Dr. Clock Posted Saturday at 04:58 AM Share Posted Saturday at 04:58 AM for @brother_b, The Pickman clan fails! 76-70 loss; Scorched earth, stalwarts, search and destroy. List (2100 points narrative): Broodsurge Iconward 3x Biophagus 1x patriarch (implant attack or whatever) 3x10 Neos (1 in truck) 1x10 mining weapon acolytes 1x5 Acolytes flamers 1x5 Aberrants (Bio with -1OC enhancement) 2x1 Ridgerunner / mining lasers 2x5 Jackals 2x Rockgrinder 1x10 metamorphs / flamers 2x10 Purestrain 1x5 Purestrain Deployment: At bottom left you'll see I couldn't find some of my jackals last minute but luckily I have a tremendous number of other cavalry ; ) Front grinder has aberrants, hiding one has acolytes. Everything else in deepstrike. Enemy list - Pactbound Zealots - lotsa sustained 5s this game lol: Lord + 10 Chosen (Rhino) MoP + 5 Possessed Lord + 5 Terminators Daemon Prince 4x5 Legionaries (2 Rhinos) 2x5 havocs - 4HB / 4LAS Forgefiend Deployment: Opponent goes first. Lascannons top Aberrants' ride and they cop forgefiend fire but it kills way less than expected so that they can run up and give the possessed a kicking. They almost bounce, but enemy flubs 3 saves on my Biophagus/Magus once per game dmg 3 swings : ) On left, I run up and move block a little with these lads, and they do 4 damage on the Rhino, but legionaries pile out and kills them. Right flank very similar but to lesser effect lol: On his turn 2 he uses fall back and charge strat on possessed, but I spike a crazy demolition overwatch and nuke them dead: My only DS charge that connects in turn 2 is Patriarch on centre after a re-roll... Just a flurry of 6s. I'm able to wipe the Chosen for cull the horde which felt awesome. Dmg 3 Patriarch slaps. Turn 2 he uses strat to fall back and charge surviving pair of possessed. I don't get pictures of my other turn 2 drops, but it's 1x5 Genestealers to right side who immediately die turn 3 but go into ambush. I basically concede that side at that point because his Daemon Prince comes in turn 2 for sabotage, and I fail a charge of 10 stealers into him. Turn 3, and his terminators drop centre and make it in: He smokes the Acolytes but stealers and Patriarch kill a couple, then metamorphs who also dropped centre make it in on my turn 3... after the dust settles that looks like this: In turn 3 the daemon prince hung around another turn establishing locus which meant I got the charge, but didn't have CP to get +1 to wound so all told between ridgerunner, 2x neophyte squads and the stealers I take 6 wounds off him and he kills half the squad: I didn't get a picture of the fight on the left, where 10 acolytes and biophagus just barely grind out 10 legionaries just in time for the reinforcement neophytes to arrive (top of my turn 5 looks like this after last 2 acolytes killed by havocs and moments before forgefiend explodes truck.): In his turn 5 he shoots lascannons at my metas and they surge 5 forward, leaving the neos who advanced up behind them turn 4 holding there and burning the objective. This movement lets them assault his home ojective turn 5: But it doesn't matter. It all comes down to being down 5 on primary in turn 3, and a 1pt difference on secondaries. I did kill more of his stuff than he of mine, and I did roll below average on go turn charges... if one or two of those had been different it could have gone elsewise. The dex feels good, despite the loss... We do in fact hit in melee now if we want! Just... roll 8s! Cheers, The Good Doctor. N1SB, Rogue, Zoatibix and 2 others 1 2 2 Back to top Link to comment Share on other sites More sharing options...
Zoatibix Posted Saturday at 08:21 AM Share Posted Saturday at 08:21 AM Thank you for writing this up. I adore the mix of old school Genestealers. I hadn't even thought about Overwatching a unit as it Fallsback - that's both hilarious and satisfying. It's good to see GSC able to trade blows with CSM - in my last few battles against them (with Nids and Drukhari) it's really felt like an uphill struggle. With the H Flamer (Flamolytes? Demolytes?) I'm guessing you max out the Demo Charges for each squad? Are there any things you'd change about the list after the first play, or do you want to try a few more runs before that? How do you feel about the changes to Cult Ambush? On paper, I think it's about where it should be, as I felt the previous incarnation was too reliable. Link to comment Share on other sites More sharing options...
brother_b Posted Saturday at 08:36 AM Share Posted Saturday at 08:36 AM Wow great battle report, thank you. So much to unpack here. Looks like you were really able to stay with him that was a tough fight all around.. How did you like triple biophagus? Any thought about taking an abominant instead on the aberrants? How long did his Highness the patriarch last? It feels like the demon prince shrugged a lot of wounds but it probably would have gone way different had you made the 10 Genestealer charge. Really great job thank you! I can’t wait to get my guys on the table. Hopefully next weekend. I’ll tell you how the ascension detachment goes! Link to comment Share on other sites More sharing options...
