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Karamazov is a real hit; I had planned to build an entire Penitent Legion for him- Max out on Pennies, Morties and Arcos; bring in a bunch of Repentia and support Priests...

 

But alas... this hobby moves too fast for me to paint it all. It doesn't help that I am a terribly slow painter.

 

I'd like to see White Dwarf get behind Agents in a meaningful way. I think that having a dex is advantageous, and lends both weight and legitimacy to the faction, and I hope it translates to ongoing support, but Ashes of Faith was already a thing, so I don't know how much GW will use KT to promote Agents. Especially when KT could be supporting non-Imperial factions; we could see Vespid and Swooping Hawks in the next set if there's anything to the Jump KT rumour.

 

A new Warhammer Quest game for 40k, however, would be feasible. The thing about Inquisition is that they work best when support for them is combined with support for things like the Lost and the Damned, GSC and all the weird, fringey, culty-daemonic stuff. And a BSF equivalent provides an excellent entry point for thematic characters and small units.

11 minutes ago, Ehfull said:

No change on the inquisition henchmen data ? :(

They got worse by loosing the Jokearo and Demonhost and lost deepstrike denial  :(  All they get now is -1 to wound and once per battle un battleshocked

Edited by Muck1ng
31 minutes ago, Muck1ng said:

Well I've got the book in hand and apart from a few buffs on the assassins it's BADDDDD13260f81-a824-4f90-b2b8-b2a6af9b65dc.thumb.jpg.5f512e2013baeb312ee0c8a04e540c72.jpgD... SOOOO BADDDDDDDDDDD...

 

Can you post a photo of the rest of the table of contents? The section before page 74 that you posted?

38 minutes ago, Muck1ng said:

Well I've got the book in hand and apart from a few buffs on the assassins it's BADDDDD13260f81-a824-4f90-b2b8-b2a6af9b65dc.thumb.jpg.5f512e2013baeb312ee0c8a04e540c72.jpgD... SOOOO BADDDDDDDDDDD...

 

Can you elaborate as to what you find poor in the Codex for us?

 

I mean, lack of a full and independent Adeptus Arbites army of course :smile:

It's the Priest with the evisorator, am Evasor asssassin, a inquisitorial henchmen, 2x vigilators 

7 minutes ago, Indy Techwisp said:

Would it be possible to see the Deathwatch Killteam datasheet?

Same as now really.  

 

3 hours ago, Muck1ng said:

Well I've got the book in hand and apart from a few buffs on the assassins it's BADDDDD13260f81-a824-4f90-b2b8-b2a6af9b65dc.thumb.jpg.5f512e2013baeb312ee0c8a04e540c72.jpgD... SOOOO BADDDDDDDDDDD...

I'm not surprised it's a bad book overall. Outside the Vindicare though, what other buffs did the assassins receive?

1 hour ago, Muck1ng said:

Of the 4 detachments only one affects all units in the book, the others are far to specific to one or 2 units.  

 

 

 

I've been low-key anxious about that. I love that Agent HAVE detachments, but I was always curious about how GW would achieve that, and they have removed some units and not added any that would make it easier to field an Agents detachment. You almost need to pull in the Chambers militant as a reversal to the way Agents normally work. Like, I get that I can use up to six BSS in an Agents detachment (assuming they're battleline in the Hereticus detachment), and I can put some of those in Immos, and I can field Priests with them...

 

But is that enough?

 

An Inquisitor or two, some Hench, some Arbites, some BSS, Immos and Priests?

 

And if I go the Assigned Agents route in order to be able to include a more diverse collection of Sisters stuff, does that leave Agent in the army neutered without detachment rules the way it did before we got the dex? Because if so, the Assigned Agents version doesn't really work either.

 

Give with one hand, take with the other, and then when the reviews are lukewarm you have a ready made excuse not to renew the faction in 11th. The aroung 14th or 15th edition, start pretending you're going to do it right again- rinse and repeat.

