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Fantastic ruleset.

I have a question about the ork lists. All ork units says they have the Option "Can get one Kustom job", but Kustom jobs are vehicle upgrades. Is this supposed to be an option on every unit?

 

Edit: Should Kustom mega-blasta be in the ork Armory? 

Edited by lostinspaceface

Hey there and thank you for the endorsement!


Kustom jobs are coming from GW's rule with the same name and they are vehicles only. I opened up some of them to be used with all models like "Smoky Gubbinz". I know that the current selection for non-vehicles is rather... uhm... manageable :) but is set up to be expanded for the future!

 

I'll add Big shoota, Rokkit launcha and Kustom mega-blasta as weapon options for the (Big) Mek. I think it makes sense for him to be able to take these weapons.

 

If you want to, feel free to join us on Discord for further discussion of the game.

 

 

  • 2 weeks later...

Everyone's favourite murder clowns have been added to the game. The link to the Harlequin codex can be found in the opening post!

 

They ride their Starweavers along some smaller changes to AdMech, Custodes, Necrons, Orks, Marines and Tau. Details can be found in Discord.

 

The next Custom40k online event via Tabletop Simulator will take place on Sunday, August 17th at 2:00 PM (UTC+2). We will stream a Skirmish game of Tyranids versus Guard. Feel free to join and watch.

  • 1 month later...

I'm excited to share that our Discord community has grown to over 100 members this week! Having so many people playing and playtesting together is incredibly valuable. It helps us find blind spots in the rules and refine the wording for better clarity. Some members have even used the points calculator to add more units and options to the game.

 

Since the monthly update post on Discord is a bit too large to share here, let me highlight the key news:

  • Customisation and trait re-work completed: Every army now has a fully updated system that lets you truly shape how your force is organised and how it fights. It’s cleaner, easier to understand, better balanced, and more expandable than the old version.

  • New content added: Tons of new options and units have been introduced across all kinds of armies.

If you’d like to join in, you can find the Discord link in the very first post. I’m always happy to run introduction games via Tabletop Simulator on Steam!

  • 1 month later...

Tyranids just got an updated, more "modern" leaning codex. Everybody who was not quite happy with their previous iteration should give it a go.

They received the full package of customsation with 3 Archetypes, 5 Legacies and 22 Biomorphs to customise their army with.

Link is in the first post as well as in the core rules.

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