Agramar_The_Luna_Wolf Posted July 22 Share Posted July 22 The two headed eagle/cyber pet is so awful. It's like two eagles glued together. The previous one was more...hummm...Well, better maked in my opinion. Petitioner's City and Interrogator Stobz 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051306 Share on other sites More sharing options...
Brother Kraskor Posted July 22 Share Posted July 22 That is genuinely absolute rubbish ahaha divad8 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051309 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 22 Share Posted July 22 6 hours ago, darkhorse0607 said: Does new Coteaz look off to anyone else? I can't put my finger on it Awkward pose, bad proportions, the legs appear to be like 60% of his height, with the torso being like 30% and head being like 10% Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051316 Share on other sites More sharing options...
TheArtilleryman Posted July 22 Share Posted July 22 (edited) I like the Hereticus battle force: Nice to see the arbites available again. Would be nice to see them available cheaper on their own though. I guess it’s safe to say that seeing as there are Grey Knight terminators in the Malleus box, that they won’t be upscaling them for the GK codex then… Also, slight shame they didn’t put an assassin in every box. Edited July 22 by TheArtilleryman phandaal, MithrilForge, Interrogator Stobz and 3 others 2 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051319 Share on other sites More sharing options...
INKS Posted July 22 Share Posted July 22 54 minutes ago, Agramar_The_Luna_Wolf said: The two headed eagle/cyber pet is so awful. It's like two eagles glued together. The previous one was more...hummm...Well, better maked in my opinion. Generally dislike the bird attached to some piece of rubble... 1 minute ago, TheArtilleryman said: I like the Hereticus battle force: Nice to see the arbites available again. Would be nice to see them available cheaper on their own though. I guess it’s safe to say that seeing as there are Grey Knight terminators in the Malleus box, that they won’t be upscaling them for the GK codex then… If that is true then it will effectively kill GKs for me. They need an upscale and badly. WAR and HolyPestilience 2 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051320 Share on other sites More sharing options...
Evil Eye Posted July 22 Share Posted July 22 Good lord, the new Coteaz looks absolutely awful. Like good lord, how do you drop the ball THAT hard? All they had to do was make the old one in plastic with slightly tidied up details. This thing is an utter abomination. skylerboodie, HolyPestilience, templargdt and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051321 Share on other sites More sharing options...
Remain_Indoors Posted July 22 Share Posted July 22 1 minute ago, TheArtilleryman said: I like the Hereticus battle force: Nice to see the arbites available again. Would be nice to see them available cheaper on their own though. I guess it’s safe to say that seeing as there are Grey Knight terminators in the Malleus box, that they won’t be upscaling them for the GK codex then… Also, slight shame they didn’t put an assassin in every box. Arbites are already available on their own, their Kill-Team kits be out quite a while. skylerboodie and DemonGSides 2 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051322 Share on other sites More sharing options...
TheArtilleryman Posted July 22 Share Posted July 22 1 minute ago, INKS said: If that is true then it will effectively kill GKs for me. They need an upscale and badly. Like all the older marine sculpts, they still look fine on their own. Just don’t put them next to anything primaris. Orion, skylerboodie, Captain Idaho and 4 others 4 3 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051323 Share on other sites More sharing options...
INKS Posted July 22 Share Posted July 22 1 minute ago, TheArtilleryman said: Like all the older marine sculpts, they still look fine on their own. Just don’t put them next to anything primaris. I understand. I bought one a while ago and even then, when you have painted something that is more in scale with things, they just feel small. So while it's true that the whole army is going to feel small together, they just don't measure up. To each their own of course, but for me - I just can't spend money and invent in a product that clearly needs an update badly. Some day maybe. Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051324 Share on other sites More sharing options...
TheArtilleryman Posted July 22 Share Posted July 22 (edited) 4 minutes ago, Remain_Indoors said: Arbites are already available on their own, their Kill-Team kits be out quite a while. Yeah “cheaper” was the operative word… but then I could probably apply that to anything made by GW… 2 minutes ago, INKS said: I understand. I bought one a while ago and even then, when you have painted something that is more in scale with things, they just feel small. So while it's true that the whole army is going to feel small together, they just don't measure up. To each their own of course, but for me - I just can't spend money and invent in a product that clearly needs an update badly. Some day maybe. Have you seen these? They make them look surprisingly good: https://archiesforge.co.uk/products/5-x-grey-knight-scale-increase-terminator-legs-1 Edited July 22 by TheArtilleryman INKS, Aarik, Interrogator Stobz and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051325 Share on other sites More sharing options...
Indy Techwisp Posted July 22 Share Posted July 22 So then. Maybe now that GW have finally addressed what's happening with Deathwatch and with a new season of Killteam on the way, GW might take this as an opportunity to release a "bespoke" Primaris Killteam or something. LSM and Arendious 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051328 Share on other sites More sharing options...
