jimbo1701 Posted August 5 Share Posted August 5 1 hour ago, RedFox said: 27 datasheets is not that much, can we guess them all? arbites breachers retinue voidsmen rogue trader retinue preacher zealot navigator rogue trader inquisitor named inquisitor x5 deathwatch x4 assassins x4 that’s 23 plus the army datasheets. I’ve put the rogue trader as separate as they mention a faction being led by a rogue trader in one of the articles I think. Plus I’ve consolidated arbites into a single data sheet. So there’s wiggle room with those things to be different but overall I suspect not far off the above. ZeroWolf, ThaneOfTas and Bouargh 3 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054054 Share on other sites More sharing options...
Bouargh Posted August 5 Share Posted August 5 Add inquisitorial rhino and chimera and you are at 25. Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054055 Share on other sites More sharing options...
Nephaston Posted August 5 Share Posted August 5 Iirc Arbites come in three squads; shotguns only, mauls and shields only, and one that is kinda just the kill team. LSM 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054057 Share on other sites More sharing options...
RedFox Posted August 5 Share Posted August 5 And what about the sisters of battle...shouldn't they be in there too ? Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054058 Share on other sites More sharing options...
jimbo1701 Posted August 5 Share Posted August 5 57 minutes ago, Bouargh said: Add inquisitorial rhino and chimera and you are at 25. Don’t they just ‘borrow’ these days? Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054059 Share on other sites More sharing options...
Bouargh Posted August 5 Share Posted August 5 29 minutes ago, jimbo1701 said: Don’t they just ‘borrow’ these days? Could be - will depend on how the "Requisition" rules ares designed. I expect requisitioned units not to be included. Yet I would see the Transports being there, but it´s just a feeling. Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054066 Share on other sites More sharing options...
Borbarad Posted August 5 Share Posted August 5 Wonder if only Deathwatch Veterans (battleline) will be accessable or if we can get the additional non-battleline Kill Teams too? It feels a but pointless to invest in firstborn marines at this stage danodan123 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054072 Share on other sites More sharing options...
Matrindur Posted August 5 Share Posted August 5 Prices for this week: Emperor Ming, Harrowmaster, Nova-V and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054088 Share on other sites More sharing options...
TheMawr Posted August 5 Share Posted August 5 5 hours ago, jimbo1701 said: arbites breachers retinue voidsmen rogue trader retinue preacher zealot navigator rogue trader inquisitor named inquisitor x5 deathwatch x4 assassins x4 that’s 23 plus the army datasheets. I’ve put the rogue trader as separate as they mention a faction being led by a rogue trader in one of the articles I think. Plus I’ve consolidated arbites into a single data sheet. So there’s wiggle room with those things to be different but overall I suspect not far off the above. I think for starters in this case its actually 27 unit datasheets, its both the fact this one talks about the book whereas the blood angels (and dark angels) ones talk about the cards, as well as the specific wording : "There are four Detachments: the Ordos Xenos, Hereticus, and Malleus, and an Imperialis Fleet commanded by an all-powerful Rogue Trader. 27 datasheets cover Inquisitors, Imperial Breachers, Adeptus Astartes, Assassins, Deathwatch units, and other Imperial servants. Rules are included for the Inquisitor’s Hand Combat Patrol, and a Crusade section in which you undertake clandestine Shadow Operations." Now they dont say "and" so its not crystal clear, but this lists the 27 datasheets as being seperate from both the detachments and the combat patrol. The way GW works nowadays, Im pretty certain the "requisitioned" units are included datasheets in the codex and counted among the 27. So the certainities are : - 3 Named Inquisitors - 3 Imperial agents ( Navigator, Priest, Zealot.) - Inquisitor - Inquisitional retinue - Adeptus Arbites - 2 Rogue trader ( RT retinue + voidsmen at arms) - Imperial breachers - 4 Assassins - 4 Deathwatch ( I wonder if Artemis will be a generic captain though ) - Grey Knights - Sisters of Battle - Immolator - Chimera Likely the Arbites are still 3 as they are in the index thus bringing the total to 26 datasheets. As for number 27, it does indeed read as if the Rogue trader and its retinue are seperate datasheets. These cover all that are actually shown in relation to the codex, expecting anything else might be a road to dissapointment. LSM and DemonGSides 2 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054094 Share on other sites More sharing options...
Lord_Ikka Posted August 5 Share Posted August 5 (edited) For the Deathwatch- Possibly the Corvus Darkstar, Captain Artemis, DW Veterans, and...Watchmaster. Those look to be all the specific unique DW kits that are currently available/coming soon. Don't know if that is going to work as far as the current kill-team system goes... Edited August 5 by Lord_Ikka Emperor Ming and brother_b 2 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054095 Share on other sites More sharing options...
