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1 hour ago, Indy Techwisp said:

 

You had 5 marines base then whatever other specialists needed, yes.
Thing is, its the fact that the DW Killteam units in general are gone rather than the models used in them not being usable now.

 

Guess the saying is "rules are temporary, models are forever" is correct once again.

Though if I'm truthful I can see this whole DW as agents thing as a temporary measure until GW figures a way to do the DW approach justice via dedicated kits, or maybe upgrade kits.

 

That is if they don't see a massive fall-off in numbers, and scrap everything.

18 hours ago, Nephaston said:

 

That is if they don't see a massive fall-off in numbers, and scrap everything.

 

To complete my DW force, I was planning to buy a box of Heavy Intercessors, a box of Terminators, a box of Outriders, and a box of Phobos dudes with 5 upgrade sprues so I could shoulder Termies and Heavies.

 

Now I'm unlikely to buy any of it.

 

Good move GW. Great for your bottom line.

Another new article for the IA codex, this time covering some Detachment stuff.

The focus is on the Rogue Trader themed Detachment:

https://www.warhammer-community.com/2024/08/06/imperial-agents-detachments-enlist-rogue-traders-into-inquisitorial-operations/

 

image.thumb.png.db796bd58422534726c271e21577349c.pngimage.png.1a325950b44560fce163f647052d2b87.pngimage.thumb.png.54807e671bfde20e2e3eb7cb822a2256.png

Edited by Indy Techwisp
Added images

RT detachment looks good, though I fear they've amalgamated the Voidsmen into the Rogue Traders Entourage, combining two cards into one- that just takes away build options from the army. And no mention of Valkyries, which is big for fleet.

 

The rules are pretty cool though- I love At All Costs as a detachment rule; Fleetmaster is a really versatile Enhancement. I want this book yesterday- I'm trying to list build, but there's still not enough info. I'm going to need a Valkyrie or two.

18 minutes ago, WAR said:

From today's Assigned Agents   WarComm article

 

[SNIP]

 

One better pip of Ld, and the Navy Bodyguard rule. Main difference seems to be that they've lost the 4-8 on the Voidsmen, and are now a fixed 4. 

39 minutes ago, WAR said:

From today's Assigned Agents   WarComm article

 

sI9zw4MiIfcesofk.jpg.e7e2de2ecde6ec5c155e13ee802e4bf2.jpg

 

Huh.

I wonder if that Navy Bodyguard ability is something that other datasheets will have on them too...

 

Like, say, Deathwatch Veterans?

It would make sense why GW are saying that souping in Deathwatch stuff to Marines would still be basically a "Deathwatch army" if both your character picks are also bringing along a full unit of Veterans as well.

Edited by Indy Techwisp

A mixed bag in my opinion. I really like what they did to the Vindicare and can picture taking one in nearly every army of mine. The voidsmen, on the other hand, seem very anemic. I'm glad I didn't start preparing to field six big squads because that looks to be illegal now since you can't field six or as big squads.

 

Time to shelve my dreams of wealth amongst the stars and return to His work in the Ordo Malleus, I suppose.

2 minutes ago, Emperor Ming said:

Epic hero on the assassin:ermm:

 

Very vague info on some of these articles, well this maybeee good and this maybbbe that:dry:

I'm pretty sure he was always epic hero - I sure hope imperium players couldn't just need taking 3 of them :sweat:

2 minutes ago, Cryptix said:

I'm pretty sure he was always epic hero - I sure hope imperium players couldn't just need taking 3 of them :sweat:

They've been Epic Heroes since that was a thing. There was a time you could take a bunch of assassins but nobody ever did because they were terrible.

 

I'm hoping every assassin gets this kind of glow-up. My Execution Force looks forward to getting onto the table.

14 minutes ago, WAR said:

Hopefully Breachers will get the battleline key word. 

 

Hopefully they do, yes.

Otherwise Navy has no battleline.

(Plus the unit of 10 shotgunners fits the battleline role better than 5 discount Guard plus a dog.)

1 hour ago, librisrouge said:

A mixed bag in my opinion. I really like what they did to the Vindicare and can picture taking one in nearly every army of mine. The voidsmen, on the other hand, seem very anemic. I'm glad I didn't start preparing to field six big squads because that looks to be illegal now since you can't field six or as big squads.

 

Time to shelve my dreams of wealth amongst the stars and return to His work in the Ordo Malleus, I suppose.

 

Voidsmen at Arms may get Battleline in the Navy detachment, just like DW KT's might get battleline in Xenos. They can't put Battleline on the card, because the unit can be an Assigned Agent... And those are just never going to be battle line. But when used in the appropriate detachment, they'll be fine- Just like Kroot Carnivores are only Battleline in the Kroot detachment.

 

I'm happy that Voidsmen at Arms still exist- from yesterday's article, it looked like they may have been combined with the RT Entourage Unit. This provides extra versatility for list building. And that Navy Bodyguard rule is nice.

 

Also: If you are playing with a group of friends, Index Cards, while invalidated by a dex, are still compatible with the edition and they might be amenable to using the Legacy Card.

Edited by ThePenitentOne

The vindicare just got a MAJOR glow up there in my opinion. Going from a incredibly spiky unit to now something that is generally useful outside of going for them lucky shots, ignoring Lone-Operative is quite powerful and while still easy to play around, you can't just waltz around so freely but the real star is the Shieldbreaker now being a really meaningful once per game shot now. Now he is certainly a unit that holding a CP reroll for is worth it for the shieldbreaker shot because that should net you an average of 5 damage on a target, enough to one hitter quitter most characters.

 

Voidsmen seem interesting though, considering they can be an extension of a character take who we need to see how good they are.