 

No obviously, that sounds more negative than I like to be; I've been looking forward to this book, and I'm pretty much going to buy it even if it is less than what I'd hoped for, because Agents are so diverse, and can be used in so many ways, that even if it doesn't work for one player due to their preferences, it may work for others with different preferences. The lack of possible unit diversity in Agent detachments that I mentioned above, for example, is far less of a problem when you mostly play 500 point games. And Crusade is the wildcard- if the Crusade content provides exciting narrative opportunities that stand out from other factions, I'm willing to forgive a lot of shortcomings elsewhere.

 

But it does suck to know that if this release is seen as a flop, it could have instead been the sleeper hit of the edition if GW had kept more of what helped the faction survive in 8th and 9th- Jokaero, Daemonhosts, Karamazov, etc. And if they had been smart enough to grant some detachments access to other vehicles- particularly Land Raiders for Malleus and Valkyries for Navy. What low hanging fruit! No no models required, and the datasheet needs nothing more than a Keyword swap! Failing to do this, considering it would have cost next to nothing and improved the dex SO much... I hate calling GW stupid, because they're obviously doing something right with the kind of market dominance they have, but what is this if not stupid?

 

Would people have complained if Karamazov, Eisenhorn, Jokaero, Daemonhosts and Death Cult Assassins had continued to be included as resin products? Yes, of course they would... It's the Internet. But does GW think we'll complain less that these things are just no longer options? And sure, I know they'll have Legends Cards, and that will be some cold comfort for me.... But when the models are no longer being sold, it doesn't do anything to encourage people to start the faction... Which again, leads to lower sales that are then used to justify a continuing lack of support.

 

Every faction would be more successful than it is if every faction received even 25% of the level of support that Marines get. And Marine players, yes, I know you've had stuff moved to Legends too... The diference is you've still got 100+ units to choose from, an entire alternate game made (mostly) for you, and you'll have dexes for four of your subfactions.

So apparently I was right and the "Ordo Xenos" detachment is literally just the Index Deathwatch detachment.

 

Also, the Inquisitorial Henchmen also gained a "if led by an Inquisitor you don't count for Assigned Agents" type ability.

 

Now we wait to see if Deathwatch Vets got that too.

Honestly not surprised that the finecast stuff is gone, it was a fairly obvious course of action for them. Plastic is the future for 40k, like its sibling AoS. I'm guessing it saves GW more money getting rid of the finecast stuff now than waiting for the plastic replacements to be ready, as they'll be betting that the audience for this won't be the same as the others getting the big releases this edition (like eldar for example, or Blood Angels and supposedly space wolves)

16 minutes ago, ZeroWolf said:

Honestly not surprised that the finecast stuff is gone, it was a fairly obvious course of action for them. Plastic is the future for 40k, like its sibling AoS. I'm guessing it saves GW more money getting rid of the finecast stuff now than waiting for the plastic replacements to be ready, as they'll be betting that the audience for this won't be the same as the others getting the big releases this edition (like eldar for example, or Blood Angels and supposedly space wolves)

Happy to see it go, and resins too. The only material I want to be buying directly from GW is plastic, and I'm including woodpulp and paper here, because as cool as the art in the new codex is, that's not where the up-to-date version of the rules/costs will be, y'know?

 

 

14 minutes ago, ZeroWolf said:

Honestly not surprised that the finecast stuff is gone, it was a fairly obvious course of action for them. Plastic is the future for 40k, like its sibling AoS. 

 And that's fine. Here's how that should work:

 

NO NEW MARINE MODELS UNTIL ALL RESIN FOR OTHER FACTIONS IS REPLACED BY PLASTIC, RATHER THAN REMOVED FROM THE STORE AND PUSHED TO LEGENDS.

 

Why? Because marines already have twice as much plastic as anyone else, and a whole other game designed basically for them. Yes, a handful of Guard, Admech and Custodes can also play, but anyone who says it isn't a marine game could use a reality check.

 

People cite sales data, but again, sales follow support.

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