Wispy Posted July 22 Share Posted July 22 (edited) 1 hour ago, Toxichobbit said: Probably one of the Stormcast from Skaventide. Any of the characters and some of the units from that blow the new Coteaz out of the water while having a very similar aesthetic. They look more grim-dark 40k than Coteaz does for sure. I've been putting together my Skaventide Stormcast. Hauntingly beautiful models. Bet GW wish they started out with these designs when they first launched Age of Sigmar. You can tell this is what their A-team of miniature designers was working on. Edited July 22 by Wispy Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051329 Share on other sites More sharing options...
KnightofSigismund Posted July 22 Share Posted July 22 I think the same sculptor who did the missile primaris sculpted the new inquisitor model. skylerboodie, Robbienw, ThaneOfTas and 7 others 1 8 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051332 Share on other sites More sharing options...
jaxom Posted July 22 Share Posted July 22 6 hours ago, Nephaston said: I can not be the only one thinking that the proportions are actually fine. Do you all think mortal power armour is gonna be super form fitting and representative of the person within it? You can not tell me that the proportions are messed up (lack of artistic line drawing notwithstanding) I agree, though there are four key things that through off the model. First, the massive cross-chest belt which breaks up the model in a weird way. I'd rather that space be available for armour detail and rosette (like the old model). Second, the massive should-fur obscures the head and detracts what should be a focal point on the model. Third, the head itself lacks the gravitas, weathering, and "old man of war" look of the original. Fourth, the lack of the gorget; an aesthetic preference, but it was a nice look. Aarik and brother_b 2 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051333 Share on other sites More sharing options...
Indy Techwisp Posted July 22 Share Posted July 22 (edited) ETR: Removed unrelated quote I saw some speculation that this guy isn't the original Coteaz, but a different Inquisitor taking up the Coteaz mantle (which I guess we would learn in codex lore ¯\_(ツ)_/¯ ). Judging by the difference in build, Armour design, species of 2 headed bird and this new model having actual sculpted hair, I'd say it's on to something. Edited July 22 by Indy Techwisp Accidentally quoted an unrelated post Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051334 Share on other sites More sharing options...
INKS Posted July 22 Share Posted July 22 32 minutes ago, TheArtilleryman said: Yeah “cheaper” was the operative word… but then I could probably apply that to anything made by GW… Have you seen these? They make them look surprisingly good: https://archiesforge.co.uk/products/5-x-grey-knight-scale-increase-terminator-legs-1 I have not, thanks Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051337 Share on other sites More sharing options...
Indy Techwisp Posted July 22 Share Posted July 22 (edited) Oh yeah, one more thing RE: Deathwatch getting absorbed. I've seen a couple of people both pointing out that (besides specifically Deathwatch Terminators) pretty much all the comp Deathwatch players were running almost a normal marine army anyway with a few Veteran Squads tossed in for Keywords. With the new system, that's effectively how DW are designed to function now (fingers crossed GW leave Adeptus Astartes on them as a keyword so they benefit from Space Marine Detachments). Also, following on from the above is the idea that if Deathwatch cannot be it's own Marine faction, it will instead be every Marine faction since if 10th doesn't care what colour you Paint your guys why can't they all be on DW payroll, Guilliman and the Lion included. All in all, this looks interesting so far and I look forward to seeing the inevitable jank that comes out of it. Edited July 22 by Indy Techwisp INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051338 Share on other sites More sharing options...
The Praetorian of Inwit Posted July 22 Share Posted July 22 The front cover art, while it is from way back does look very cool. The new model is garbage. It's a shame the Deathwatch are losing there own codex. This feels like missed potential and more that GW just wanted to shove everything that didn't fit the other factions into one place. Like they did a few years ago with Age of Sigmar when they shoved a whole bunch of random stuff into Cities of Sigmar (though that faction did turn out rather well). Grey Knights are probably in the box because GW wants to clear some stock. crimsondave, Emperor Ming, INKS and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051349 Share on other sites More sharing options...
Emperor Ming Posted July 22 Share Posted July 22 That model is just so far removed from the old model its crazy and what's worse, he's on the cover art, why doesn't he look anything like the cover art! Bulking him out to fit on a 40mm base looks so stupid Does anyone else think the eagle looks like its crashing into that pole INKS, crimsondave, MithrilForge and 3 others 1 1 4 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051355 Share on other sites More sharing options...
Tokugawa Posted July 22 Share Posted July 22 (edited) The leg and groin armor pieces on Coteaz don't look like warhammer things. Edited July 22 by Tokugawa Aarik, DemonGSides, RolandTHTG and 6 others 9 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051359 Share on other sites More sharing options...
