, 40k 3rd etc).

TL:DR what is better about New-cromunda compared to the older editions in a single paragraph? :P 

 

There's a really active and loving group dedicated to oldmunda on Facebook - and of course the community rulebook continues strongly too. 

 

Overall I think my dream is a real mix of oldmunda's advancement, xp and injuries, its rare trade rolls and the kind of costs it had, mordheim's expedition mechanic, and the actual game mechanics of modernmunda. I've got my friends nearly there, just testing it out :D

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Old necromunda is a tighter system with a better but somewhat more random campaign system.

New Necromunda sprawls with content, arguably too much content at times but if you have a campaign arbiter to keep a lid on it you have a fantastically flexible system and more modern combat mechanics.

Hope that helps?

 

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