Dr. Clock Posted Saturday at 01:59 PM Author Share Posted Saturday at 01:59 PM (edited) Thanks both! 21 hours ago, Zoatibix said: hilarious and satisfying. It really was. 21 hours ago, Zoatibix said: felt like an uphill struggle. Agreed - melee felt pretty anemic, but it does not any more! 21 hours ago, Zoatibix said: max out the Demo Charges for each squad? Ohhhhhh yes. They're not quite as amazing as they were in index, but it's still the big reason to take them. 21 hours ago, Zoatibix said: Are there any things you'd change about the list after the first play, or do you want to try a few more runs before that? Everything pretty much did its job! Obviously one more proper aggro beatstick would be great, but I'm a combined arms kinda guy and loathe to give up my little goliath convoy and jackals. New list below 21 hours ago, Zoatibix said: How do you feel about the changes to Cult Ambush? I'm just a bit iffy on the whole thing in the first place, but it feels within tolerance for the most pure RNG army rule lol- I do think it was out of hand at first. 50/50 turns 1 and 2 seems correct, but it is just so hard to point or plan around and the blips mechanic is so micro intensive... I guess I just wish we did this in some other way or there was a bit more manipulation of the mechanic we could pull off? Mechanic works, but honestly I'd rather have something alot less random and more flat resource management. 21 hours ago, brother_b said: Looks like you were really able to stay with him that was a tough fight all around.. Yeah! 21 hours ago, brother_b said: How did you like triple biophagus? Any thought about taking an abominant instead on the aberrants? If you're doing Broodsurge it's definitely triple Bios all day. New list with less jackals and stealers and no demo charge squad for a second 10 Mining acolytes + Abominant with infiltrate, and I think that's the play next time: Abominant - Instincts Iconward Biphagus - Majesty 2x Biophagus Patriarch - Biomorph 2x10 Acolytes with mining weapons (basic Bios here) 3x10 Neophytes (1 in truck) Truck 2 Rockgrinders 1x5 Aberrants (Abominant - Infiltrate) 2 Ridgerunners 1 Jackals 10 Metamorphs (Iconward + Biophagus) 2x5 Stealers (1 infiltrate, 1 in rockgrinder?) 1x10 Stealers (patriarch DS) So instead of just trash jackal scouting this one probably sees 5 infiltrating stealers and Abominant+5 infiltrating one side while scouts engage on other one. There's also definitely a world where Aberrants come out altogether to fund 2nd Patriarch brick, or just drop all the enhancements for another Iconward to make the miners a bit stickier. 21 hours ago, brother_b said: How long did his Highness the patriarch last? Long enough! I had to use the drippy white lictor in pics as proxy due to an... unexpected catastrophic dropped box in my hasty deepstrike turn lol. Yeah... I've got some clean-up on about 8 minis I broke after a poorly chosen tray placement : ( Luckily I don't thing any of the pieces snapped, but my Patriarch's arms all exploded off. Anyway - in-game they dropped in turn 2 and basically slaughtered 10 Chosen and 4 terminators before eating whatever insane number of lascannon hits a Nurglebound Havoc squad can punt (that's seven, for those counting...) 21 hours ago, brother_b said: It feels like the demon prince shrugged a lot of wounds but it probably would have gone way different had you made the 10 Genestealer charge. Yes, definitely. Opponent was rolling hot on saves and I was struggling mightily vs his T9... As soon as you get the +1 to wound on stealers they will chip him pretty good - had I had the CP to do it when I charged him first time he'd have likely been smoked. 21 hours ago, brother_b said: I’ll tell you how the ascension detachment goes! Please do! Cheers, The Good Doctor. Edited yesterday at 06:10 AM by Dr. Clock missed 10 stealers in list Ulfast, Zoatibix, Rogue and 1 other 3 1 Back to top Link to comment Share on other sites More sharing options...
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