ThePenitentOne Posted July 22 Share Posted July 22 I do not envy mods- there is so much to talk about with this reveal that it could easily be 3-5 individual threads. I fear that Thiccoteaz and the Deathwatch announcements are overwhelming the good parts of the reveal- which are epic in scope. This book changes everything for me, and depending on actual execution it has the capacity to substantially improve my impressions of the edition as a whole. Chambers Militant finally behave like Chambers Militant again! Ordos of the Inquisition and the Imperial Navy will be able to be fielded as Detachments! Transports native to the list (more on this later). And for me, the single most important confirmation: Bespoke Crusade content in the form of Shadow Operations! Now for those of you who aren't Crusaders, remember that Rosters have ALWAYS been able to include units from any Imperial faction, but Armies previously could not (9th edition Torchbearer Fleets and Armies of Faith excepted). Now, a roster that includes Inquisition units, Sisters units and Guard Units can actually field units from all 3 in an Army. And that's cool, because they can mix Battle Honours and Scars from multiple sources. Are you a member of the Guard? When you were Blooded at 6 xp, you earned an honour much like the honours received by other battle brothers. But then you drew the attention of a powerful patron, an Inquisitor. While your battle brothers continue to deploy under the auspices of the Astra Militarum, you my friend have found your way into Shadow Operations. You've fought numerous threats in the name of the Inquisition since, becoming Battle Hardened under the watchful gaze of your patron. When you are reunited with your battle brothers, the skills you have learned will mark you amongst them. So Platoon Commander, will you die a hero of the Astra Militarum or an Agent of the Inquisition? Based on what we've seen of 10th ed's Crusade content, I'm reasonably sure it will be anywhere from good to great; they seem to have avoided tampering too heavily with the Crusade formula in 10th, though of course, changes to the psychic rules took away one really cool aspect of 9th ed progression for Psykers. On Coteaz: I'm convinced I can modify this with a converted tabard. If it's broad enough, it should minimize the visual impact of the oversized thighs, and even if it doesn't, it'll at least minimize the impact of oversized codpiece. Maybe I can find a suitable belt dangling bit leftover from a sisters or Henchmen sprue. And headswaps all day. Like, I'll look for bald and menacing first, but if there's a more imposing head, anything is on the table- if you're gonna give a bald dude hair for the reboot, why not go the whole nine yards and give Fabio locks and a Viking beard, amIright? On Deathwatch: Download the Index Cards for Primaris Teams and just add them to your own personal Agents dex, altering keywords to maintain consistency with the Proteus Team that we know for sure will be in the Agents dex. I mean, yeah, it sucks that we have to, but at least it can be done. There's a lot that GW could get wrong here, but there's a lot they could get right too. Maybe we'll get extremely lucky and the Fortis, Indomitor and Spectrus teams are in the dex and Warcom just didn't have the space to talk about it. And honestly, after the changes to the way Kill Teams work, I was considering just fielding my Fortis team as separate units anyway. Of course, one could argue that they might have been able to fix Kill Teams if they had brought out a dex. I loved all the 9th ed KT's, but without combat squading and the weird limits that prevent them from working even if your circle of friends would let you continue to combat squad a lot of my passion for DW KTs was already on the ropes. On Transports: Glad they're here... but there are some oddities. As previously mentioned by another Frater, the Valkyrie MUST be a Navy Detachment Transport. It must be. If it isn't, the detachment isn't navy, no matter what the card says. And the Malleus Chimera is weird since historically, Malleus had access to Land Raiders, which seem more on par with Blackstars and Immolators. So what I'm hoping is that Chimeras and possibly Rhinos are available to all of the Ordos, but Blackstars go with Xenos, Immos go with Hereticus, Land Raiders go wilh Malleus and Valkyries go with Navy and Repressors (Legends) go with Arbites. Even if GW doesn't write the rules that way, it's how I intend to play. Death Cult Assassins? There was speculation that DCA's, while absent from the Sisters dex might instead be Agents, but there's been no mention of them. We may still see them as a KT or as part of a 40k Warhammer Quest game. The existence of an Agents book opens up potential for additions to the list via PDF or Campaign Supplement. CL_Mission, Petitioner's City, Xenith and 6 others 5 1 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051360 Share on other sites More sharing options...
Tokugawa Posted July 23 Share Posted July 23 I feel a nameless inquisitor plastic model is absent. skylerboodie, bloodhound23, El_Dicko and 5 others 8 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051363 Share on other sites More sharing options...
templargdt Posted July 23 Share Posted July 23 Man that coteaz is really bad. Straight downgrad from a model that's from, what, 3rd edition? Scribe, Special Officer Doofy and Emperor Ming 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051365 Share on other sites More sharing options...
Doctor Perils Posted July 23 Share Posted July 23 Interested to see what the imperial navy agents bring to the table - especially, could they be a fun add-on to a void-themed Space Marine army? Will the BSF characters be independent sheets (meaning you can't take many as allies)? I'm intrigued WAR 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051368 Share on other sites More sharing options...
Orange Knight Posted July 23 Share Posted July 23 So is this codex bringing both the Grey Knights and Deathwatch into a single tome? If so, that would be great, provided the armies keep their unique elements and varieties of options. Consolidation is something that would benefit the hobby a lot. Interrogator Stobz 1 Back to top Link to comment https://bolterandchainsword.com/topic/383321-codex-imperial-agents-coteaz-reveal-chamber-militant-battleforces/page/7/#findComment-6051369 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now