 

Genuninely interested to see what the other assassins get. Kind of hyped only because I love my assassins...I find them really fun!

1 minute ago, ThePenitentOne said:

Voidsmen at Arms may get Battleline in the Navy detachment, just like DW KT's might get battleline in Xenos.

 

It's more likely that Navis Breachers get swapped in as the battleline as it just makes more sense both Gameplay wise as they're a normal 10-man Guard equivalent and business wise because them being the Navy Battleline means GW can now put a Navy Battleline unit into bonus boxes, combat patrols or onto their website without the "battleline" kit also dragging in a character unit (since there's no way to separate the units out of their Killteam sprue).

 

Also RE: Deathwatch.

I think Deathwatch Veterans are already battleline, and the mixed bag teams are pretty blatantly stated to have been moved to Legends in a previous article, so there's no need for a rule to make them Battleline again.

@Indy Techwisp Good call on the Breachers, though Voidsmen at Arms, though I'm not sure the RT was on a sprue with regular voidsmen- I think it might have been the other entourage models that were on the sprue with the RT. Could be wrong, but I thought you used to be able to buy the two units separately. I don't know for sure, because GW took them off the site to prep for the rerelease.

 

Regar DW Vets: You may be right- they may have had Battleline in the Index, because in the context of a DW Army, it makes sense for them to be Battleline. But there will almost certainly be Agent Armies, whether used as Assigned Agents or where they're in a detachment other than Ordo Xenos where it won't make sense for them to be Battleline. Now of course, GW may not bother 

Even if the Vindicare isn't killing a character each turn, the sheer threat of Shieldbreaker + Reroll Strat ready to go means people are going to be more wary of using Lone Ops and Characters. Might not necessarily be a bad thing. 

59 minutes ago, ThePenitentOne said:

 

Voidsmen at Arms may get Battleline in the Navy detachment, just like DW KT's might get battleline in Xenos. They can't put Battleline on the card, because the unit can be an Assigned Agent... And those are just never going to be battle line. But when used in the appropriate detachment, they'll be fine- Just like Kroot Carnivores are only Battleline in the Kroot detachment.

 

I'm happy that Voidsmen at Arms still exist- from yesterday's article, it looked like they may have been combined with the RT Entourage Unit. This provides extra versatility for list building. And that Navy Bodyguard rule is nice.

 

Also: If you are playing with a group of friends, Index Cards, while invalidated by a dex, are still compatible with the edition and they might be amenable to using the Legacy Card.

I'm going to disagree with you a bit. Voidsmen-At-Arms are currently battleline and it isn't that big a deal. Vigilants are also. Which makes sense, since they make up the meat and potatoes of their factions fighting forces. The assigned agents means that battleline doesn't allow them to be spammed in other armies but losing battleline means my Rogue Trader detachment is limited to just 15 fighting men (and three fighting pooches) who enforce order on a ship of thousands. That is absurd. Five man teams are bonkers enough as it is but they should be able to at least muster 30 dudes.

 

Note: For the breacher fans out there, I'd apply almost the exact same reasoning. They should have battleline too, even though they're kind of the elite of shipborne forces.

6 hours ago, librisrouge said:

Rogue Trader detachment is limited to just 15 fighting men (and three fighting pooches) who enforce order on a ship of thousands

I'm perfectly comfortable with the idea that for the purpose of 'what you're likely to see in an inter-faction conflict', Breachers are Battleline more than voidsmen-at-arms even though in 'pure numbers' they are more rare.

 

Like, you might have 3-4 times the number of voidsmen on a ship, but they'll be stationed more evenly throughout the ship, and generally kept on station for security, not tasked with raids, landings or the like. So basically, those 15 voidsmen represent the 'number of personal bodyguards' sent on a landing or raid, and are clearly not meant to represent 'Breachers' who would be more centrally located in the ship, and would be the teams 'first deployed' and thus sent in larger numbers whether to attack or to defend against specific threats.

 

It's also important to remember that Astra Militarum are technically the 'elites' in the 'Imperial Army' writ large. 'Most' soldiers in the Imperium are probably Planetary Defence Forces, but there's no in-game distinction between AM and PDF because they are essentially identical on paper. Just like nobody cares if you use Mordian minis for Cadians in-game or whatever, nobody will care if you make 'Breachers the data-sheet' out of voidsmen minis if you want all the armour and uniforms to match.

 

TL;DR If you're carrying out a landing, you don't want to have to call a heap of voidsmen in from their posts throughout the ship... you just send the Breachers (a good number of whom I'd imagine are just permanently on standby in the hangar). 

 

Cheers,

 

The Good Doctor.

Edited by Dr. Clock
2 hours ago, ThePenitentOne said:

Could be wrong, but I thought you used to be able to buy the two units separately. I don't know for sure, because GW took them off the site to prep for the rerelease.

 

The Elucidian Starstriders were first released for Killteam 2018 in the Killteam: Rogue Trader box.
Here's an image of their sprue from that box:

20180915_123655666_iOS.jpg

 

It's the same sprue as we have now, only in red plastic.

It's always been weird Voidsmen were Battle line and Breachers not.  As someone who has had to sell off two sets of RT characters just to get the Voidsmen they need I'm pleased that the squad is now limited to just what is on the sprue and they are no longer the core of a force.  Hopefully Breachers being an independent 10 person squad will be battle line.

Looks like Eisenhorn won't be making the jump from codex to index as he's not one of the named characters mentioned here:

 

https://www.warhammer-community.com/2024/08/08/who-are-the-three-named-inquisitors-in-codex-imperial-agents-and-what-makes-them-tick/

 

I suspect this also means goodbye to daemonhost and probably jokaero too. Hes still up for sale on the webstore though which is a bit strange.

Edited by irlLordy

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