LSM Posted August 5 Share Posted August 5 (edited) 8 hours ago, RedFox said: 27 datasheets is not that much, can we guess them all? Current index for Imperial Agents has 17 entries. We know the Navigator is being added, so +1. It seems likely that the Deathwatch contingent will be 4 entries (Watch Master, Artemis, Veterans, Corvus Blackstar). Requisitioned units we know include 6: Grey Knight Terminators, Battle Sisters Squads, Ministorum Priests, Rhinos, Chimeras, and Immolators. That's 28. Karamazov seems like the main one in the crosshairs as to who one suspects might go to Legends, getting us back down to 27. // I'd expect Tempestous Scions/Scion Command (and maybe the Taurox/Taurox Prime), but they haven't been shown, which is a little odd if they're in (no need to hide them). That's then another ~2 things from the 'Agents index which would have to be dropped (maybe Eisenhorn and... generic Inquisitors? I got nothing), so my gut is - odd as it will be - there being no "Inquisitorial Stormtrooper" in the book. Personally, I also associate Arco-flagellants with the Inquisition more than with the 'Sisters, so it will also be odd for me to not have them be among the Requisitioned. Edited August 5 by LSM Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054104 Share on other sites More sharing options...
Indy Techwisp Posted August 5 Share Posted August 5 https://www.warhammer-community.com/2024/08/05/assemble-your-agents-how-deathwatch-and-points-values-work-in-codex-imperial-agents/ More Inquisitorial Agents news. (Not sure if this needs it's own thread or not) Basically all the datasheets have a "Normal" point cost used when making an Inquisitorial Agents exclusive army and a "Souping" point cost used when souping them into another Imperium faction (the Souping point cost is also explicitly stated to be more expensive than the Normal point cost.) Also to quote the article: Quote This is the primary way the Deathwatch are deployed in Codex: Imperial Agents, which includes datasheets for the Watch Master, Deathwatch Kill Team, and Corvus Blackstar transport, and a Detachment that brings back their classic, flexible Mission Tactics. I'm taking this to mean that the Ordo Xenos detachment is just the Index Deathwatch detachment renamed. Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054173 Share on other sites More sharing options...
Emperor Ming Posted August 5 Share Posted August 5 A soup tax Cenobite Terminator, LSM, ThaneOfTas and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054174 Share on other sites More sharing options...
TrawlingCleaner Posted August 5 Share Posted August 5 Just now, Indy Techwisp said: Basically all the datasheets have a "Normal" point cost used when making an Inquisitorial Agents exclusive army and a "Souping" point cost used when souping them into another Imperium faction (the Souping point cost is also explicitly stated to be more expensive than the Normal point cost.) I hope they do this for all Allies, Knights, Daemons etc and also for the SM chapters Bouargh and Emperor Ming 2 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054175 Share on other sites More sharing options...
Emperor Ming Posted August 5 Share Posted August 5 The good news is that you absolutely can field a whole army of Deathwatch Space Marines. You’ll require a copy of Codex: Space Marines, and can use any of the Detachments picking Deathwatch units through the Assigned Agents army rule found in the new Codex. Welcome Deathwatch players to the Emperors Navy, no heroics needed librisrouge 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054178 Share on other sites More sharing options...
Dark Shepherd Posted August 5 Share Posted August 5 14 minutes ago, Indy Techwisp said: https://www.warhammer-community.com/2024/08/05/assemble-your-agents-how-deathwatch-and-points-values-work-in-codex-imperial-agents/ More Inquisitorial Agents news. (Not sure if this needs it's own thread or not) Basically all the datasheets have a "Normal" point cost used when making an Inquisitorial Agents exclusive army and a "Souping" point cost used when souping them into another Imperium faction (the Souping point cost is also explicitly stated to be more expensive than the Normal point cost.) Also to quote the article: I'm taking this to mean that the Ordo Xenos detachment is just the Index Deathwatch detachment renamed. Am glad my wish of the the 2 points values came true We can expect whatever cheap objective grabbers competitive Knights players use to skyrocket in points :) Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054181 Share on other sites More sharing options...
