TiguriusX Posted June 20 Share Posted June 20 (edited) Balance changes Captains are nerfed...no more double up stratagems (I was using that in my AI spam list) Vect abilities also nerfed...only work within 12" Lone op is 18" now...this kills infiltrator/libby and the LT with Combi spam *This is wrong...it only impacts STRATAGEMS that have the lone op effect Ironstorm HEAVY nerf Target web + Machine war are single target only...lost aura Mercy is Weakness is 2 CP That might be enough to cripple the detachment Points changes LRR up to 285 is expected and fair TWC and Wulfen got point hikes TWC up to 100/200 Wulfen up to 90/180 Wolf jail is probably dead which is fine...but Wulfen seem absolutely garbage in current form. 0 OC in nexus is a major issue and the AP1 melee weapon is junk. I think marine factions just took a step down across the board SW even more...gonna be tough sledding for a while Edited June 20 by TiguriusX Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/ Share on other sites More sharing options...
lonewolf81 Posted June 20 Share Posted June 20 (edited) Champions of Russ detachment is better though... Along with the rites of battle that does not affect battle tactic anymore and the one saga automatically achieved first turn is nice. Gladius and Stormlance are not autopicks anymore Edited June 20 by lonewolf81 TiguriusX, Rune Priest Jbickb, Dark Shepherd and 4 others 4 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046433 Share on other sites More sharing options...
SvenIronhand Posted June 20 Share Posted June 20 It's enough to make me consider Champions of Russ again, which is big news! TheNicronomicon, Karhedron and Rune Priest Jbickb 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046437 Share on other sites More sharing options...
TiguriusX Posted June 20 Author Share Posted June 20 Indirect fire was nerfed 1-3 ALWAYS misses I was just theory crafting SW desolation marines with incursors + venerable dreadnought for hitting on 2s RR1s That is dead before it had a chance to test Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046441 Share on other sites More sharing options...
Karhedron Posted June 20 Share Posted June 20 24 minutes ago, TiguriusX said: Indirect fire was nerfed 1-3 ALWAYS misses I may be missing this. Where is this change? I cannot seem to see it. Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046461 Share on other sites More sharing options...
lonewolf81 Posted June 20 Share Posted June 20 WARCOM Downloads changes to core rules Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046464 Share on other sites More sharing options...
TiguriusX Posted June 20 Author Share Posted June 20 13 minutes ago, Karhedron said: I may be missing this. Where is this change? I cannot seem to see it. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046466 Share on other sites More sharing options...
Karhedron Posted June 20 Share Posted June 20 7 minutes ago, lonewolf81 said: WARCOM Downloads changes to core rules Thanks, they didn't even have a link to that in the main article. It is mildly annoying that the core rules changes and balance dataslate are not consolidated somehow. Too many places to look for updates. https://www.warhammer-community.com/wp-content/uploads/2023/06/uRQOFTWnasejHDVc.pdf I finally worked up the enthusiasm to build some Desolators but I can feel it evaporating already. Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046469 Share on other sites More sharing options...
TiguriusX Posted June 20 Author Share Posted June 20 The competitive players have already broken the game Pivot move means some large models can get easy charges now 2" pivot gains them distance when they rotate Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046470 Share on other sites More sharing options...
Apokalypsi Posted June 20 Share Posted June 20 (edited) One boon is Impulsors can now carry 7 models. So Bladeguard and Ragnar finally have a cheap transport! Wish they'd up it to 8 for BGV, LT, and Rags. I think CoR allowing one at the start of the game is huge. Wulfen can start the game with OC1 which will negate the nexus OC0 junk. Edited June 20 by Apokalypsi Karhedron, Jorin Helm-splitter, Kassill and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046484 Share on other sites More sharing options...
lonewolf81 Posted June 20 Share Posted June 20 (edited) Pivot makes you pay 2 inches when you rotate so if you move 10 inches and have to pivot you now move 8 inches so less movement not more You cant choose saga of majesty turn 1 so no easy OC1 wulfen All in all nice balance dataslate for wolves ... Now we can build more fun/fluffy lists Edited June 20 by lonewolf81 TheNicronomicon, Apokalypsi and Karhedron 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046485 Share on other sites More sharing options...
Karhedron Posted June 20 Share Posted June 20 I really like the change to CoR. It is clean and simple but effective. We can now start with an always on: 6+++ Sustained Hits 1 in melee or Lethal Hits in melee Given that deployment zones look like being a bit closer in Pariah Nexus, I can see all these abilities being pretty valuable. I am thinking Lethal Hits is probably the best of the bunch as it allows lots of our good melee units to punch upwards more effectively. Heck, even AIs and humble Grey Hunters can get a lot of work done with LHs on massed Chainsword attacks. Dark Shepherd and Rune Priest Jbickb 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046501 Share on other sites More sharing options...
