Jump to content

Recommended Posts

Are there any additional special rules that I've missed detailing what happens to passengers when their aircraft is destroyed? I've had a look in the transport section of the rules and can only see the 4+ pseudo save.

 

Speaking of the save - can I elect not to take it? 

e.g, fully laden rhinos with a single tactical squad requiring coherency slowing the transports down. Could I choose to not save that tactical squad thereby giving me my full movement with the rhinos?

Link to comment
https://bolterandchainsword.com/topic/383272-transport-questions/
Share on other sites

2 minutes ago, Valkyrion said:

Are there any additional special rules that I've missed detailing what happens to passengers when their aircraft is destroyed? I've had a look in the transport section of the rules and can only see the 4+ pseudo save.

 

Speaking of the save - can I elect not to take it? 

e.g, fully laden rhinos with a single tactical squad requiring coherency slowing the transports down. Could I choose to not save that tactical squad thereby giving me my full movement with the rhinos?

 

If they're anything other than jump infantry and their flyer goes down they're dead. Jump infantry have a carve out because they're basically wearing parachutes. Ground transports, models get a 4+ save. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.