Indy Techwisp Posted August 5 Share Posted August 5 2 minutes ago, Dark Shepherd said: Am glad my wish of the the 2 points values came true We can expect whatever cheap objective grabbers competitive Knights players use to skyrocket in points :) I'm expecting the same to happen with Chaos Daemons (and hopefully be retroactively applied to CSM souping in Cult Marines) Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054183 Share on other sites More sharing options...
mecanojavi99 Posted August 5 Share Posted August 5 So, if I'm getting it correctly, there are 2 ways to play Deathwatch. 1. Codex Imperial Agents, where they get their own detachment with the usual stuff but lack access to all the units from Codex SM. 2. Codex SM, which means you have to play without the detachment from Codex Imperial Agents and any DW specific unit being treated as an agent unit. Overall looks like there's no way to field a pure DW force with access to all SM units AND keep their detachment. Also, RIP specific kill teams, they will be remembered in Legends. Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054194 Share on other sites More sharing options...
Indy Techwisp Posted August 5 Share Posted August 5 Just now, mecanojavi99 said: Overall looks like there's no way to field a pure DW force with access to all SM units AND keep their detachment. Yeah, they did say this in the first article. Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054195 Share on other sites More sharing options...
Noserenda Posted August 5 Share Posted August 5 All the mixed deathwatch squads going to legends is a bit sad. Not sure i like multiple points values as a crude patch to internal balance, but it really depends how different they are. Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054197 Share on other sites More sharing options...
Rikev Posted August 5 Share Posted August 5 I didn't like the weird, generic weapon options for Deathwatch. They seemed half thought out and created inconsistencies between weapon profiles. Now we are getting a points tax as we are no longer a "full army" and have to pretend to be one with a workaround? Will the Astartes units from Codex SM not have the Deathwatch keyword, denying access to Deathwatch upgrades and stratagems? And no more Primaris kill teams as they are legends??? This makes my head hurt! Sounds like it's simpler to just play black painted generic SM Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054198 Share on other sites More sharing options...
Indy Techwisp Posted August 5 Share Posted August 5 6 minutes ago, Noserenda said: All the mixed deathwatch squads going to legends is a bit sad. Not sure i like multiple points values as a crude patch to internal balance, but it really depends how different they are. The separate points for souped units and non-souped units is specifically a fix for the very common complaint from earlier editions that an Army's "good" unit got an insanely large spike in points because when a different army souped them in that unit was "OP" and thus the actual faction it came from got punished for the META of a different army. 5 minutes ago, Rikev said: I didn't like the weird, generic weapon options for Deathwatch. They seemed half thought out and created inconsistencies between weapon profiles. Now we are getting a points tax as we are no longer a "full army" and have to pretend to be one with a workaround? Will the Astartes units from Codex SM not have the Deathwatch keyword, denying access to Deathwatch upgrades and stratagems? And no more Primaris kill teams as they are legends??? This makes my head hurt! Sounds like it's simpler to just play black painted generic SM According to top level Deathwatch players prior to the codex announcement, the best way to play Deathwatch was already about 3 DW specific units in a normal marine army. We don't know what keywords Deathwatch do or do not have as we've not gotten any previews of their codex datasheets yet. You can still play an army that uses primarily Deathwatch minis, with the Deathwatch Index detachment without paying an inflated point cost for the Deathwatch units, it's just called the "Ordo Xenos" detachment now. Also the only really "viable" of the mixed killteams was the Terminator one and really we should all have seen the writing on the wall for these units once GW pretty openly moved towards a primarily "only what's in the box" approach for units and none of the primaris killteams are sold in one box. DemonGSides, LightningClawLeonard, Bouargh and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054207 Share on other sites More sharing options...
Nephaston Posted August 5 Share Posted August 5 Weren't the primaris teams also very strict about having at least 5 of the regular battleliners before you sprinkle the rest of the specialist squaddies in? Feels to me like you could just handwave your indomitor team as 5 heavycessors and 3 eradicators splitting up on the battlefield to apply their weapons to specific targets. Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054254 Share on other sites More sharing options...
HeadlessCross Posted August 5 Share Posted August 5 1 hour ago, Nephaston said: Weren't the primaris teams also very strict about having at least 5 of the regular battleliners before you sprinkle the rest of the specialist squaddies in? Feels to me like you could just handwave your indomitor team as 5 heavycessors and 3 eradicators splitting up on the battlefield to apply their weapons to specific targets. All the Teams were like that, actually. Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054275 Share on other sites More sharing options...
Indy Techwisp Posted August 5 Share Posted August 5 1 hour ago, Nephaston said: Weren't the primaris teams also very strict about having at least 5 of the regular battleliners before you sprinkle the rest of the specialist squaddies in? Feels to me like you could just handwave your indomitor team as 5 heavycessors and 3 eradicators splitting up on the battlefield to apply their weapons to specific targets. You had 5 marines base then whatever other specialists needed, yes. Thing is, its the fact that the DW Killteam units in general are gone rather than the models used in them not being usable now. Noserenda 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/18/#findComment-6054279 Share on other sites More sharing options...
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