Rune Priest Jbickb Posted June 20 Share Posted June 20 Have we seen the new version of Assassinate? Just checking how hard I should go on characters when I start crafting for CoR. It took them long enough to realize all we wanted was a buff at the start. I feel like 6++ and Sustained hits are some of the better picks to start as they are trickier to accomplish of the choices we have. What do you guys think? Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046510 Share on other sites More sharing options...
Karhedron Posted June 20 Share Posted June 20 That is true. Saga of the Bear is particularly tricky to pull off as getting a Character wounded below 50% without actually being killed does not leave a lot of margin for error. Also an army wide 6+++ is always going to be useful and can work particularly nicely with spoiling the efficiency of 3D weapons against Terminators and Gravis units. Warrior Born and Beastslayer are definitely a bit easier to pull off. Black Death enhancement on any Character with a Dev weapon makes Beastslayer pretty easy to accomplish in particular. Assassination is 4VPs per Character killed in fixed mode. I have a feeling we are going to be vulnerable to this one. Lots of armies lean into Characters in 10th but Wolves in particular due to how our Trait works. Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046519 Share on other sites More sharing options...
TiguriusX Posted June 20 Author Share Posted June 20 13 minutes ago, Rune Priest Jbickb said: Have we seen the new version of Assassinate? Just checking how hard I should go on characters when I start crafting for CoR. It took them long enough to realize all we wanted was a buff at the start. I feel like 6++ and Sustained hits are some of the better picks to start as they are trickier to accomplish of the choices we have. What do you guys think? no change to assassination secondary I believe Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046521 Share on other sites More sharing options...
Havok13 Posted June 20 Share Posted June 20 Also remember the COR strats relate to the saga. That means if you take beast slayer deed, you can get the lance part of the stratagem. SvenIronhand, Karhedron and Dark Shepherd 3 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046546 Share on other sites More sharing options...
Wolf Guard Dan Posted June 20 Share Posted June 20 (edited) Many of the changes to the core rules makes sense. Dev team didn’t like how some interactions were playing out. Rites of battle nerf is going to hurt. Initially I was pleased with CoR(edit) allowing one completion at the start. 2 of them affecting only melee really impacts list design. Unfortunately the enhancements and stratagems for that detachment are still below par. Black Death is good but the stratagems are not. Too many terms and conditions attached to them to get bonuses other detachments get without the hoops to jump through. I was hoping for a new detachment tbh. Edited June 20 by Wolf Guard Dan Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046556 Share on other sites More sharing options...
TiguriusX Posted June 20 Author Share Posted June 20 Rapid ingress for 0 CP captain is back Might have some SW infantry brick combos open up Wolf Guard Dan 1 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046575 Share on other sites More sharing options...
Rune Priest Jbickb Posted June 20 Share Posted June 20 2 hours ago, TiguriusX said: Rapid ingress for 0 CP captain is back Might have some SW infantry brick combos open up Oooo... that does sound spicy... I like black death and frost weapon but the strats are a bit meh for sure. The better AP / Lance one is the only really good one I see... Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046608 Share on other sites More sharing options...
Wolf Guard Dan Posted June 21 Share Posted June 21 Looks like apothecary biologist off the menu. App making me take him out of lists and there was an errata for space marines added today too which states in SM Army Rule “Apothecary” units can’t be space wolves which biologist has it as a keyword. Previously it was only under champions of Russ detachment. Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046668 Share on other sites More sharing options...
Rune Priest Jbickb Posted June 21 Share Posted June 21 And yet wolf priests are gone.... Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046705 Share on other sites More sharing options...
Karhedron Posted June 21 Share Posted June 21 I must have missed that about the Apothecary, Can you point in the direction that it is mentioned please? Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046707 Share on other sites More sharing options...
Apokalypsi Posted June 21 Share Posted June 21 2 hours ago, Karhedron said: I must have missed that about the Apothecary, Can you point in the direction that it is mentioned please? It's in the Space Marine Codex pdf. Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046734 Share on other sites More sharing options...
Apokalypsi Posted June 21 Share Posted June 21 Been delving more into these, they stopped the Eliminator/Impulsor trick. Basically can only shoot those guns once a shooting phase. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046735 Share on other sites More sharing options...
Karhedron Posted June 21 Share Posted June 21 1 hour ago, Apokalypsi said: Been delving more into these, they stopped the Eliminator/Impulsor trick. Basically can only shoot those guns once a shooting phase. I am relieved. That felt like a loophole rather than an intended use of those units' abilities. TiguriusX and TheNicronomicon 2 Back to top Link to comment https://bolterandchainsword.com/topic/383154-space-wolves-after-bd-and-mfm/#findComment-6046762 Share on other sites More sharing options...
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